local trampolinebox = { type = "fixed", fixed = { {-0.5, -0.2, -0.5, 0.5, 0, 0.5}, {-0.5, -0.5, -0.5, -0.4, -0.2, -0.4}, { 0.4, -0.5, -0.5, 0.5, -0.2, -0.4}, { 0.4, -0.5, 0.4, 0.5, -0.2, 0.5}, {-0.5, -0.5, 0.4, -0.4, -0.2, 0.5}, } } local cushionbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, } } local trampoline_punch = function(pos, node) local id = string.sub(node.name, #node.name) if id < "6" then id = id + 1 minetest.swap_node(pos, {name = string.sub(node.name, 1, #node.name - 1)..id}) minetest.get_meta(pos):set_string("infotext", "Bouncy Level: "..id) end end local power_decrease = function(pos, node) local id = string.sub(node.name, #node.name) if id > "1" then id = id - 1 minetest.swap_node(pos, {name = string.sub(node.name, 1, #node.name - 1)..id}) minetest.get_meta(pos):set_string("infotext", "Bouncy Level: "..id) end end local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or nil for i = 1, 6 do minetest.register_node("jumping:trampoline"..i, { description = "Trampoline", drawtype = "nodebox", node_box = trampolinebox, selection_box = trampolinebox, paramtype = "light", on_construct = function(pos) minetest.get_meta(pos):set_string("infotext", "Bouncy Level: "..i) end, on_punch = trampoline_punch, on_rightclick = power_decrease, drop = "jumping:trampoline1", use_texture_alpha = use_texture_alpha, tiles = { "jumping_trampoline_top.png", "jumping_trampoline_bottom.png", "jumping_trampoline_sides.png^jumping_trampoline_sides_overlay"..i..".png" }, groups = { dig_immediate = 2, bouncy = 20 + i * 20, fall_damage_add_percent = -70, not_in_creative_inventory = ( i > 1 and 1 or nil), }, }) end minetest.register_node("jumping:cushion", { description = "Cushion", drawtype = "nodebox", node_box = cushionbox, selection_box = cushionbox, paramtype = "light", use_texture_alpha = use_texture_alpha, tiles = { "jumping_cushion_tb.png", "jumping_cushion_tb.png", "jumping_cushion_sides.png" }, groups = {dig_immediate=2, disable_jump=1, fall_damage_add_percent=-100}, }) -- register recipes if the corresponding mods are present if minetest.get_modpath("default") then minetest.register_craft({ output = "jumping:trampoline1", recipe = { {"jumping:cushion", "jumping:cushion", "jumping:cushion"}, {"default:steel_ingot", "", "default:steel_ingot"} } }) end if minetest.get_modpath("farming") and minetest.get_modpath("wool") then minetest.register_craft({ output = "jumping:cushion", recipe = { {"farming:cotton", "group:wool", "farming:cotton"}, {"farming:cotton", "group:wool", "farming:cotton"}, {"farming:cotton", "farming:cotton", "farming:cotton"} } }) end minetest.log("action", "[jumping] loaded.")