forked from mtcontrib/homedecor_modpack
1079 lines
30 KiB
Lua
1079 lines
30 KiB
Lua
-- This mod provides the visible text on signs library used by Home Decor
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-- and perhaps other mods at some point in the future. Forked from thexyz's/
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-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
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-- and Diego Martinez
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signs_lib = {}
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signs_lib.modpath = minetest.get_modpath("signs_lib")
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signs_lib.intllib_modpath = minetest.get_modpath("intllib")
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signs_lib.wall_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
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},
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textpos = {
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{delta = {x = 0, y = 0.07, z = 0.436}, yaw = 0},
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{delta = {x = 0.436, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.07, z = -0.436}, yaw = math.pi},
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{delta = {x = -0.436, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.yard_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
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{-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
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}
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},
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textpos = {
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{delta = {x = 0, y = 0.07, z = -0.063}, yaw = 0},
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{delta = {x = -0.063, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.07, z = 0.063}, yaw = math.pi},
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{delta = {x = 0.063, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.hanging_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
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{-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
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}
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},
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textpos = {
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{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
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{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
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{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.sign_post_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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}
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},
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textpos = {
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{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
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{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
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{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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local S
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if signs_lib.intllib_modpath then
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dofile(signs_lib.intllib_modpath.."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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signs_lib.gettext = S
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-- the list of standard sign nodes
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signs_lib.sign_node_list = {
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"default:sign_wall",
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"signs:sign_yard",
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"signs:sign_hanging",
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"signs:sign_wall_green",
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"signs:sign_wall_yellow",
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"signs:sign_wall_red",
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"signs:sign_wall_white_red",
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"signs:sign_wall_white_black",
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"locked_sign:sign_wall_locked"
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}
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--table copy
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function signs_lib.table_copy(t)
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local nt = { };
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for k, v in pairs(t) do
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if type(v) == "table" then
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nt[k] = signs_lib.table_copy(v)
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else
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nt[k] = v
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end
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end
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return nt
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end
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-- infinite stacks
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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signs_lib.expect_infinite_stacks = false
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else
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signs_lib.expect_infinite_stacks = true
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end
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-- CONSTANTS
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local MP = minetest.get_modpath("signs_lib")
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-- Used by `build_char_db' to locate the file.
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local FONT_FMT = "%s/hdf_%02x.png"
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-- Simple texture name for building text texture.
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local FONT_FMT_SIMPLE = "hdf_%02x.png"
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-- Path to the textures.
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local TP = MP.."/textures"
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local TEXT_SCALE = {x=0.8, y=0.5}
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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-- Read the image size from a PNG file.
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-- Returns image_w, image_h.
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-- Only the LSB is read from each field!
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local function read_char_size(c)
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local filename = FONT_FMT:format(TP, c)
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local f = io.open(filename, "rb")
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f:seek("set", 0x0)
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local hdr = f:read(8)
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if hdr ~= PNG_HDR then
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f:close()
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return
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end
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f:seek("set", 0x13)
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local ws = f:read(1)
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f:seek("set", 0x17)
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local hs = f:read(1)
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f:close()
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return ws:byte(), hs:byte()
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end
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-- Set by build_char_db()
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local LINE_HEIGHT
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local SIGN_WIDTH
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-- Size of the canvas, in characters.
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-- Please note that CHARS_PER_LINE is multiplied by the average character
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-- width to get the total width of the canvas, so for proportional fonts,
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-- either more or fewer characters may fit on a line.
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local CHARS_PER_LINE = 30
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local NUMBER_OF_LINES = 6
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-- 6 rows, max 80 chars per, plus a bit of fudge to
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-- avoid excess trimming (e.g. due to color codes)
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local MAX_INPUT_CHARS = 600
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-- This holds the individual character widths.
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-- Indexed by the actual character (e.g. charwidth["A"])
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local charwidth = { }
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-- File to cache the font size to.
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local CHARDB_FILE = minetest.get_worldpath().."/signs_lib_chardb"
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-- helper functions to trim sign text input/output
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local function trim_input(text)
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local txt_len = string.len(text)
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text_trimmed = string.sub(text, 1, math.min(MAX_INPUT_CHARS, txt_len))
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return text_trimmed
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end
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-- Returns true if any file differs from cached one.
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local function check_random_chars()
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for i = 1, 5 do
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local c = math.random(32, 126)
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local w, h = read_char_size(c)
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-- File is not a PNG... wut?
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if not (w and h) then return true end
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local ch = string.char(c)
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if (not charwidth[ch]) -- Char is not cached.
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or (charwidth[ch] ~= w) -- Width differs.
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or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs
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then
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-- In any case, file is different; rebuild cache.
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return true
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end
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end
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-- OK, our superficial check passed. If the textures are messed up,
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-- it's not our problem.
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return false
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end
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local function build_char_db()
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LINE_HEIGHT = nil
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SIGN_WIDTH = nil
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-- To calculate average char width.
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local total_width = 0
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local char_count = 0
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-- Try to load cached data to avoid heavy disk I/O.
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local cdbf = io.open(CHARDB_FILE, "rt")
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if cdbf then
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minetest.log("info", "[signs_lib] "..S("Reading cached character database."))
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for line in cdbf:lines() do
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local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
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if ch and w then
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local c = tonumber(ch)
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w = tonumber(w)
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if c and w then
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if c == 0 then
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LINE_HEIGHT = w
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elseif (c >= 32) and (c < 127) then
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charwidth[string.char(c)] = w
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total_width = total_width + w
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char_count = char_count + 1
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end
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end
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end
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end
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cdbf:close()
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if LINE_HEIGHT then
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-- Check some random characters to see if the file on disk differs
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-- from the cached one. If so, then ditch cached data and rebuild
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-- (font probably was changed).
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if check_random_chars() then
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LINE_HEIGHT = nil
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minetest.log("info", "[signs_lib] "
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..S("Font seems to have changed. Rebuilding cache.")
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)
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end
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else
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minetest.log("warning", "[signs_lib] "
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..S("Could not find font line height in cached DB. Trying brute force.")
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)
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end
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end
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if not LINE_HEIGHT then
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-- OK, something went wrong... try brute force loading from texture files.
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charwidth = { }
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total_width = 0
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char_count = 0
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for c = 32, 126 do
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local w, h = read_char_size(c)
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if w and h then
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local ch = string.char(c)
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charwidth[ch] = w
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total_width = total_width + w
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char_count = char_count + 1
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if not LINE_HEIGHT then LINE_HEIGHT = h end
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end
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end
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if not LINE_HEIGHT then
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error("Could not find font line height.")
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end
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end
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-- XXX: Is there a better way to calc this?
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SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
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-- Try to save cached list back to disk.
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local e -- Note: `cdbf' is already declared local above.
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cdbf, e = io.open(CHARDB_FILE, "wt")
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if not cdbf then
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minetest.log("warning", "[signs_lib] Could not save cached char DB: "..(e or ""))
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return
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end
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cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT))
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for c = 32, 126 do
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local w = charwidth[string.char(c)]
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if w then
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cdbf:write(("0x%02X %d\n"):format(c, w))
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end
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end
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cdbf:close()
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end
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local sign_groups = {choppy=2, dig_immediate=2}
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local fences_with_sign = { }
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-- some local helper functions
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local function split_lines_and_words_old(text)
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local lines = { }
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local line = { }
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if not text then return end
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for word in text:gmatch("%S+") do
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if word == "|" then
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table.insert(lines, line)
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if #lines >= NUMBER_OF_LINES then break end
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line = { }
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elseif word == "\\|" then
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table.insert(line, "|")
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else
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table.insert(line, word)
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end
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end
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table.insert(lines, line)
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return lines
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end
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local function split_lines_and_words(text)
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if not text then return end
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local lines = { }
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for _, line in ipairs(text:split("\n")) do
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table.insert(lines, line:split(" "))
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end
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return lines
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end
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local math_max = math.max
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local function fill_line(x, y, w, c)
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c = c or "0"
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local tex = { }
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for xx = 0, math.max(0, w-16), 16 do
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table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
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end
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if ((w % 16) > 0) and (w > 16) then
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table.insert(tex, (":%d,%d=slc_%s.png"):format(x + w - 16, y, c))
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end
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return table.concat(tex)
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end
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local function make_line_texture(line, lineno)
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local width = 0
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local maxw = 0
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local words = { }
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local cur_color = 0
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-- We check which chars are available here.
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for word_i, word in ipairs(line) do
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local chars = { }
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local ch_offs = 0
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local word_l = #word
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local i = 1
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while i <= word_l do
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local c = word:sub(i, i)
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if c == "#" then
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local cc = tonumber(word:sub(i+1, i+1), 16)
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if cc then
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i = i + 1
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cur_color = cc
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end
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else
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local w = charwidth[c]
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if w then
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width = width + w + 1
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if width >= (SIGN_WIDTH - charwidth[" "]) then
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width = 0
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else
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maxw = math_max(width, maxw)
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end
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if #chars < MAX_INPUT_CHARS then
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table.insert(chars, {
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off=ch_offs,
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tex=FONT_FMT_SIMPLE:format(c:byte()),
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col=("%X"):format(cur_color),
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})
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end
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ch_offs = ch_offs + w
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end
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end
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i = i + 1
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end
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width = width + charwidth[" "] + 1
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maxw = math_max(width, maxw)
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table.insert(words, { chars=chars, w=ch_offs })
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end
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-- Okay, we actually build the "line texture" here.
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local texture = { }
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local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
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local xpos = start_xpos
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local ypos = (LINE_HEIGHT * lineno)
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cur_color = nil
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for word_i, word in ipairs(words) do
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local xoffs = (xpos - start_xpos)
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if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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xpos = start_xpos
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ypos = ypos + LINE_HEIGHT
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lineno = lineno + 1
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if lineno >= NUMBER_OF_LINES then break end
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table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
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end
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for ch_i, ch in ipairs(word.chars) do
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if ch.col ~= cur_color then
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cur_color = ch.col
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table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
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end
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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end
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table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
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xpos = xpos + word.w + charwidth[" "]
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if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
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end
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
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return table.concat(texture), lineno
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end
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local function make_sign_texture(lines)
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local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
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local lineno = 0
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for i = 1, #lines do
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if lineno >= NUMBER_OF_LINES then break end
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local linetex, ln = make_line_texture(lines[i], lineno)
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table.insert(texture, linetex)
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lineno = ln + 1
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end
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table.insert(texture, "^[makealpha:0,0,0")
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return table.concat(texture, "")
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end
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local function set_obj_text(obj, text, new)
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local split = new and split_lines_and_words or split_lines_and_words_old
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obj:set_properties({
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textures={make_sign_texture(split(text))},
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visual_size = TEXT_SCALE,
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})
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end
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signs_lib.construct_sign = function(pos, locked)
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local meta = minetest.get_meta(pos)
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meta:set_string(
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"formspec",
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"size[6,4]"..
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"textarea[0,-0.3;6.5,3;text;;${text}]"..
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"button_exit[2,3.4;2,1;ok;Write]"..
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"background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
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meta:set_string("infotext", "")
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end
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signs_lib.destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "signs:text" then
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v:remove()
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end
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end
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end
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local function make_infotext(text)
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text = trim_input(text)
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local lines = split_lines_and_words(text) or {}
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local lines2 = { }
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for _, line in ipairs(lines) do
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table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
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end
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return table.concat(lines2, "\n")
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end
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signs_lib.update_sign = function(pos, fields, owner)
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local meta = minetest.get_meta(pos)
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local new
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if fields then
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fields.text = trim_input(fields.text)
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local ownstr = ""
|
|
if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
|
|
|
|
meta:set_string("infotext", ownstr..make_infotext(fields.text).." ")
|
|
meta:set_string("text", fields.text)
|
|
meta:set_int("__signslib_new_format", 1)
|
|
new = true
|
|
else
|
|
new = (meta:get_int("__signslib_new_format") ~= 0)
|
|
end
|
|
local text = meta:get_string("text")
|
|
if text == nil then return end
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
local found
|
|
for _, v in ipairs(objects) do
|
|
local e = v:get_luaentity()
|
|
if e and e.name == "signs:text" then
|
|
if found then
|
|
v:remove()
|
|
else
|
|
set_obj_text(v, text, new)
|
|
found = true
|
|
end
|
|
end
|
|
end
|
|
if found then
|
|
return
|
|
end
|
|
|
|
-- if there is no entity
|
|
local sign_info
|
|
local signnode = minetest.get_node(pos)
|
|
if signnode.name == "signs:sign_yard" then
|
|
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
elseif signnode.name == "signs:sign_hanging" then
|
|
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
elseif string.find(signnode.name, "sign_wall") then
|
|
sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
else -- ...it must be a sign on a fence post.
|
|
sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
end
|
|
if sign_info == nil then
|
|
return
|
|
end
|
|
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
|
|
y = pos.y + sign_info.delta.y,
|
|
z = pos.z + sign_info.delta.z}, "signs:text")
|
|
text:setyaw(sign_info.yaw)
|
|
end
|
|
|
|
-- What kind of sign do we need to place, anyway?
|
|
|
|
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
|
|
local name
|
|
name = minetest.get_node(pointed_thing.under).name
|
|
if fences_with_sign[name] then
|
|
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.under,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
else
|
|
name = minetest.get_node(pointed_thing.above).name
|
|
local def = minetest.registered_nodes[name]
|
|
if not def.buildable_to then
|
|
return itemstack
|
|
end
|
|
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.above,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local node=minetest.get_node(pointed_thing.under)
|
|
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
|
|
else
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
local dir = {x = under.x - above.x,
|
|
y = under.y - above.y,
|
|
z = under.z - above.z}
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
dir = {
|
|
x = above.x - placer_pos.x,
|
|
y = above.y - placer_pos.y,
|
|
z = above.z - placer_pos.z
|
|
}
|
|
end
|
|
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local pt_name = minetest.get_node(under).name
|
|
print(dump(pt_name))
|
|
local signname = itemstack:get_name()
|
|
|
|
if fences_with_sign[pt_name] and signname == "default:sign_wall" then
|
|
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
|
|
elseif wdir == 0 and signname == "default:sign_wall" then
|
|
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
|
|
elseif wdir == 1 and signname == "default:sign_wall" then
|
|
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
|
|
else -- it must be a wooden or metal wall sign.
|
|
minetest.add_node(above, {name = signname, param2 = fdir})
|
|
if locked then
|
|
local meta = minetest.get_meta(above)
|
|
local owner = placer:get_player_name()
|
|
meta:set_string("owner", owner)
|
|
end
|
|
end
|
|
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
function signs_lib.receive_fields(pos, formname, fields, sender, lock)
|
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
|
minetest.record_protection_violation(pos,
|
|
sender:get_player_name())
|
|
return
|
|
end
|
|
lockstr = ""
|
|
if lock then lockstr = "locked " end
|
|
if fields and fields.text and fields.ok then
|
|
minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
|
|
(sender:get_player_name() or ""),
|
|
fields.text,
|
|
minetest.pos_to_string(pos)
|
|
))
|
|
if lock then
|
|
signs_lib.update_sign(pos, fields, sender:get_player_name())
|
|
else
|
|
signs_lib.update_sign(pos, fields)
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_node(":default:sign_wall", {
|
|
description = S("Sign"),
|
|
inventory_image = "default_sign_wall.png",
|
|
wield_image = "default_sign_wall.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.wall_sign_model.nodebox,
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = sign_groups,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_yard", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.yard_sign_model.nodebox,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
|
|
},
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = "default:sign_wall",
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_hanging", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.hanging_sign_model.nodebox,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
|
|
},
|
|
tiles = {
|
|
"signs_hanging_top.png",
|
|
"signs_hanging_bottom.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_back.png",
|
|
"signs_hanging_front.png"
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = "default:sign_wall",
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_post", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.sign_post_model.nodebox,
|
|
tiles = {
|
|
"signs_post_top.png",
|
|
"signs_post_bottom.png",
|
|
"signs_post_side.png",
|
|
"signs_post_side.png",
|
|
"signs_post_back.png",
|
|
"signs_post_front.png",
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = {
|
|
max_items = 2,
|
|
items = {
|
|
{ items = { "default:sign_wall" }},
|
|
{ items = { "default:fence_wood" }},
|
|
},
|
|
},
|
|
})
|
|
|
|
-- Locked wall sign
|
|
|
|
minetest.register_privilege("sign_editor", "Can edit all locked signs")
|
|
|
|
minetest.register_node(":locked_sign:sign_wall_locked", {
|
|
description = S("Sign"),
|
|
inventory_image = "signs_locked_inv.png",
|
|
wield_image = "signs_locked_inv.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.wall_sign_model.nodebox,
|
|
tiles = {
|
|
"signs_top_locked.png",
|
|
"signs_bottom_locked.png",
|
|
"signs_side_locked.png",
|
|
"signs_side.png",
|
|
"signs_back.png",
|
|
"signs_front_locked.png"
|
|
},
|
|
groups = sign_groups,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos, true)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("owner")
|
|
local pname = sender:get_player_name() or ""
|
|
if pname ~= owner and pname ~= minetest.setting_get("name")
|
|
and not minetest.check_player_privs(pname, {sign_editor=true}) then
|
|
return
|
|
end
|
|
signs_lib.receive_fields(pos, formname, fields, sender, true)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
can_dig = function(pos, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("owner")
|
|
local pname = player:get_player_name()
|
|
return pname == owner or pname == minetest.setting_get("name")
|
|
or minetest.check_player_privs(pname, {sign_editor=true})
|
|
end,
|
|
})
|
|
|
|
-- metal, colored signs
|
|
|
|
local sign_colors = { "green", "yellow", "red", "white_red", "white_black" }
|
|
|
|
for _, color in ipairs(sign_colors) do
|
|
minetest.register_node(":signs:sign_wall_"..color, {
|
|
description = S("Sign ("..color..", metal)"),
|
|
inventory_image = "signs_"..color.."_inv.png",
|
|
wield_image = "signs_"..color.."_inv.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.wall_sign_model.nodebox,
|
|
tiles = {
|
|
"signs_metal_tb.png",
|
|
"signs_metal_tb.png",
|
|
"signs_metal_sides.png",
|
|
"signs_metal_sides.png",
|
|
"signs_metal_back.png",
|
|
"signs_"..color.."_front.png"
|
|
},
|
|
groups = sign_groups,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
end
|
|
|
|
local signs_text_on_activate
|
|
|
|
signs_text_on_activate = function(self)
|
|
local meta = minetest.get_meta(self.object:getpos())
|
|
local text = meta:get_string("text")
|
|
local new = (meta:get_int("__signslib_new_format") ~= 0)
|
|
if text then
|
|
text = trim_input(text)
|
|
set_obj_text(self.object, text, new)
|
|
end
|
|
end
|
|
|
|
minetest.register_entity(":signs:text", {
|
|
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
|
visual = "upright_sprite",
|
|
textures = {},
|
|
|
|
on_activate = signs_text_on_activate,
|
|
})
|
|
|
|
-- And the good stuff here! :-)
|
|
|
|
function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
|
|
local def = minetest.registered_nodes[fencename]
|
|
local def_sign = minetest.registered_nodes[fencewithsignname]
|
|
if not (def and def_sign) then
|
|
minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
|
|
return
|
|
end
|
|
def = signs_lib.table_copy(def)
|
|
def_sign = signs_lib.table_copy(def_sign)
|
|
fences_with_sign[fencename] = fencewithsignname
|
|
|
|
def.on_place = function(itemstack, placer, pointed_thing, ...)
|
|
local node_above = minetest.get_node(pointed_thing.above)
|
|
local node_under = minetest.get_node(pointed_thing.under)
|
|
local def_above = minetest.registered_nodes[node_above.name]
|
|
local def_under = minetest.registered_nodes[node_under.name]
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local playername = placer:get_player_name()
|
|
|
|
if minetest.is_protected(pointed_thing.under, playername) then
|
|
minetest.record_protection_violation(pointed_thing.under, playername)
|
|
return
|
|
end
|
|
|
|
if minetest.is_protected(pointed_thing.above, playername) then
|
|
minetest.record_protection_violation(pointed_thing.above, playername)
|
|
return
|
|
end
|
|
|
|
if def_under and def_under.on_rightclick then
|
|
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
|
|
elseif def_under and def_under.buildable_to then
|
|
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
elseif not def_above or def_above.buildable_to then
|
|
minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
end
|
|
end
|
|
def_sign.on_construct = function(pos, ...)
|
|
signs_lib.construct_sign(pos)
|
|
end
|
|
def_sign.on_destruct = function(pos, ...)
|
|
signs_lib.destruct_sign(pos)
|
|
end
|
|
def_sign.on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end
|
|
def_sign.on_punch = function(pos, node, puncher, ...)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
local fencename = fencename
|
|
def_sign.after_dig_node = function(pos, node, ...)
|
|
node.name = fencename
|
|
minetest.add_node(pos, node)
|
|
end
|
|
def_sign.drop = "default:sign_wall"
|
|
minetest.register_node(":"..fencename, def)
|
|
minetest.register_node(":"..fencewithsignname, def_sign)
|
|
table.insert(signs_lib.sign_node_list, fencewithsignname)
|
|
print(S("Registered %s and %s"):format(fencename, fencewithsignname))
|
|
end
|
|
|
|
build_char_db()
|
|
|
|
minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
|
|
minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
|
|
|
|
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
|
|
|
|
-- restore signs' text after /clearobjects and the like
|
|
|
|
minetest.register_abm({
|
|
nodenames = signs_lib.sign_node_list,
|
|
interval = 15,
|
|
chance = 1,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
})
|
|
|
|
-- locked sign
|
|
|
|
minetest.register_craft({
|
|
output = "locked_sign:sign_wall_locked",
|
|
recipe = {
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
{"group:wood", "group:wood", "default:steel_ingot"},
|
|
{"", "group:stick", ""},
|
|
}
|
|
})
|
|
|
|
--Alternate recipe.
|
|
|
|
minetest.register_craft({
|
|
output = "locked_sign:sign_wall_locked",
|
|
recipe = {
|
|
{"default:sign_wall"},
|
|
{"default:steel_ingot"},
|
|
},
|
|
})
|
|
|
|
-- craft recipes for the metal signs
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_green 4",
|
|
recipe = {
|
|
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_green 2",
|
|
recipe = {
|
|
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_yellow 4",
|
|
recipe = {
|
|
{ "dye:yellow", "dye:black", "dye:yellow" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_yellow 2",
|
|
recipe = {
|
|
{ "dye:yellow", "dye:black", "dye:yellow" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_red 4",
|
|
recipe = {
|
|
{ "dye:red", "dye:white", "dye:red" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_red 2",
|
|
recipe = {
|
|
{ "dye:red", "dye:white", "dye:red" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_red 4",
|
|
recipe = {
|
|
{ "dye:white", "dye:red", "dye:white" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_red 2",
|
|
recipe = {
|
|
{ "dye:white", "dye:red", "dye:white" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_black 4",
|
|
recipe = {
|
|
{ "dye:white", "dye:black", "dye:white" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_black 2",
|
|
recipe = {
|
|
{ "dye:white", "dye:black", "dye:white" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", S("signs loaded"))
|
|
end
|