forked from mtcontrib/homedecor_modpack
214 lines
6.7 KiB
Lua
214 lines
6.7 KiB
Lua
local cp = nil
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local function register_fake_fire(name, def)
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assert(name, "local registration called without name")
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assert(def, "local registration called without node definition")
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def.is_ground_content = true
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def.inventory_image = def.inventory_image or name..".png"
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def.drawtype = "plantlike"
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def.waving = 1
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def.light_source = def.lightsource or 14
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def.sunlight_propagates = true
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def.groups = def.groups or {
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oddly_breakable_by_hand=3, dig_immediate=2,
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attached_node=1, not_in_creative_inventory=1
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}
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def.paramtype = "light"
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def.walkable = false
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def.drop = ""
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def.sounds = def.sounds or minetest.sound_play("fire_small", {pos=cp, loop=true})
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def.buildable_to = true
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local swap_on_punch = def.swap_on_punch
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def.on_punch = def.on_punch or function (pos, node, puncher)
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minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0, max_hear_distance = 5,})
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if swap_on_punch then
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minetest.set_node(pos, {name = swap_on_punch})
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end
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end
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def.swap_on_punch = nil
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def.smoking = nil
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minetest.register_node("fake_fire:"..name, def)
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end
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-- FLAME TYPES
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register_fake_fire("fake_fire", {
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description = "Smokey, Fake Fire",
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tiles = {
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{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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},
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swap_on_punch = "fake_fire:smokeless_fire",
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})
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register_fake_fire("smokeless_fire", {
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description = "Smokeless, Fake Fire",
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tiles = {
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{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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},
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inventory_image = 'fake_fire.png',
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swap_on_punch = "fake_fire:fake_fire",
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})
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register_fake_fire("ice_fire", {
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description = "Smoky, Fake, Ice Fire",
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tiles = {
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{name="ice_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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},
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swap_on_punch = "fake_fire:smokeless_ice_fire",
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})
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register_fake_fire("smokeless_ice_fire", {
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description = "Smokeless, Fake, Ice Fire",
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tiles = {
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{name="ice_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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},
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inventory_image = 'ice_fire.png',
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swap_on_punch = "fake_fire:ice_fire",
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})
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-- FLINT and STEEL
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minetest.register_tool("fake_fire:flint_and_steel", {
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description = "Flint and steel",
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inventory_image = "flint_and_steel.png",
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liquids_pointable = false,
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stack_max = 1,
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={flamable = {uses=65, maxlevel=1},
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}
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},
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on_use = function(itemstack, user, pointed_thing)
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local snow_ice_list = {"snow", "ice",}
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for _, which_one_is_it in pairs(snow_ice_list) do
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local snow_ice = which_one_is_it
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if pointed_thing.type == "node"
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and not string.find(minetest.get_node(pointed_thing.under).name, "snow")
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and not string.find(minetest.get_node(pointed_thing.under).name, "ice")
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and minetest.get_node(pointed_thing.above).name == "air"
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then
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if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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minetest.set_node(pointed_thing.above, {name="fake_fire:smokeless_fire"})
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else
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minetest.chat_send_player(user:get_player_name(), "You can't set a fire in someone else's area!")
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end
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elseif pointed_thing.type == "node"
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and string.find(minetest.get_node(pointed_thing.under).name,snow_ice)
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and minetest.get_node(pointed_thing.above).name == "air" then
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if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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minetest.set_node(pointed_thing.above, {name="fake_fire:smokeless_ice_fire"})
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else
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minetest.chat_send_player(user:get_player_name(), "You can't set a fire in someone else's area!")
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end
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end
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end
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minetest.sound_play("", {gain = 1.0, max_hear_distance = 2,})
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itemstack:add_wear(65535/65)
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return itemstack
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end
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})
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-- EMBERS
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minetest.register_node("fake_fire:embers", {
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description = "Glowing Embers",
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tiles = {
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{name="embers_animated.png", animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2}},
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},
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inventory_image = minetest.inventorycube('fake_fire_embers.png'),
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is_ground_content = true,
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light_source = 9,
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sunlight_propagates = true,
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groups = {choppy=3, crumbly=3, oddly_breakable_by_hand=3},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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})
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-- CHIMNEY TOP - STONE
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minetest.register_node("fake_fire:chimney_top_stone", {
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description = "Chimney Top - Stone",
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tiles = {"chimney_top_stone.png", "default_stone.png"},
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is_ground_content = true,
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groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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drop = "fake_fire:smokeless_chimney_top_stone",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_punch = function (pos,node,puncher)
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minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_stone"})
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end
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})
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-- CHIMNEY TOP - SANDSTONE
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minetest.register_node("fake_fire:chimney_top_sandstone", {
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description = "Chimney Top - Sandstone",
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tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
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is_ground_content = true,
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groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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drop = "fake_fire:smokeless_chimney_top_sandstone",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_punch = function (pos,node,puncher)
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minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_sandstone"})
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end
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})
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-- SMOKELESS CHIMNEY TOP - STONE
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minetest.register_node("fake_fire:smokeless_chimney_top_stone", {
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description = "Chimney Top - Stone",
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tiles = {"chimney_top_stone.png", "default_stone.png"},
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is_ground_content = true,
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groups = {cracky=3, oddly_breakable_by_hand=1},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_punch = function (pos,node,puncher)
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minetest.set_node(pos, {name = "fake_fire:chimney_top_stone"})
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end
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})
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-- SMOKELESS CHIMNEY TOP - SANDSTONE
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minetest.register_node("fake_fire:smokeless_chimney_top_sandstone", {
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description = "Chimney Top - Sandstone",
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tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
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is_ground_content = true,
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groups = {cracky=3, oddly_breakable_by_hand=1},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_punch = function (pos,node,puncher)
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minetest.set_node(pos, {name = "fake_fire:chimney_top_sandstone"})
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end
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})
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