forked from mtcontrib/homedecor_modpack
546cd7110f
* make materials.lua with hades, minetest game, farlands items * make textures file for central handling * make mods game agnostic * take out the trash * handle multiple seats in sofas * add github luacheck workflow and various luacheck fixes * add fluxionary scope creep * fix devtest breaking right to a name policy Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com> Co-authored-by: SFENCE <sfence.software@gmail.com>
132 lines
3.3 KiB
Lua
132 lines
3.3 KiB
Lua
-- Home decor seating
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-- forked from the previous lrfurn mod
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local S = minetest.get_translator("homedecor_seating")
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local modpath = minetest.get_modpath("homedecor_seating")
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lrfurn = {}
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lrfurn.fdir_to_right = {
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 },
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}
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lrfurn.colors = {
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"black",
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"brown",
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"blue",
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"cyan",
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"dark_grey",
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"dark_green",
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"green",
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"grey",
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"magenta",
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"orange",
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"pink",
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"red",
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"violet",
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"white",
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"yellow",
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}
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function lrfurn.check_right(pos, fdir, long, placer)
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if not fdir or fdir > 3 then fdir = 0 end
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local pos2 = {
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x = pos.x + lrfurn.fdir_to_right[fdir+1][1],
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y = pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2]
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}
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local pos3 = {
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x = pos.x + lrfurn.fdir_to_right[fdir+1][1] * 2,
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y = pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2] * 2
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}
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local node2 = minetest.get_node(pos2)
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if node2 and node2.name ~= "air" then
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return false
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elseif minetest.is_protected(pos2, placer:get_player_name()) then
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if not long then
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minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!"))
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else
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minetest.chat_send_player(placer:get_player_name(),
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S("Someone else owns the spot where the middle or far end goes!"))
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end
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return false
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end
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if long then
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local node3 = minetest.get_node(pos3)
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if node3 and node3.name ~= "air" then
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return false
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elseif minetest.is_protected(pos3, placer:get_player_name()) then
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minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!"))
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return false
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end
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end
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return true
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end
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function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local colorbits = node.param2 - (node.param2 % 8)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
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end
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function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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if not clicker:is_player() then
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return itemstack
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end
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--conversion table for param2 to dir
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local p2d = {
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vector.new(0, 0, 0),
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vector.new(0, 0, -1),
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vector.new(0, 0, 1),
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new(0, 0, 0),
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vector.new(0, 0, 0)
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}
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--generate posible seat positions
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local valid_seats = {[minetest.hash_node_position(pos)] = pos}
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if seats > 1 then
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for i=1,seats-1 do
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--since this are hardware colored nodes, node.param2 gives us a actual param to get a dir from
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local npos = vector.add(pos, vector.multiply(p2d[node.param2 % 8], i))
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valid_seats[minetest.hash_node_position(npos)] = npos
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end
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end
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--see if we can find a non occupied seat
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local sit_pos
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for hash, spos in pairs(valid_seats) do
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local pstatus = false
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for _, ref in pairs(minetest.get_objects_inside_radius(spos, 0.5)) do
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if ref:is_player() then
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pstatus = true
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end
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end
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if not pstatus then sit_pos = spos end
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end
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if not sit_pos then
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minetest.chat_send_player(clicker:get_player_name(), "sorry, this seat is currently occupied")
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return itemstack
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end
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--seat the player
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sit_pos.y = sit_pos.y-0.5
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clicker:setpos(sit_pos)
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return itemstack
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end
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dofile(modpath.."/longsofas.lua")
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dofile(modpath.."/sofas.lua")
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dofile(modpath.."/armchairs.lua")
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dofile(modpath.."/misc.lua")
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