forked from minetest-mods/irc
253 lines
8.8 KiB
Lua
253 lines
8.8 KiB
Lua
-- IRC Mod for Minetest
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-- (C) 2012 Diego Martínez <kaeza@users.sf.net>
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--
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-- This mod allows to tie a Minetest server to an IRC channel.
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--
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-- This program is free software. It comes without any warranty, to
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-- the extent permitted by applicable law. You can redistribute it
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-- and/or modify it under the terms of the Do What The Fuck You Want
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-- To Public License, Version 2, as published by Sam Hocevar. See
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-- http://sam.zoy.org/wtfpl/COPYING for more details.
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--
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local MODPATH = minetest.get_modpath("irc");
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mt_irc = { };
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dofile(MODPATH.."/config.lua");
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mt_irc.cur_time = 0;
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mt_irc.buffered_messages = { };
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mt_irc.connected_players = { };
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package.path = MODPATH.."/?.lua;"..package.path;
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package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
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local irc = require 'irc';
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irc.DEBUG = ((mt_irc.debug and true) or false);
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-- Set defaults if not specified.
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if (not mt_irc.server_nick) then
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local pr = PseudoRandom(os.time());
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-- Workaround for bad distribution in minetest PRNG implementation.
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local fmt = "minetest-%02X%02X%02X%02X";
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mt_irc.server_nick = fmt:format(
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pr:next(0, 255),
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pr:next(0, 255),
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pr:next(0, 255),
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pr:next(0, 255)
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);
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end
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mt_irc.server = (mt_irc.server or "irc.freenode.net");
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mt_irc.port = (mt_irc.port or 6667);
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mt_irc.channel = (mt_irc.channel or "#minetest-irc-testing");
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mt_irc.dtime = (mt_irc.dtime or 0.2);
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mt_irc.timeout = (mt_irc.timeout or 60.0);
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mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)");
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mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)");
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if (mt_irc.connect_on_join == nil) then mt_irc.connect_on_join = false; end
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if (mt_irc.connect_on_load == nil) then mt_irc.connect_on_load = false; end
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minetest.register_privilege("irc_admin", {
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description = "Allow IRC administrative tasks to be performed.";
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give_to_singleplayer = true;
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});
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minetest.register_globalstep(function ( dtime )
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if (not mt_irc.connect_ok) then return; end
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mt_irc.cur_time = mt_irc.cur_time + dtime;
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if (mt_irc.cur_time >= mt_irc.dtime) then
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if (mt_irc.buffered_messages) then
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for _, msg in ipairs(mt_irc.buffered_messages) do
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local t = {
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name=(msg.name or "<BUG:no one is saying this>");
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message=(msg.message or "<BUG:there is no message>");
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};
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local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
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irc.say(mt_irc.channel, text);
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end
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mt_irc.buffered_messages = nil;
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end
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irc.poll();
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mt_irc.cur_time = mt_irc.cur_time - mt_irc.dtime;
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local plys = minetest.get_connected_players();
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--Source of flooding in these lines
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--However, bot will not connect to a channel but can PM across minetest and IRC to users ust fine.
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-- if (#plys <= 0) then -- Just in case :)
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-- irc.quit("Closing.");
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-- end
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end
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end);
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minetest.register_on_joinplayer(function ( player )
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irc.register_callback("connect", function ( )
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irc.join(mt_irc.channel);
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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end);
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irc.register_callback("channel_msg", function ( channel, from, message )
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if (not mt_irc.connect_ok) then return; end
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local t = {
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name=(from or "<BUG:no one is saying this>");
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message=(message or "<BUG:there is no message>");
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server=mt_irc.server;
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port=mt_irc.port;
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channel=mt_irc.channel;
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};
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local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
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for k, v in pairs(mt_irc.connected_players) do
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if (v) then minetest.chat_send_player(k, text); end
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end
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end);
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irc.register_callback("private_msg", function ( from, message )
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if (not mt_irc.connect_ok) then return; end
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local player_to;
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local msg;
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if (message:sub(1, 1) == ">") then
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local pos = message:find(" ", 1, true);
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if (not pos) then return; end
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player_to = message:sub(2, pos - 1);
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msg = message:sub(pos + 1);
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else
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irc.say(from, 'Please use the ">username message" syntax.');
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return;
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end
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if (not mt_irc.connected_players[player_to]) then
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irc.say(from, "User `"..player_to.."' is not connected to IRC.");
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return;
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end
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local t = {
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name=(from or "<BUG:no one is saying this>");
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message=(msg or "<BUG:there is no message>");
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server=mt_irc.server;
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port=mt_irc.port;
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channel=mt_irc.channel;
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};
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local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
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minetest.chat_send_player(player_to, "PRIVATE: "..text);
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end);
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irc.register_callback("nick_change", function ( from, old_nick )
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if (not mt_irc.connect_ok) then return; end
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end);
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end);
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minetest.register_on_leaveplayer(function ( player )
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if (not mt_irc.connect_ok) then return; end
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local name = player:get_player_name();
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mt_irc.connected_players[name] = false;
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irc.say(mt_irc.channel, "*** "..name.." left the game");
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end);
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minetest.register_on_chat_message(function ( name, message )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not connected. Please use /join");
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return;
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end
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if (not mt_irc.connect_ok) then return; end
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if (not mt_irc.buffered_messages) then
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mt_irc.buffered_messages = { };
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end
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mt_irc.buffered_messages[#mt_irc.buffered_messages + 1] = {
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name = name;
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message = message;
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};
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end);
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minetest.register_chatcommand("msg", {
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params = "<name> <message>";
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description = "Send a private message to an IRC user";
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privs = { shout=true; };
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func = function ( name, param )
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if (not mt_irc.connect_ok) then
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minetest.chat_send_player(name, "IRC: You are not connected use /irc_connect.");
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return;
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end
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local pos = param:find(" ", 1, true);
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if (not pos) then return; end
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local name = param:sub(1, pos - 1);
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local msg = param:sub(pos + 1);
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local t = {
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name=name;
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message=msg;
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};
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local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
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irc.send("PRIVMSG", name, text);
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end;
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});
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minetest.register_chatcommand("irc_connect", {
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params = "";
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description = "Connect to the IRC server";
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privs = { irc_admin=true; };
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func = function ( name, param )
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if (mt_irc.connect_ok) then
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minetest.chat_send_player(name, "IRC: You are already connected.");
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return;
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end
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mt_irc.connect_ok = pcall(irc.connect, {
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network = mt_irc.server;
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port = mt_irc.port;
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nick = mt_irc.server_nick;
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pass = mt_irc.password;
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timeout = mt_irc.timeout;
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channel = mt_irc.channel;
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});
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minetest.chat_send_player(name, "IRC: You are now connected.");
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irc.say(mt_irc.channel, name.." joined the channel.");
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end;
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});
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minetest.register_chatcommand("join", {
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params = "";
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description = "Join the IRC channel";
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privs = { shout=true; };
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func = function ( name, param )
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if (mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are already in the channel.");
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return;
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end
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mt_irc.connected_players[name] = true;
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-- Best way I could get bot to autojoin channel was to add the irc.join function here.
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-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
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irc.join(mt_irc.channel);
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minetest.chat_send_player(name, "IRC: You are now in the channel.");
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end;
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});
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minetest.register_chatcommand("part", {
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params = "";
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description = "Part the IRC channel";
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privs = { shout=true; };
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func = function ( name, param )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not in the channel.");
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return;
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end
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mt_irc.connected_players[name] = false;
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minetest.chat_send_player(name, "IRC: You are now out of the channel.");
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irc.say(mt_irc.channel, name.." is no longer in the channel.");
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end;
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});
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if (mt_irc.connect_on_load) then
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mt_irc.connect_ok = pcall(irc.connect, {
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network = mt_irc.server;
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port = mt_irc.port;
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nick = mt_irc.server_nick;
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pass = mt_irc.password;
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timeout = mt_irc.timeout;
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channel = mt_irc.channel;
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});
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if (not mt_irc.connect_ok) then
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local s = "DEBUG: irc.connect failed";
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minetest.chat_send_all(s);
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end
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end
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