forked from minetest-mods/irc
1d58683c7b
Removing autjoin stuff. Bot refuses to join regardless. Going to have bot join when any users types the in game "/join" command. For this to work autoconnect needs to enabled.
51 lines
1.7 KiB
Lua
51 lines
1.7 KiB
Lua
-- *************************
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-- ** BASIC USER SETTINGS **
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-- *************************
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-- Server to connect on joinplayer (string, default "irc.freenode.net")
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mt_irc.server = nil;
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-- Port to connect on joinplayer (number, default 6667)
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mt_irc.port = nil;
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-- Channel to connect on joinplayer (string, default "#minetest-irc-testing")
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mt_irc.channel = nil;
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-- ***********************
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-- ** ADVANCED SETTINGS **
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-- ***********************
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-- Time between chat updates in seconds (number, default 0.2).
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mt_irc.dtime = nil;
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-- Underlying socket timeout in seconds (number, default 1.0).
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mt_irc.timeout = nil;
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-- Nickname when using single conection (string, default "minetest-"..<server-id>);
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-- (<server-id> is the server IP address packed as a 32 bit integer).
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mt_irc.server_nick = nil;
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-- Password to use when using single connection (string, default "")
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mt_irc.password = nil;
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-- The format of messages sent to IRC server (string, default "<$(name)> $(message)")
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-- See `README.txt' for the macros supported here.
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mt_irc.message_format_out = "<$(name)> $(message)";
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-- The format of messages sent to IRC server (string, default "<$(name)@IRC> $(message)")
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-- See `README.txt' for the macros supported here.
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mt_irc.message_format_in = "<$(name)@IRC> $(message)";
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-- Enable debug output (boolean, default false)
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mt_irc.debug = true;
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-- Whether to automatically join the channed when player joins
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-- (boolean, default false)
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-- For now leave this false if using autoconnect. Bot will join channel when first user
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-- types the /join command in game.
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mt_irc.connect_on_join = false;
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-- Whether to automatically connect to the server on mod load
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-- (boolean, default false)
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mt_irc.connect_on_load = false;
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