local S = homedecor_i18n.gettext local wd_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } } -- cache set_textures function (fallback to old version) -- default.player_set_textures is deprecated and will be removed in future local set_player_textures = minetest.get_modpath("player_api") and player_api.set_textures or default.player_set_textures local armor_mod_path = minetest.get_modpath("3d_armor") local skins = {"male1", "male2", "male3", "male4", "male5"} local function set_player_skin(player, skin) if armor_mod_path then -- if 3D_armor's installed, let it set the skin armor.textures[player:get_player_name()].skin = skin armor:update_player_visuals(player) else set_player_textures(player, { skin }) end end homedecor.register("wardrobe", { mesh = "homedecor_bedroom_wardrobe.obj", tiles = { homedecor.plain_wood, "homedecor_wardrobe_drawers.png", "homedecor_wardrobe_doors.png" }, inventory_image = "homedecor_wardrobe_inv.png", description = S("Wardrobe"), groups = {snappy=3}, selection_box = wd_cbox, collision_box = wd_cbox, sounds = default.node_sound_wood_defaults(), expand = { top="placeholder" }, on_rotate = screwdriver.rotate_simple, infotext = S("Wardrobe"), inventory = { size = 10 }, on_construct = function(pos) local meta = minetest.get_meta(pos) -- textures made by the Minetest community (mostly Calinou and Jordach) local clothes_strings = "" for i = 1,5 do clothes_strings = clothes_strings.. "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]".. "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]" end meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots.. "vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]".. clothes_strings.. "vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]".. "list[current_name;main;0.5,4.5;5,2;]".. "list[current_player;main;0.5,6.8;5,2;]" .. "listring[]") end, on_receive_fields = function(pos, formname, fields, sender) for i = 1,5 do if fields[skins[i]] then set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png") break elseif fields["fe"..skins[i]] then set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png") break end end end }) minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") minetest.register_alias("homedecor:wardrobe_top", "air")