Then send a character, a string, or one of several control words to that channel from a Mesecons Lua Controller and the mod will try to display it. The panels use the standard 7-bit ASCII character set (with a few alterations).
Strings will be displayed using all panels in a lineup, so long as they all face the same way, starting from the panel the Lua Controller is connected to, going left to right. The other panels in the line do not need to be connected to anything - think of them as being connected together internally. Only the panel at the far left need be connected to the Lua Controller.
The string will spread down the line until either a panel is found that faces the wrong way, or has a channel that's not empty/nil and is set to something other than what the first is set to, or if a node is encountered that is not an alpha-numeric panel at all.
You can put multiple lines of panels end to end to form independent displays, so long as the panels that start each of the lines have unique channel names set.
The string is padded with spaces and then trimmed to 64 characters.
* "allon_multi" turns on all LEDs of all panels in a lineup.
A byte value of 0 to 7 will change colors (i.e. string.char(0 to 7) ). You can select from red (0), orange, yellow, green, cyan, blue, purple, or magenta (7). The left-most/"master" panel will remember the last color used, and defaults to red.