Add check for is_protected when placing door

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CloudyProton 2017-12-10 14:33:42 -05:00 committed by GitHub
parent 2f420ef71a
commit 0458df996e
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@ -1,4 +1,4 @@
-- xDoors² mod by xyz -- xDoors² mod by xyz
-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them -- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them
-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors. -- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors.
-- Sokomine: modified again so that it uses the new locks-mod -- Sokomine: modified again so that it uses the new locks-mod
@ -139,38 +139,42 @@ minetest.register_node("locks:door", {
stack_max = 1, stack_max = 1,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
if minetest.is_protected(above, placer:get_player_name()) then
-- there should be 2 empty nodes minetest.chat_send_player(placer:get_player_name(), "This area is protected!")
if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then return itemstack
return itemstack else
end -- there should be 2 empty nodes
if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then
return itemstack
end
local fdir = 0 local fdir = 0
local placer_pos = placer:getpos() local placer_pos = placer:getpos()
if placer_pos then if placer_pos then
dir = { dir = {
x = above.x - placer_pos.x, x = above.x - placer_pos.x,
y = above.y - placer_pos.y, y = above.y - placer_pos.y,
z = above.z - placer_pos.z z = above.z - placer_pos.z
} }
fdir = minetest.dir_to_facedir(dir) fdir = minetest.dir_to_facedir(dir)
end end
local t = 1 local t = 1
local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z}) local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir) if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
t = 2 t = 2
end end
minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir}) minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir}) minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
-- store who owns the door; the other data can be default for now -- store who owns the door; the other data can be default for now
locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door"); locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door"); locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
return ItemStack("") return ItemStack("")
end
end end
}) })