interact/init.lua

379 lines
13 KiB
Lua
Executable File

dofile(minetest.get_modpath("interact") .. "/config.lua")
dofile(minetest.get_modpath("interact") .. "/rules.lua") --I put the rules in their own file so that they don't get lost/overlooked!
local rule1 = 0
local rule2 = 0
local rule3 = 0
local rule4 = 0
local multi = 0
function table.length(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
interact.player_languages = {}
function interact.get_player_language(plr)
if type(plr) == "string" then
return interact.player_languages[plr]
end
return interact.player_languages[plr:get_player_name()]
end
interact.forms = {
languageselect = function(player)
local fs_width = 10
local fs_button_margin = 1
local fs = { "size["..tostring(fs_width)..",4]" }
table.insert(fs, "background[0,0;10,4;background.jpg]")
local i = 0
local fs_button_width = (fs_width-fs_button_margin*2)/table.length(interact.languages)
for lang, lname in pairs(interact.languages) do
table.insert(fs, "button["..tostring(fs_button_margin+i*fs_button_width)..",2;"..tostring(fs_button_width)..",0.5;"..lang..";"..lname.."]")
i = i+1
end
return table.concat(fs)
end,
welcome = function(player)
local lang = interact.get_player_language(player)
local size = { "size[10,4]" }
table.insert(size, "background[0,0;10,4;background.jpg]")
table.insert(size, "label[0.5,0.5;" ..interact.s1_header[lang].. "]")
table.insert(size, "label[0.5,1.5;" ..interact.s1_l2[lang].. "]")
table.insert(size, "label[0.5,2;" ..interact.s1_l3[lang].. "]")
table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..interact.s1_b1[lang].. "]")
table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..interact.s1_b2[lang].. "]")
return table.concat(size)
end,
visit = function(player)
local lang = interact.get_player_language(player)
local size = { "size[10,4]" }
table.insert(size, "background[0,0;10,4;background.jpg]")
table.insert(size, "label[0.5,0.5;" ..interact.s2_l1[lang].. "]")
table.insert(size, "label[0.5,1;" ..interact.s2_l2[lang].. "]")
table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..interact.s2_b1[lang].. "]")
table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..interact.s2_b2[lang].. "]")
return table.concat(size)
end,
rules = function(player)
local lang = interact.get_player_language(player)
local size = { "size[10,8]" }
table.insert(size, "background[0,0;10,8;background.jpg]")
table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..interact.s3_header[lang].. ";" ..interact.rules[lang].. "]")
table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..interact.s3_b2[lang].. "]")
table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..interact.s3_b1[lang].. "]")
return table.concat(size)
end,
quiz = function(player)
local lang = interact.get_player_language(player)
local size = { "size[10,9]" }
if interact.s4_to_rules_button == true then
table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..interact.s4_to_rules[lang].. "]")
end
table.insert(size, "label[0.25,0;" ..interact.s4_header[lang].."]")
table.insert(size, "label[0.5,0.5;" ..interact.s4_question1[lang].."]")
table.insert(size, "checkbox[0.25,1;rule1_true;" ..interact.s4_question1_true[lang].."]")
table.insert(size, "checkbox[4,1;rule1_false;" ..interact.s4_question1_false[lang].. "]")
table.insert(size, "label[0.5,2;" ..interact.s4_question2[lang].. "]")
table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..interact.s4_question2_true[lang].. "]")
table.insert(size, "checkbox[4,2.5;rule2_false;" ..interact.s4_question2_false[lang].. "]")
table.insert(size, "label[0.5,3.5;" ..interact.s4_question3[lang].. "]")
table.insert(size, "checkbox[0.25,4;rule3_true;" ..interact.s4_question3_true[lang].. "]")
table.insert(size, "checkbox[4,4;rule3_false;" ..interact.s4_question3_false[lang].. "]")
table.insert(size, "label[0.5,5;" ..interact.s4_question4[lang].. "]")
table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..interact.s4_question4_true[lang].. "]")
table.insert(size, "checkbox[4,5.5;rule4_false;" ..interact.s4_question4_false[lang].."]")
table.insert(size, "label[0.5,6.5;" ..interact.s4_multi_question[lang].. "]")
table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..interact.s4_multi1[lang].. "]")
table.insert(size, "checkbox[0.25,7;multi_choice2;" ..interact.s4_multi2[lang].. "]")
table.insert(size, "checkbox[4.75,7;multi_choice3;" ..interact.s4_multi3[lang].."]")
table.insert(size, "background[0,0;10,9;background.jpg]")
table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..interact.s4_submit[lang].."]")
return table.concat(size)
end
}
function interact.show_form(player, form, delay)
if delay == nil then delay = 1 end
minetest.after(delay, function()
minetest.show_formspec(player:get_player_name(), form, interact.forms[form](player))
end)
end
function interact.show_next_form(player, current)
local is_next = false
for i, formspec in ipairs(interact.form_order) do
if is_next then
return interact.show_form(player, formspec, 0)
end
if formspec == current then
is_next = true
end
end
-- At the end? Everyting passed correctly, give permissions
interact.grant_interact(player)
end
function interact.grant_interact(player)
local lang = interact.get_player_language(player)
local name = player:get_player_name()
if minetest.check_player_privs(name, interact.priv) then
minetest.chat_send_player(name, interact.interact_msg1[lang])
minetest.chat_send_player(name, interact.interact_msg2[lang])
local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "languageselect" then return end
local plrlang = "en"
for lang, _ in pairs(interact.languages) do
if fields[lang] then
plrlang = lang
end
end
interact.player_languages[player:get_player_name()] = plrlang
interact.show_next_form(player, formname)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "welcome" then return end
local name = player:get_player_name()
if fields.no then
interact.show_next_form(player, formname)
return
elseif fields.yes then
if interact.grief_ban ~= true then
local lang = interact.get_player_language(player)
minetest.kick_player(name, interact.msg_grief[lang])
else
minetest.ban_player(name)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "visit" then return end
local name = player:get_player_name()
if fields.interact then
interact.show_next_form(player, formname)
return
elseif fields.visit then
local lang = interact.get_player_language(player)
minetest.chat_send_player(name, interact.visit_msg[lang])
minetest.log("action", name.. " is just visiting.")
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "rules" then return end
local name = player:get_player_name()
if fields.accept then
interact.show_next_form(player, formname)
return
elseif fields.decline then
if interact.disagree_ban ~= true then
local lang = interact.get_player_language(player)
minetest.kick_player(name, interact.disagree_msg[lang])
else
minetest.ban_player(name)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "quiz" then return end
local name = player:get_player_name()
if fields.rules then
interact.show_form(player, "rules", 0)
return
end
if fields.rule1_true then rule1 = true
elseif fields.rule1_false then rule1 = false
elseif fields.rule2_true then rule2 = true
elseif fields.rule2_false then rule2 = false
elseif fields.rule3_true then rule3 = true
elseif fields.rule3_false then rule3 = false
elseif fields.rule4_true then rule4 = true
elseif fields.rule4_false then rule4 = false
elseif fields.multi_choice1 then multi = 1
elseif fields.multi_choice2 then multi = 2
elseif fields.multi_choice3 then multi = 3 end
if fields.submit and rule1 == interact.quiz1 and rule2 == interact.quiz2 and
rule3 == interact.quiz3 and rule4 == interact.quiz4 and multi == interact.quiz_multi then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
interact.show_next_form(player, formname)
elseif fields.submit then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
local lang = interact.get_player_language(player)
if interact.on_wrong_quiz == "kick" then
minetest.kick_player(name, interact.wrong_quiz_kick_msg[lang])
elseif interact.on_wrong_quiz == "ban" then
minetest.ban_player(name)
elseif interact.on_wrong_quiz == "" then
minetest.chat_send_player(name, interact.quiz_fail_msg[lang])
else
if interact.on_wrong_quiz == formname then
minetest.chat_send_player(name, interact.quiz_try_again_msg[lang])
end
if interact.on_wrong_quiz == "rules" then
minetest.chat_send_player(name, interact.quiz_rules_msg[lang])
end
interact.show_form(interact.on_wrong_quiz)
end
end
end)
minetest.register_chatcommand("rules",{
params = "",
description = "Shows the server rules",
privs = interact.priv,
func = function (name,params)
local player = minetest.get_player_by_name(name)
if not interact.blacklist[name] then
interact.show_form(player, interact.form_order[1])
else
minetest.log("action", "[interact] Blacklisted player " .. name .. " tried to get back " ..
"his revoked privilege")
return false, "Sorry, you've been blacklisted by " ..
(interact.blacklist[name].emitter or "<unknown>") .. " on " ..
(interact.blacklist[name].date or "<unknown>") .. " . Thus, you can't use " ..
" this command to get interact back. Sorry."
end
end
})
function start_formspecs(player)
local name = player:get_player_name()
if not minetest.get_player_privs(name).interact then
if not interact.blacklist[name] then
interact.show_form(player, interact.form_order[1])
end
end
end
minetest.register_on_joinplayer(start_formspecs)
-- Blacklist
interact.blacklist = {}
minetest.register_chatcommand("unblacklist", {
params = "<playername>",
description = "Remove a player from the interact blacklist",
privs = {basic_privs = true, interact = true},
func = function(name, param)
if param == "" then
return false, "Give a player's name to remove from the blacklist."
end
if not interact.blacklist[param] then
return true, "Player " .. param " is not actually blacklisted."
end
if name == param then
return true, "Ahahaha. Well tried looser."
end
minetest.log("action", "[interact] " .. name .. " removed " .. param .. " from " ..
"blacklist (added on " .. (interact.blacklist[param].date or "<unknown>") ..
" by " .. (interact.blacklist[param].emitter or "<unknown>") .. ")")
interact.blacklist[param] = nil
return true, "Done."
end
})
minetest.register_chatcommand("blacklist", {
params = "<playername>",
description = "Blacklist a player. (S)He won't be able to use /rules.",
privs = {basic_privs = true, interact = true},
func = function(name, param)
if param == "" then
return false, "Give a player's name to blacklist."
end
local blackfile = io.open(minetest.get_worldpath() .. "/players/" .. param, "r")
if not blackfile then
return false, "Player doesn't exist."
end
io.close(blackfile)
if name == param then
return true, "You know this wouldn't work, right?"
end
if interact.blacklist[param] then
return true, "Player already blacklisted."
end
if minetest.get_player_privs(param).interact == true then
return true, "Warning: This player has interact! Use revoke before blacklisting."
end
interact.blacklist[param] = {
emitter = name,
date = os.date("%m/%d/%Y")
}
minetest.log("action", "[interact] " .. name .. " added " .. param .. " on /rules blacklist.")
return true, "Player " .. param .. " blacklisted."
end
})
function load_blacklist()
local file = io.open(minetest.get_worldpath().."/interact_blacklist.txt", "r")
if not file then
file = io.open(minetest.get_worldpath().."/interact_blacklist.txt", "w")
if not file then
minetest.log("error", "[interact] Error opening blacklist file")
return
end
minetest.log("action", "[interact] Blacklist created")
end
local line = file:read()
if not line then
interact.blacklist = {}
else
interact.blacklist = minetest.deserialize(line)
end
minetest.log("action", "[interact] Blacklist loaded")
file:close()
end
function save_blacklist()
local file = io.open(minetest.get_worldpath().."/interact_blacklist.txt", "w")
if not file then
minetest.log("error", "[interact] Error opening blacklist file")
return
end
file:write(minetest.serialize(interact.blacklist))
minetest.log("action", "[interact] Blacklist saved")
file:close()
end
minetest.register_on_shutdown(save_blacklist)
load_blacklist()
minetest.log("action", "[interact] loaded.")