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Vanessa Dannenberg 2018-08-15 01:27:39 -04:00
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LICENSE Normal file
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(This file copied from Digilines mod)
The LGPLv3 applies to all code in this project.
The WTFPL applies to textures and any other content in this project which is
not source code.
=============================================================
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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README.md Normal file
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# LED marquee mod
*by Vanessa Dannenberg*
This mod provides set of alphanumeric LED marquee panels, controlled by Mesecons' Digilines mod.
Simply place a panel segment, right-click it, and set a channel.
Then send a character, or one of several control words to that channel from a Mesecons Lua Controller and the mod will try to display it.
The panels respond to singular characters from the standard 7-bit ASCII character set, or entire strings composed of such.
A single character will be displayed on the connected panel.
Strings will be displayed to all panels in a lineup, so long as they all face the same way, starting from the panel the Lua Controller is connected to, going left to right. The other panels in the line do not need to be connected to anything - think of them as being connected together internally. Only the panel at the far left need be connected to the Lua Controller.
The string will spread until either a panel is found that faces the wrong way, or has a channel that's not empty/nil and is set to something other than what the first is set to, or if a node is encountered that is not an alpha-numeric panel at all.
Panels to the left of the connected one are ignored in the case of strings.
You can put multiple lines of panels end to end to form independent displays, so long as the panels that start each of the lines have unique channel names set.
The string is padded with spaces and then trimmed to 64 characters.
Any unrecognized symbol or character outside the ASCII 32 - 129 range, whether part of a string or singularly is ignored.
The panels also respond to these control messages:
* "off", "colon" and "period" act the same as on the numeric panels. Note that neither a colon nor a period actually look all that great on a 15-segment
display, so use a classic panel for those, if you can.
* "del" or character code 127 displays an all-on square, but without segment #15 (the bottom, chevron-shaped one).
* "allon" or character code 128 will display an all-on square, with segment #15 lit also.
* "cursor" or character code 129 will display just segment 15.
* "off_multi" turns all panels in a lineup off
* "allon_multi" turns on all segments of all panels in a lineup.
You can use "get" and "getstr" to read the one character from the first, connected panel. These messages will not read the other panels in the lineup.
All panels emit a small amount of light when displaying something.
The panels only mount on a wall.

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depends.txt Normal file
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default
digilines

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description.txt Normal file
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This mod provides a simple LED marquee that accepts single characters, strings, and special control words via digilines.

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-- simple LED marquee mod
-- by Vanessa Dannenberg
led_marquee = {}
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local marquee_cbox = {
type = "fixed",
fixed = { -16/32, -8/16, 15/32, 16/32, 8/16, 16/32 }
}
-- the following functions based on the so-named ones in Jeija's digilines mod
local reset_meta = function(pos)
minetest.get_meta(pos):set_string("formspec", "field[channel;Channel;${channel}]")
end
local on_digiline_receive_std = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local setchan = meta:get_string("channel")
if setchan ~= channel then return end
local num = tonumber(msg)
if msg == "colon" or msg == "period" or msg == "off" or (num and (num >= 0 and num <= 9)) then
minetest.swap_node(pos, { name = "led_marquee:marquee_"..msg, param2 = node.param2})
end
end
-- the nodes:
local fdir_to_right = {
{ 1, 0 },
{ 0, -1 },
{ -1, 0 },
{ 0, 1 },
}
local padding = " "
local allon = string.char(128)
for i = 1, 64 do
padding = padding.." "
allon = allon..string.char(128)
end
local display_string = function(pos, channel, string)
if string == "off_multi" then
string = ""
elseif string == "allon_multi" then
string = allon
end
local padded_string = string.sub(string..padding, 1, 64)
local fdir = minetest.get_node(pos).param2 % 4
local pos2 = pos
for i = 1, 64 do
local node = minetest.get_node(pos2)
local meta = minetest.get_meta(pos2)
local setchan = meta:get_string("channel")
if not string.match(node.name, "led_marquee:char_") or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then break end
local asc = string.byte(padded_string, i, i)
if (node.param2 % 4) == fdir and asc > 31 and asc < 130 then
minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = node.param2})
end
pos2.x = pos2.x + fdir_to_right[fdir+1][1]
pos2.z = pos2.z + fdir_to_right[fdir+1][2]
end
end
local on_digiline_receive_string = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local setchan = meta:get_string("channel")
if setchan ~= channel then return end
if msg and msg ~= "" and type(msg) == "string" then
if string.len(msg) > 1 then
if msg == "off" then
minetest.swap_node(pos, { name = "led_marquee:char_32", param2 = node.param2})
elseif msg == "colon" then
minetest.swap_node(pos, { name = "led_marquee:char_58", param2 = node.param2})
elseif msg == "period" then
minetest.swap_node(pos, { name = "led_marquee:char_46", param2 = node.param2})
elseif msg == "del" then
minetest.swap_node(pos, { name = "led_marquee:char_127", param2 = node.param2})
elseif msg == "allon" then
minetest.swap_node(pos, { name = "led_marquee:char_128", param2 = node.param2})
elseif msg == "cursor" then
minetest.swap_node(pos, { name = "led_marquee:char_129", param2 = node.param2})
else
display_string(pos, channel, msg)
end
else
local asc = string.byte(msg)
if asc > 31 and asc < 130 then
minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = node.param2})
elseif msg == "get" then -- get value as ASCII numerical value
digiline:receptor_send(pos, digiline.rules.default, channel, tonumber(string.match(minetest.get_node(pos).name,"led_marquee:char_(.+)"))) -- wonderfully horrible string manipulaiton
elseif msg == "getstr" then -- get actual char
digiline:receptor_send(pos, digiline.rules.default, channel, string.char(tonumber(string.match(minetest.get_node(pos).name,"led_marquee:char_(.+)"))))
end
end
elseif msg and type(msg) == "number" then
if msg == 0 then
minetest.swap_node(pos, { name = "led_marquee:char_32", param2 = node.param2})
elseif msg > 31 and alnum_chars[msg - 31] ~= nil then
minetest.swap_node(pos, { name = "led_marquee:char_"..tostring(msg), param2 = node.param2})
end
end
end
for i = 32, 129 do
local groups = { cracky = 2, not_in_creative_inventory = 1}
local light = LIGHT_MAX-2
local description = S("Alphanumeric LED marquee panel ("..i..")")
if i == 32 then
groups = {cracky = 2}
light = nil
description = S("Alphanumeric LED marquee panel")
end
minetest.register_node("led_marquee:char_"..i, {
description = description,
drawtype = "mesh",
mesh = "led_marquee.obj",
tiles = {
"led_marquee_base.png",
"led_marquee_leds_off.png",
{ name="led_marquee_char_"..i..".png", color="0xffff0000"},
},
use_texture_alpha = true,
groups = groups,
paramtype = "light",
paramtype2 = "colorfacedir",
light_source = light,
selection_box = marquee_cbox,
collision_box = marquee_cbox,
on_construct = function(pos)
reset_meta(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
if (fields.channel) then
minetest.get_meta(pos):set_string("channel", fields.channel)
end
end,
digiline = {
receptor = {},
effector = {
action = on_digiline_receive_string,
},
},
drop = "led_marquee:char_32"
})
end
-- crafts
minetest.register_craft({
output = "led_marquee:char_32 4",
recipe = {
{ "", "default:glass", "" },
{ "default:glass", "default:sign_wall", "default:glass" },
{ "default:glass", "default:mese_crystal", "default:glass" }
},
})

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name = led_marquee

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# Blender v2.79 (sub 0) OBJ File: 'LED marquee.blend'
# www.blender.org
o Cube_Cube_LEDs
v 0.500000 -0.468750 0.453125
v -0.500000 -0.468750 0.453125
v -0.500000 0.468750 0.453125
v 0.500000 0.468750 0.453125
v 0.500000 -0.500000 0.437500
v 0.500000 -0.484375 0.437500
v 0.500000 -0.468750 0.453125
v 0.500000 0.468750 0.453125
v 0.500000 0.484375 0.437500
v 0.500000 0.500000 0.437500
v 0.500000 0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.437500
v -0.500000 0.484375 0.437500
v -0.500000 0.468750 0.453125
v -0.500000 -0.468750 0.453125
v -0.500000 -0.484375 0.437500
v -0.500000 -0.500000 0.437500
v 0.500000 -0.468750 0.449125
v -0.500000 -0.468750 0.449125
v -0.500000 0.468750 0.449125
v 0.500000 0.468750 0.449125
vt 0.667843 0.000000
vt 0.667843 0.015513
vt 0.681855 0.031026
vt 0.681855 0.961799
vt 0.667843 0.977312
vt 0.667843 0.992824
vt 0.723891 0.992824
vt 0.723891 0.000000
vt 1.000000 0.007175
vt 1.000000 1.000000
vt 0.103234 1.000000
vt 0.103234 0.007175
vt 0.723891 0.000000
vt 0.723891 0.992824
vt 0.667843 0.992824
vt 0.667843 0.977312
vt 0.681855 0.961799
vt 0.681855 0.031026
vt 0.667843 0.015513
vt 0.667843 0.000000
vt 0.003280 0.226388
vt 0.900045 0.226388
vt 0.900045 0.164337
vt 0.003280 0.164337
vt 0.900045 0.226388
vt 0.003280 0.226388
vt 0.003280 0.164337
vt 0.900045 0.164337
vt 1.000000 -0.000000
vt 1.000000 0.017400
vt 0.000000 0.017400
vt 0.000000 -0.000000
vt 1.000000 0.982506
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.982506
vt 0.000000 0.965011
vt 1.000000 0.965011
vt 1.000000 0.034801
vt 0.000000 0.034801
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 1.0000 0.0000 -0.0000
vn 0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -0.0000 0.0000 -1.0000
vn -0.0000 -0.7071 -0.7071
vn -0.0000 0.7071 -0.7071
g Cube_Cube_LEDs_Cube_Cube_LEDs_base
s off
f 5/1/1 6/2/1 7/3/1 8/4/1 9/5/1 10/6/1 11/7/1 12/8/1
f 12/9/2 11/10/2 13/11/2 14/12/2
f 14/13/3 13/14/3 15/15/3 16/16/3 17/17/3 18/18/3 19/19/3 20/20/3
f 12/21/4 14/22/4 20/23/4 5/24/4
f 13/25/5 11/26/5 10/27/5 15/28/5
f 20/29/6 19/30/6 6/31/6 5/32/6
f 16/33/6 15/34/6 10/35/6 9/36/6
f 9/36/7 8/37/7 17/38/7 16/33/7
f 18/39/8 7/40/8 6/31/8 19/30/8
g Cube_Cube_LEDs_Cube_Cube_LEDs_leds_off
f 1/41/6 2/42/6 3/43/6 4/44/6
g Cube_Cube_LEDs_Cube_Cube_LEDs_leds_on
f 21/45/6 22/46/6 23/47/6 24/48/6

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