diff --git a/init.lua b/init.lua index e62a3f7..cad2988 100644 --- a/init.lua +++ b/init.lua @@ -19,6 +19,8 @@ lightning.range_v = 50 lightning.size = 100 -- disable this to stop lightning mod from striking lightning.auto = true +-- range of the skybox highlight and sound effect +lightning.effect_range = 500 local rng = PcgRandom(32321123312123) @@ -127,7 +129,7 @@ lightning.strike = function(pos) glow = 14, }) - minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 }) + minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = lightning.effect_range }) -- damage nearby objects, player or not for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do @@ -138,14 +140,18 @@ lightning.strike = function(pos) local playerlist = minetest.get_connected_players() for i = 1, #playerlist do local player = playerlist[i] - local sky = {} + local distance = vector.distance(player:get_pos(), pos) - sky.bgcolor, sky.type, sky.textures = player:get_sky() + -- only affect players inside effect_range + if distance < lightning.effect_range then + local sky = {} + sky.bgcolor, sky.type, sky.textures = player:get_sky() - local name = player:get_player_name() - if ps[name] == nil then - ps[name] = sky - player:set_sky(0xffffff, "plain", {}) + local name = player:get_player_name() + if ps[name] == nil then + ps[name] = sky + player:set_sky(0xffffff, "plain", {}) + end end end