local S = homedecor.gettext dofile(homedecor.modpath.."/furniture.lua") local bbq_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.3125, 0.5, 0.53125, 0.3125 } } homedecor.register("barbecue", { description = "Barbecue", mesh = "homedecor_barbecue.obj", tiles = { "homedecor_generic_metal_black.png", { name="homedecor_embers.png", animation={ type="vertical_frames", aspect_w=16, aspect_h=16, length=2 } }, "homedecor_barbecue_meat.png", }, groups = { snappy=3 }, light_source = 9, selection_box = bbq_cbox, collision_box = bbq_cbox, expand = { top="air" }, }) minetest.register_alias("homedecor:barbecue_meat", "air") local bl1_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 } } homedecor.register("bench_large_1", { mesh = "homedecor_bench_large_1.obj", tiles = { "homedecor_generic_wood_neutral.png", "homedecor_generic_metal_wrought_iron.png" }, description = "Garden Bench (style 1)", inventory_image = "homedecor_bench_large_1_inv.png", groups = { snappy = 3 }, expand = { right="air" }, sounds = default.node_sound_wood_defaults(), selection_box = bl1_cbox, collision_box = bl1_cbox, }) minetest.register_alias("homedecor:bench_large_1_left", "homedecor:bench_large_1") minetest.register_alias("homedecor:bench_large_1_right", "air") local bl2_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 } } homedecor.register("bench_large_2", { description = "Garden Bench (style 2)", mesh = "homedecor_bench_large_2.obj", tiles = { "homedecor_generic_wood_neutral.png" }, inventory_image = "homedecor_bench_large_2_inv.png", groups = {snappy=3}, selection_box = bl2_cbox, collision_box = bl2_cbox, expand = { right="air" }, --[[ on_rightclick = function(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. homedecor.sit_exec(pos, node, clicker) end, --]] }) minetest.register_alias("homedecor:bench_large_2_left", "homedecor:bench_large_2") minetest.register_alias("homedecor:bench_large_2_right", "air") local dc_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 1 } } homedecor.register("deckchair", { mesh = "homedecor_deckchair.obj", tiles = {"homedecor_deckchair.png"}, description = "Deck Chair", groups = { snappy = 3 }, expand = { forward="air" }, sounds = default.node_sound_wood_defaults(), selection_box = dc_cbox, collision_box = dc_cbox, }) minetest.register_alias("homedecor:deckchair_foot", "homedecor:deckchair") minetest.register_alias("homedecor:deckchair_head", "air") homedecor.register("deckchair_striped_blue", { mesh = "homedecor_deckchair.obj", tiles = {"homedecor_deckchair_striped_blue.png"}, description = "Deck Chair", groups = { snappy = 3 }, expand = { forward="air" }, sounds = default.node_sound_wood_defaults(), selection_box = dc_cbox, collision_box = dc_cbox, }) homedecor.register("doghouse", { mesh = "homedecor_doghouse.obj", tiles = { "homedecor_shingles_terracotta.png", "default_wood.png", "building_blocks_towel.png" }, description = "Doghouse", inventory_image = "homedecor_doghouse_inv.png", selection_box = homedecor.nodebox.slab_y(1.5), collision_box = homedecor.nodebox.slab_y(1.5), groups = {snappy=3}, expand = { top="air" }, }) minetest.register_alias("homedecor:doghouse_roof", "air") minetest.register_alias("homedecor:doghouse_base", "homedecor:doghouse") homedecor.register("simple_bench", { tiles = { "homedecor_generic_wood_neutral.png" }, description = "Simple Bench", groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, -0.15, 0, 0.5, -0.05, 0.4}, {-0.4, -0.5, 0.1, -0.3, -0.15, 0.3}, { 0.3, -0.5, 0.1, 0.4, -0.15, 0.3}, } }, --[[ on_rightclick = function(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. homedecor.sit_exec(pos, node, clicker) end, --]] }) homedecor.register("stonepath", { description = "Garden stone path", tiles = { "default_stone.png" }, inventory_image = "homedecor_stonepath_inv.png", groups = { snappy=3 }, node_box = { type = "fixed", fixed = { {-0.4375, -0.5, 0.3125, -0.3125, -0.48, 0.4375}, -- NodeBox1 {-0.25, -0.5, 0.125, 0, -0.48, 0.375}, -- NodeBox2 {0.125, -0.5, 0.125, 0.4375, -0.48, 0.4375}, -- NodeBox3 {-0.4375, -0.5, -0.125, -0.25, -0.48, 0.0625}, -- NodeBox4 {-0.0625, -0.5, -0.25, 0.25, -0.48, 0.0625}, -- NodeBox5 {0.3125, -0.5, -0.25, 0.4375, -0.48, -0.125}, -- NodeBox6 {-0.3125, -0.5, -0.375, -0.125, -0.48, -0.1875}, -- NodeBox7 {0.125, -0.5, -0.4375, 0.25, -0.48, -0.3125}, -- NodeBox8 } }, selection_box = { type = "fixed", fixed = { -0.4375, -0.5, -0.4375, 0.4375, -0.4, 0.4375 } } }) homedecor.register("swing", { description = "Tree's swing", tiles = { "homedecor_swing_top.png", "homedecor_swing_top.png^[transformR180", "homedecor_swing_top.png" }, inventory_image = "homedecor_swing_inv.png", groups = { snappy=3, oddly_breakable_by_hand=3 }, node_box = { type = "fixed", fixed = { {-0.3125, 0.33, -0.125, 0.3125, 0.376, 0.1875}, -- NodeBox1 {-0.3125, 0.376, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox2 { 0.3, 0.376, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox3 } }, selection_box = { type = "fixed", fixed = { -0.3125, 0.33, -0.125, 0.3125, 0.5, 0.1875 } }, on_place = function(itemstack, placer, pointed_thing) isceiling, pos = homedecor.find_ceiling(itemstack, placer, pointed_thing) if isceiling then local height = 0 for i = 0, 4 do -- search up to 5 spaces downward from the ceiling for the first non-buildable-to node... height = i local testpos = { x=pos.x, y=pos.y-i-1, z=pos.z } local testnode = minetest.get_node(testpos) local testreg = core.registered_nodes[testnode.name] if not testreg.buildable_to then if i < 1 then minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.") return else break end end end for j = 0, height do -- then fill that space with ropes... local testpos = { x=pos.x, y=pos.y-j, z=pos.z } local testnode = minetest.get_node(testpos) local testreg = core.registered_nodes[testnode.name] minetest.set_node(testpos, { name = "homedecor:swing_rope", param2 = fdir }) end minetest.set_node({ x=pos.x, y=pos.y-height, z=pos.z }, { name = "homedecor:swing", param2 = fdir }) if not homedecor.expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.") end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) for i = 0, 4 do local testpos = { x=pos.x, y=pos.y+i+1, z=pos.z } if minetest.get_node(testpos).name == "homedecor:swing_rope" then minetest.remove_node(testpos) else return end end end }) homedecor.register("swing_rope", { tiles = { "homedecor_swingrope_sides.png" }, groups = { not_in_creative_inventory=1 }, node_box = { type = "fixed", fixed = { {-0.3125, -0.5, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox1 {0.3, -0.5, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox2 } }, selection_box = homedecor.nodebox.null }) homedecor.register("well", { mesh = "homedecor_well.obj", tiles = { "homedecor_rope_texture.png", "homedecor_generic_metal_neutral.png", "default_water.png", "default_cobble.png", "default_wood.png", "homedecor_shingles_wood.png" }, inventory_image = "homedecor_well_inv.png", description = "Water well", groups = { snappy = 3 }, selection_box = homedecor.nodebox.slab_y(2), collision_box = homedecor.nodebox.slab_y(2), expand = { top="air" }, }) minetest.register_alias("homedecor:well_top", "air") minetest.register_alias("homedecor:well_base", "homedecor:well")