interact = {} -- Which screens to show and in which order. interact.form_order = { "languageselect", "welcome", "visit", "rules", "quiz" } --The first screen-- --The text at the top. interact.s1_header = { en = "Hello, welcome to this server!", fr = "Bonjour et bienvenue sur ce serveur!" } --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. interact.s1_l2 = { en = "Could you please tell me if you like to grief or not?", fr = "Aimez-vous détruire les choses des autres?" } interact.s1_l3 = {en="",fr=""} --The buttons. Each can have 15 characters, max. interact.s1_b1 = { en = "No, I don't.", fr = "Non." } interact.s1_b2 = { en = "Yes, I do!", fr = "Oui!" } --The message to send kicked griefers. interact.msg_grief = { en = "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!", fr = "Essayez le mode solo si vous aimez détruire des choses, car vous ne détruirez que les votres!" } --Ban or kick griefers? Default is kick, set to true for ban. interact.grief_ban = false --The second screen-- --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. interact.s2_l1 = { en = "So, do you want interact, or do you just want to look around", fr = "Donc, voulez-vous interagir ou juste regarder" } interact.s2_l2 = { en = "the server?", fr = "le serveur?" } --The buttons. These ones can have a maximum of 26 characters. interact.s2_b1 = { en = "Yes, I want interact!", fr = "Oui, je veux interagir!" } interact.s2_b2 = { en = "I just want to look round.", fr = "Je veux juste regarder." } --The message the player is sent if s/he is just visiting. interact.visit_msg = { en = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!", fr = "Bonne contemplation! Si vous voulez interagir, tapez la commande /rules, et vous pourrez recommencer le processus!" } --The third screen-- --The header for the rules box, this can have 60 characters, max. interact.s3_header = { en = "Here are the rules:", fr = "Voici les règles:" } --The buttons. Each can have 15 characters, max. interact.s3_b1 = { en = "I agree", fr = "Accepter" } interact.s3_b2 = { en = "I disagree", fr = "Refuser" } --The message to send players who disagree when they are kicked for disagring with the rules. interact.disagree_msg = { en = "Bye then! You have to agree to the rules to play on the server.", fr = "Au revoir! Vous devez accepter les règles pour jouer sur le serveur." } --Kick or ban players who disagree with the rules. False will just kick. interact.disagree_ban = false --The fouth screen-- --Should there be a back to rules button? interact.s4_to_rules_button = true --The back to rules button. 13 characters, max. interact.s4_to_rules = { en = "Back to rules", fr = "<-- Règles" } --The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max. interact.s4_header = { en = "Time for a quiz on the rules!", fr = "Quizz sur les règles!" } --Since the questions are intrinsically connected with the rules, they are to be found in rules.lua --The trues are limited to 24 characters. The falses can have 36 characters. interact.s4_question1_true = {en="Yes.",fr="Oui."} interact.s4_question1_false = {en="No.",fr="Non."} interact.s4_question2_true = {en="Yes.",fr="Oui."} interact.s4_question2_false = {en="No.",fr="Non."} interact.s4_question3_true = {en="Yes.",fr="Oui."} interact.s4_question3_false = {en="No.",fr="Non."} interact.s4_question4_true = {en="Yes.",fr="Oui."} interact.s4_question4_false = {en="No.",fr="Non."} interact.s4_submit = { en = "Submit!", fr = "Envoyer!" } --What to do on a wrong quiz. --Options are "kick" "ban", "" (nothing) or another form name (e.g. "rules", or "quiz" to re-show) interact.on_wrong_quiz = "" --The message to send the player if reshow is the on_wrong_quiz option. interact.quiz_try_again_msg = { en = "Have another go.", fr = "Réessayez." } --The message sent to the player if rules is the on_wrong_quiz option. interact.quiz_rules_msg = { en = "Have another look at the rules:", fr = "Re-regardez les règles:" } --The kick reason if kick is the on_wrong_quiz option. interact.wrong_quiz_kick_msg = { en = "Pay more attention next time!", fr = "Lisez mieux la prochaine fois!" } --The message sent to the player if nothing is the on_wrong_quiz option. interact.quiz_fail_msg = { en = "You got that wrong.", fr = "Vous avez raté le quiz." } --The messages send to the player after interact is granted. interact.interact_msg1 = { en = "Thanks for accepting the rules, you now are able to interact with things.", fr = "Merci d'avoir accepté les règles, vous pouvez désormais interagir avec les choses." } interact.interact_msg2 = { en = "Happy building!", fr = "Amusez-vous bien!" } --The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that. interact.priv = {}