forked from mtcontrib/homedecor_modpack
eb2b3d7980
- All skins are registered in skinsdb, including skins format - But the skins are not in inventory skins list, still available trough wardrobe only - If selected, the skins metadata and preview is shown in inventory - Use skinsdb method to set the skin - Note: skinsdb manages the 3d_armor if both mods found
146 lines
4.7 KiB
Lua
146 lines
4.7 KiB
Lua
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local S = homedecor_i18n.gettext
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local wd_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
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}
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-- cache set_textures function (fallback to old version)
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-- default.player_set_textures is deprecated and will be removed in future
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local set_player_textures =
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minetest.get_modpath("player_api") and player_api.set_textures
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or default.player_set_textures
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local armor_mod_path = minetest.get_modpath("3d_armor")
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local skinslist = {"male1", "male2", "male3", "male4", "male5"}
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local default_skin = "character.png"
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local skinsdb_mod_path = minetest.get_modpath("skinsdb")
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if skinsdb_mod_path then
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for _, shrt in ipairs(skinslist) do
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for _, prefix in ipairs({"", "fe"}) do
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local skin_name = prefix..shrt
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local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin
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skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
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skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
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skin_obj:set_meta("name", "Wardrobe "..skin_name)
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skin_obj:set_meta("author", 'Calinou and Jordach')
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skin_obj:set_meta("license", 'WTFPL')
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local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r")
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skin_obj:set_meta("format", skins.get_skin_format(file))
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file:close()
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skin_obj:set_meta("in_inventory_list", false)
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end
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end
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end
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function homedecor.get_player_skin(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if not skin or skin == "" then
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return default_skin, true
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end
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return skin, false
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end
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function homedecor.set_player_skin(player, skin, save)
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skin = skin or default_skin
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if skinsdb_mod_path then
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skins.set_player_skin(player, skin)
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elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
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armor.textures[player:get_player_name()].skin = skin
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armor:update_player_visuals(player)
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else
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set_player_textures(player, { skin })
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end
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if save then
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if skin == default_skin then
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skin = "default"
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player:set_attribute("homedecor:player_skin", "")
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else
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player:set_attribute("homedecor:player_skin", skin)
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end
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if save == "player" then -- if player action
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minetest.log("verbose",
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S("player @1 sets skin to @2", player:get_player_name(), skin) ..
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(armor_mod_path and ' [3d_armor]' or '')
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)
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end
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end
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end
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function homedecor.unset_player_skin(player)
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homedecor.set_player_skin(player, nil, true)
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end
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homedecor.register("wardrobe", {
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mesh = "homedecor_bedroom_wardrobe.obj",
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tiles = {
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homedecor.plain_wood,
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"homedecor_wardrobe_drawers.png",
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"homedecor_wardrobe_doors.png"
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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description = S("Wardrobe"),
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groups = {snappy=3},
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selection_box = wd_cbox,
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collision_box = wd_cbox,
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sounds = default.node_sound_wood_defaults(),
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expand = { top="placeholder" },
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on_rotate = screwdriver.rotate_simple,
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infotext = S("Wardrobe"),
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inventory = {
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size = 10
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- textures made by the Minetest community (mostly Calinou and Jordach)
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local clothes_strings = ""
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for i = 1,5 do
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clothes_strings = clothes_strings..
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"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]"
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end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
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"button_exit[0,3.29;0.6,0.6;default;x]"..
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clothes_strings..
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"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
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"list[current_name;main;0.5,4.5;5,2;]"..
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"list[current_player;main;0.5,6.8;5,2;]" ..
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"listring[]")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.default then
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homedecor.set_player_skin(sender, nil, "player")
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return
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end
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for i = 1,5 do
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if fields[skinslist[i]] then
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homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player")
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break
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elseif fields["fe"..skinslist[i]] then
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homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player")
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break
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end
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end
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end
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})
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minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
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minetest.register_alias("homedecor:wardrobe_top", "air")
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if skin and skin ~= "" then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(1, function(player, skin)
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homedecor.set_player_skin(player, skin)
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end, player, skin)
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end
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end)
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