forked from minetest-mods/irc
Code Refactoring
This commit is contained in:
179
src/init.lua
179
src/init.lua
@ -19,6 +19,7 @@ dofile(MODPATH.."/config.lua");
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mt_irc.cur_time = 0;
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mt_irc.buffered_messages = { };
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mt_irc.connected_players = { };
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mt_irc.modpath = MODPATH;
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package.path = MODPATH.."/?.lua;"..package.path;
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package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
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@ -80,168 +81,33 @@ minetest.register_globalstep(function ( dtime )
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end
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end);
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local function do_connect ( )
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mt_irc.part = function ( name )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not in the channel.");
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return;
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end
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mt_irc.connected_players[name] = false;
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minetest.chat_send_player(name, "IRC: You are now out of the channel.");
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--irc.send(mt_irc.channel, name.." is no longer in the channel.");
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mt_irc.send(name.." is no longer in the channel.");
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end
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minetest.register_on_joinplayer(function ( player )
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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end);
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irc.register_callback("connect", function ( )
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irc.join(mt_irc.channel);
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for _,player in ipairs(minetest.get_connected_players()) do
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end
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end);
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irc.register_callback("channel_msg", function ( channel, from, message )
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if (not mt_irc.connect_ok) then return; end
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local t = {
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name=(from or "<BUG:no one is saying this>");
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message=(message or "<BUG:there is no message>");
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server=mt_irc.server;
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port=mt_irc.port;
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channel=mt_irc.channel;
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};
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local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
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for k, v in pairs(mt_irc.connected_players) do
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if (v) then minetest.chat_send_player(k, text); end
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end
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end);
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irc.register_callback("private_msg", function ( from, message )
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if (not mt_irc.connect_ok) then return; end
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local player_to;
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local msg;
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if (message:sub(1, 1) == ">") then
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local pos = message:find(" ", 1, true);
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if (not pos) then return; end
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player_to = message:sub(2, pos - 1);
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msg = message:sub(pos + 1);
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else
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irc.say(from, 'Please use the ">username message" syntax.');
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return;
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end
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if (not mt_irc.connected_players[player_to]) then
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irc.say(from, "User `"..player_to.."' is not connected to IRC.");
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return;
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end
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local t = {
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name=(from or "<BUG:no one is saying this>");
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message=(msg or "<BUG:there is no message>");
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server=mt_irc.server;
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port=mt_irc.port;
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channel=mt_irc.channel;
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};
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local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
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minetest.chat_send_player(player_to, "PRIVATE: "..text);
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end);
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irc.register_callback("nick_change", function ( from, old_nick )
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if (not mt_irc.connect_ok) then return; end
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end);
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minetest.register_on_leaveplayer(function ( player )
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local name = player:get_player_name();
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mt_irc.connected_players[name] = false;
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if (not mt_irc.connect_ok) then return; end
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irc.say(mt_irc.channel, "*** "..name.." left the game");
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end);
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minetest.register_on_chat_message(function ( name, message )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not connected. Please use /join");
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return;
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end
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if (not mt_irc.connect_ok) then return; end
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if (not mt_irc.buffered_messages) then
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mt_irc.buffered_messages = { };
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end
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mt_irc.buffered_messages[#mt_irc.buffered_messages + 1] = {
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name = name;
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message = message;
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};
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end);
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minetest.register_chatcommand("msg", {
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params = "<name> <message>";
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description = "Send a private message to an IRC user";
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privs = { shout=true; };
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func = function ( name, param )
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if (not mt_irc.connect_ok) then
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minetest.chat_send_player(name, "IRC: You are not connected use /irc_connect.");
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return;
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end
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local pos = param:find(" ", 1, true);
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if (not pos) then return; end
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local name = param:sub(1, pos - 1);
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local msg = param:sub(pos + 1);
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local t = {
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name=name;
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message=msg;
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};
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local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
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irc.send("PRIVMSG", name, text);
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end;
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});
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minetest.register_chatcommand("irc_connect", {
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params = "";
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description = "Connect to the IRC server";
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privs = { irc_admin=true; };
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func = function ( name, param )
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if (mt_irc.connect_ok) then
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minetest.chat_send_player(name, "IRC: You are already connected.");
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return;
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end
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mt_irc.connect_ok = pcall(irc.connect, {
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network = mt_irc.server;
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port = mt_irc.port;
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nick = mt_irc.server_nick;
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pass = mt_irc.password;
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timeout = mt_irc.timeout;
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channel = mt_irc.channel;
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});
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minetest.chat_send_player(name, "IRC: You are now connected.");
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irc.say(mt_irc.channel, name.." joined the channel.");
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end;
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});
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minetest.register_chatcommand("join", {
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params = "";
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description = "Join the IRC channel";
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privs = { shout=true; };
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func = function ( name, param )
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mt_irc.join = function ( name )
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local function do_join ( name )
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if (mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are already in the channel.");
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return;
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end
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mt_irc.connected_players[name] = true;
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-- Best way I could get bot to autojoin channel was to add the irc.join function here.
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-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
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irc.join(mt_irc.channel);
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mt_irc.join(mt_irc.channel);
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minetest.chat_send_player(name, "IRC: You are now in the channel.");
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end;
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});
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minetest.register_chatcommand("part", {
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params = "";
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description = "Part the IRC channel";
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privs = { shout=true; };
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func = function ( name, param )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not in the channel.");
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return;
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end
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end
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if (not pcall(do_join, name)) then
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mt_irc.connected_players[name] = false;
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minetest.chat_send_player(name, "IRC: You are now out of the channel.");
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irc.say(mt_irc.channel, name.." is no longer in the channel.");
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end;
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});
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end
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end
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if (mt_irc.connect_on_load) then
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mt_irc.connect = function ( )
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mt_irc.connect_ok = pcall(irc.connect, {
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network = mt_irc.server;
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port = mt_irc.port;
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@ -252,6 +118,15 @@ if (mt_irc.connect_on_load) then
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});
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if (not mt_irc.connect_ok) then
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local s = "DEBUG: irc.connect failed";
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minetest.debug(s);
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minetest.chat_send_all(s);
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end
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end
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dofile(MODPATH.."/callback.lua");
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dofile(MODPATH.."/chatcmds.lua");
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dofile(MODPATH.."/friends.lua");
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if (mt_irc.auto_connect) then
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mt_irc.connect()
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end
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