local S = homedecor.gettext local wd_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } } homedecor.register("wardrobe", { mesh = "homedecor_bedroom_wardrobe.obj", tiles = { homedecor.plain_wood, "homedecor_wardrobe_drawers.png", "homedecor_wardrobe_doors.png" }, inventory_image = "homedecor_wardrobe_inv.png", description = "Wardrobe", groups = {snappy=3}, selection_box = wd_cbox, collision_box = wd_cbox, sounds = default.node_sound_wood_defaults(), expand = { top="air" }, on_rotate = screwdriver.rotate_simple, on_construct = function(pos) local meta = minetest.get_meta(pos) local skins = {"male1", "male2", "male3", "male4", "male5"} -- textures made by the Minetest community (mostly Calinou and Jordach) local clothes_strings = "" for i = 1,5 do clothes_strings = clothes_strings.. "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]".. "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]" end meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots.. "vertlabel[0,0.5;CLOTHES]".. clothes_strings.. "vertlabel[0,5.2;STORAGE]".. "list[current_name;main;0.5,4.5;5,2;]".. "list[current_player;main;0.5,6.8;5,2;]") meta:set_string("infotext", "Wardrobe") local inv = meta:get_inventory() inv:set_size("main", 5*2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in wardrobe at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff in wardrobe at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from wardrobe at "..minetest.pos_to_string(pos)) end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local skins = {"male1", "male2", "male3", "male4", "male5"} local playerName = sender:get_player_name() local armor_mod = minetest.get_modpath("3d_armor") for i = 1,5 do if fields[skins[i]] then if armor_mod then -- if 3D_armor's installed, let it set the skin armor.textures[playerName].skin = "homedecor_clothes_"..skins[i]..".png" armor:update_player_visuals(sender) break end default.player_set_textures(sender, { "homedecor_clothes_"..skins[i]..".png" }) break elseif fields["fe"..skins[i]] then if armor_mod then armor.textures[playerName].skin = "fe"..skins[i]..".png" armor:update_player_visuals(sender) break end default.player_set_textures(sender, { skin = "homedecor_clothes_fe"..skins[i]..".png" }) break end end end }) minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") minetest.register_alias("homedecor:wardrobe_top", "air")