homedecor_modpack/homedecor/init.lua
Vanessa Ezekowitz 73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00

131 lines
3.6 KiB
Lua

-- Home Decor mod by VanessaE
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
local modpath = minetest.get_modpath("homedecor")
-- Load support for intllib.
local S, NS = dofile(modpath.."/intllib.lua")
homedecor = {
modpath = modpath,
gettext = S,
ngettext = NS,
-- infinite stacks
expect_infinite_stacks = minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory")
}
-- Determine if the item being pointed at is the underside of a node (e.g a ceiling)
function homedecor.find_ceiling(itemstack, placer, pointed_thing)
-- most of this is copied from the rotate-and-place function in builtin
local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = core.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
local anode = core.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if core.is_protected(pos, placer:get_player_name()) then
core.record_protection_violation(pos,
placer:get_player_name())
return
end
local ndef = core.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
return isceiling, pos
end
screwdriver = screwdriver or {}
homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 }
homedecor.white_wood = "homedecor_generic_wood_plain.png"
homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f }
homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 }
homedecor.color_black = 0xff303030
homedecor.color_dark_grey = 0xff606060
homedecor.color_med_grey = 0xffa0a0a0
-- load different handler subsystems
dofile(modpath.."/handlers/init.lua")
-- load various other components
dofile(modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
dofile(modpath.."/tables.lua")
dofile(modpath.."/electronics.lua")
dofile(modpath.."/shutters.lua")
dofile(modpath.."/roofing.lua")
dofile(modpath.."/foyer.lua")
dofile(modpath.."/doors_and_gates.lua")
dofile(modpath.."/fences.lua")
dofile(modpath.."/lighting.lua")
dofile(modpath.."/kitchen_appliances.lua")
dofile(modpath.."/kitchen_furniture.lua")
dofile(modpath.."/gastronomy.lua")
dofile(modpath.."/bathroom_furniture.lua")
dofile(modpath.."/bathroom_sanitation.lua")
dofile(modpath.."/bedroom.lua")
dofile(modpath.."/laundry.lua")
dofile(modpath.."/office.lua")
dofile(modpath.."/clocks.lua")
dofile(modpath.."/electrics.lua")
dofile(modpath.."/window_treatments.lua")
dofile(modpath.."/furniture.lua")
dofile(modpath.."/furniture_medieval.lua")
dofile(modpath.."/furniture_recipes.lua")
dofile(modpath.."/climate-control.lua")
dofile(modpath.."/cobweb.lua")
dofile(modpath.."/books.lua")
dofile(modpath.."/exterior.lua")
dofile(modpath.."/trash_cans.lua")
dofile(modpath.."/wardrobe.lua")
dofile(modpath.."/crafts.lua")
print("[HomeDecor] " .. S("Loaded!"))