working version

This commit is contained in:
Sokomine 2012-11-07 01:03:59 +01:00
parent 4e09034fdf
commit 4d336b5158
25 changed files with 696 additions and 172 deletions

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@ -1,19 +1,34 @@
This is work in progress. This Mod for Minetest adds objects that can be locked and shared.
Aim: Create objects that can be locked and shared. It is written so that other objects/mods can easily use the functions provided here.
Comes with a chest and sign. Ought to work with xdoors2locked. Comes with modified chest, sign and xyz' xdoor2 as sample objects.
For the (unmodified) xdoors2, see http://minetest.net/forum/viewtopic.php?id=2757. Chest and sign take their textures out of default.
The textures (lock, key and keychain) have been provided by Addi. Please consult textures/licence.txt.
The code of the lock mod has been written by Sokomine.
Who can open/use a locked object? A player may open/use a shared locked object if he/she is/has...
- the owner (always) - the owner
- anyone with the diglocks priv - diglocks priv (may dig up shared locked objects)
- anyone with the openlocks priv (only use - not dig) - openlocks priv (object may only be used - i.e. take something out of a chest, open a door - not digged up!)
- anyone whose name has been added by the owner with the /add playername command - has been added by the owner with the /add playername command
- anyone who knows and types in the password that the owner did set with /set thisisthepassword - member of a playergroup that has been added with /add :playergroupname command (provided the playergroups mod is installed)
- typed in the correct password that the owner did set with /set thisisthepassword
Adds lock, key and keychain.
- lock: craftitem to create shared locked objects (chests, signs, doors)
- key: needed to open your own shared locked objects (a keychain is ok as well)
- keychain: needed to open the shared locked objects of other players
The tools do not have to be wielded. They just have to be in the players' inventory.
Keys and keychains are not specific to a selected lock. They fit all locks - provided the player may open/use the object.
Thus it is sufficient to carry around only one keychain to open all shared locked objects the player has access to.
If you do not want any of the objects chest, sign and/or door, just remove the corresponding lines from the init.lua:
dofile(minetest.get_modpath("locks").."/shared_locked_chest.lua");
dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua");
dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua");
I hope this mod will be helpful.
Sokomine
TODO:
- check if players added via /add playername actually exist
- add groups of players for easier handling (i.e. a group :trusted for trusted users)
- add key and keychain as objects required to use locked objects
- add crafting receipes
- better handling of the name of the object

1
depends.txt Normal file
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@ -0,0 +1 @@
default

337
init.lua
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@ -6,7 +6,7 @@ minetest.register_privilege("openlocks", { description = "allows to open/use all
minetest.register_privilege("diglocks", { description = "allows to open/use and dig up all locked objects", give_to_singleplayer = false}); minetest.register_privilege("diglocks", { description = "allows to open/use and dig up all locked objects", give_to_singleplayer = false});
-- initializes a lock (that is: prepare the metadata so that it can store data) -- initializes a lock (that is: prepare the metadata so that it can store data)
-- default_formspec is the formspec that will be used on right click; the input field for the commands will be added -- default_formspec is the formspec that will be used on right click; the input field for the commands has to exist
-- Call this in on_construct in register_node. Excample: -- Call this in on_construct in register_node. Excample:
-- on_construct = function(pos) -- on_construct = function(pos)
-- locks:lock_init( pos, "" ); -- locks:lock_init( pos, "" );
@ -35,20 +35,60 @@ function locks:lock_init( pos, default_formspec )
meta:set_string("password",""); meta:set_string("password","");
-- the last player who entered the right password (to save space this is not a list) -- the last player who entered the right password (to save space this is not a list)
meta:set_string("pw_user",""); meta:set_string("pw_user","");
-- this formspec is presented on right-click when the user has access -- this formspec is presented on right-click for every user
meta:set_string("default_formspec",default_formspec);
-- just to be sure...
meta:set_string("formspec", default_formspec); meta:set_string("formspec", default_formspec);
end end
-- returns the information stored in the metadata strings (like owner etc.)
function locks:get_lockdata( pos )
if( pos == nil ) then
return;
end
local meta = minetest.env:get_meta(pos);
if( meta == nil) then
return;
end
return{ infotext = (meta:get_string( "infotext" ) or ""),
owner = (meta:get_string( "owner" ) or ""),
allowed_users = (meta:get_string( "allowed_users" ) or ""),
password = (meta:get_string( "password" ) or ""),
pw_user = (meta:get_string( "w_user" ) or ""),
formspec = (meta:get_string( "formspec" ) or "")
};
end
-- sets all the metadata the look needs (used e.g. in doors)
function locks:set_lockdata( pos, data )
if( pos == nil ) then
return;
end
local meta = minetest.env:get_meta(pos);
if( meta == nil) then
return;
end
meta:set_string("infotext", (data.infotext or ""));
meta:set_string("owner", (data.owner or ""));
meta:set_string("allowed_users",(data.allowed_users or ""));
meta:set_string("password", (data.password or ""));
meta:set_string("pw_user", (data.pw_user or ""));
meta:set_string("formspec", (data.formspec or ""));
end
-- Set the owner of the locked object. -- Set the owner of the locked object.
-- Call this in after_place_node in register_node. Example: -- Call this in after_place_node in register_node. Example:
-- after_place_node = function(pos, placer) -- after_place_node = function(pos, placer)
-- locks:lock_set_owner( pos, placer ); -- locks:lock_set_owner( pos, placer, "Shared locked object" );
-- end, -- end,
function locks:lock_set_owner( pos, player_or_name ) function locks:lock_set_owner( pos, player_or_name, description )
if( pos == nil or player_or_name == nil ) then if( pos == nil or player_or_name == nil ) then
print( "Error: [locks] Missing/wrong parameters to lock_set_owner"); print( "Error: [locks] Missing/wrong parameters to lock_set_owner");
@ -67,8 +107,8 @@ function locks:lock_set_owner( pos, player_or_name )
end end
meta:set_string("owner", player_or_name or ""); meta:set_string("owner", player_or_name or "");
-- TODO: not very convincing...has to carry the name of the object -- add the name of the owner to the description
meta:set_string("infotext", "Locked object (owned by "..meta:get_string("owner")..")"); meta:set_string("infotext", ( description or "Shared lockecd object" ).." (owned by "..meta:get_string("owner")..")");
end end
@ -124,29 +164,60 @@ function locks:lock_allow_use( pos, player )
return false; return false;
end end
-- TODO: the player has to have a key (when allowed to dig) or else a keychain for this to be actually allowed local name = player:get_player_name();
local meta = minetest.env:get_meta(pos);
-- the player has to have a key or a keychain to open his own shared locked objects
if( name == meta:get_string("owner")) then
if( not( player:get_inventory():contains_item("main","locks:keychain 1"))
and not( player:get_inventory():contains_item("main","locks:key 1"))) then
minetest.chat_send_player( name, "You do not have a key or a keychain. Without that you can't use your shared locked objects!");
return false;
end
-- the player has to have a keychain to open shared locked objects of other players
else
if( not( player:get_inventory():contains_item("main","locks:keychain 1"))) then
minetest.chat_send_player(name, "You do not have a keychain. Without that you can't open shared locked objects of other players!");
return false;
end
end
-- if the user would even be allowed to dig this node up, using the node is allowed as well -- if the user would even be allowed to dig this node up, using the node is allowed as well
if( locks:lock_allow_dig( pos, player )) then if( locks:lock_allow_dig( pos, player )) then
return true; return true;
end end
local name = player:get_player_name();
if( meta == nil ) then
minetest.chat_send_player( name, "Error: Could not access metadata of this shared locked object.");
return false;
end
-- players with openlocks priv can open locked objects -- players with openlocks priv can open locked objects
if( minetest.check_player_privs(name, {openlocks=true})) then if( minetest.check_player_privs(name, {openlocks=true})) then
return true; return true;
end end
-- the player might be specificly allowed to use this object through allowed_users -- the player might be specificly allowed to use this object through allowed_users
local liste = meta:get_string("allowed_users"):split( "," ); local liste = meta:get_string("allowed_users"):split( "," );
for i in ipairs( liste ) do for i in ipairs( liste ) do
if( liste[i] == name ) then if( liste[i] == name ) then
return true; return true;
end end
-- the player might member of a playergroup that is allowed to use this object
if( liste[i]:sub(1,1) == ":"
and playergroups ~= nil
and playergroups:is_group_member( meta:get_string("owner"), liste[i]:sub(2), name )) then
return true;
end
end end
-- TODO: the player might be in a group of players allowed to use this (also listed in allowed_users)
-- the player may have entered the right password -- the player may have entered the right password
if( name == meta:get_string("pw_user")) then if( name == meta:get_string("pw_user")) then
@ -154,7 +225,7 @@ function locks:lock_allow_use( pos, player )
end end
-- the lock may have a password set. If this is the case then ask the user for it -- the lock may have a password set. If this is the case then ask the user for it
if( meta:get_string( "password" ) and meta:get_sring( "password" ) ~= "" ) then if( meta:get_string( "password" ) and meta:get_string( "password" ) ~= "" ) then
minetest.chat_send_player(name, "Access denied. Right-click and enter password first!"); minetest.chat_send_player(name, "Access denied. Right-click and enter password first!");
return false; return false;
end end
@ -184,8 +255,8 @@ function locks:lock_handle_input( pos, formname, fields, player )
end end
-- is this input the lock is supposed to handle? -- is this input the lock is supposed to handle?
if( not( fields.locks_sent_input ) if( not( fields.locks_sent_lock_command )
or not( fields.locks_sent_lock_command ) -- or not( fields.locks_sent_input )
or fields.locks_sent_lock_command == "" ) then or fields.locks_sent_lock_command == "" ) then
return; return;
end end
@ -218,12 +289,23 @@ function locks:lock_handle_input( pos, formname, fields, player )
return; return;
end -- of /help end -- of /help
-- sanitize player input
if( fields.locks_sent_lock_command:find("[^%a%d%s_\- \/\:]")) then
minetest.chat_send_player(name, "Input contains unsupported characters. Allowed: a-z, A-Z, 0-9, _, -, :.");
return;
end
if( #fields.locks_sent_lock_command > 60) then
minetest.chat_send_player(name, "Input too long. Only up to 80 characters supported.");
return;
end
-- other players can only try to input the correct password -- other players can only try to input the correct password
if( name ~= meta:get_string( "owner" )) then if( name ~= meta:get_string( "owner" )) then
-- no need to bother with trying other PWs if none is set... -- no need to bother with trying other PWs if none is set...
if( meta.get_string("password")=="" ) then if( meta:get_string("password")=="" ) then
minetest.chat_send_player(name, "There is no password set. Access denied."); minetest.chat_send_player(name, "There is no password set. Access denied.");
return; return;
end end
@ -330,7 +412,6 @@ function locks:lock_handle_input( pos, formname, fields, player )
return; return;
end end
-- TODO: check if the player exists....
if( help[1]=="/add" ) then if( help[1]=="/add" ) then
@ -339,9 +420,46 @@ function locks:lock_handle_input( pos, formname, fields, player )
return; return;
end end
if( name == help[2] ) then
minetest.chat_send_player(name, "You are already owner of this object.");
return;
end
-- the player might try to add a playergroup
if( help[2]:sub(1,1) == ":" ) then
if( not( playergroups )) then
minetest.chat_send_player(name, "Sorry, this server does not support playergroups.");
return;
end
if( #help[2]<2 ) then
minetest.chat_send_player(name, "Please specify the name of the playergroup you want to add!");
return;
end
if( not( playergroups:is_playergroup(meta:get_string("owner"), help[2]:sub(2) ))) then
minetest.chat_send_player(name, "You do not have a playergroup named \""..tostring( help[2]:sub(2)).."\".");
return;
end
else
-- check if the player exists
local privs = minetest.get_player_privs( help[2] );
if( not( privs ) or not( privs.interact )) then
minetest.chat_send_player(name, "Player \""..help[2].."\" not found or has no interact privs.");
return;
end
end
meta:set_string( "allowed_users", meta:get_string("allowed_users")..","..help[2] ); meta:set_string( "allowed_users", meta:get_string("allowed_users")..","..help[2] );
minetest.chat_send_player(name, help[2].." may now use/access this locked object."); if( help[2]:sub(1,1) == ":" ) then
minetest.chat_send_player(name, "All members of your playergroup "..tostring(help[2]:sub(2)).." may now use/access this locked object.");
else
minetest.chat_send_player(name, help[2].." may now use/access this locked object.");
end
return; return;
end end
@ -349,10 +467,7 @@ function locks:lock_handle_input( pos, formname, fields, player )
if( help[1]=="/del" ) then if( help[1]=="/del" ) then
userlist = meta:get_string("allowed_users"):split( ","..help[2] ); userlist = meta:get_string("allowed_users"):split( ","..help[2] );
if( userlist[2]==nil ) then meta:set_string( "allowed_users", ( userlist[1] or "" )..(userlist[2] or "" ));
userlist[2]="";
end
meta:set_string( "allowed_users", userlist[1]..userlist[2] );
minetest.chat_send_player(name, "Access for player \""..tostring(help[2]).."\" has been revoked."); minetest.chat_send_player(name, "Access for player \""..tostring(help[2]).."\" has been revoked.");
return; return;
@ -363,146 +478,56 @@ end
-- a chest -- craftitem; that can be used to craft shared locked objects
minetest.register_node("locks:locked_shared_chest", { minetest.register_craftitem("locks:lock", {
description = "Locked shared chest", description = "Lock to lock and share objects",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", image = "locks_lock16.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, });
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the chest
locks:lock_init( pos,
"size[8,10]"..
-- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]"..
-- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"..
"field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]"..
"button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" );
-- "size[8,9]"..
-- "list[current_name;main;0,0;8,4;]"..
-- "list[current_player;main;0,5;8,4;]");
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer );
end,
can_dig = function(pos,player) minetest.register_craft({
output = "locks:lock 2",
recipe = {
{'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot',''},
}
});
if( not(locks:lock_allow_dig( pos, player ))) then
return false;
end
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_receive_fields = function(pos, formname, fields, sender) -- a key allowes to open your own shared locked objects
locks:lock_handle_input( pos, formname, fields, sender ); minetest.register_craftitem("locks:key", {
end, description = "Key to open your own shared locked objects",
image = "locks_key32.png",
});
minetest.register_craft({
output = "locks:key",
recipe = {
{'', 'default:steel_ingot',''},
{'', 'default:stick', ''},
{'', '', ''},
}
});
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) -- in order to open shared locked objects of other players, a keychain is needed (plus the owner has to admit it via /add playername or through /set password)
if( not( locks:lock_allow_use( pos, player ))) then minetest.register_craftitem("locks:keychain", {
return 0; description = "Keychain to open shared locked objects of others",
end image = "locks_keychain32.png",
return count; });
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.register_craft({
if( not( locks:lock_allow_use( pos, player ))) then output = "locks:keychain",
return 0; recipe = {
end {'', 'default:steel_ingot', '' },
return stack:get_count() {'locks:key', 'locks:key', 'locks:key'},
end, }
allow_metadata_inventory_take = function(pos, listname, index, stack, player) });
if( not( locks:lock_allow_use( pos, player ))) then
return 0; dofile(minetest.get_modpath("locks").."/shared_locked_chest.lua");
end dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua");
return stack:get_count() dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua");
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked shared chest at "..minetest.pos_to_string(pos))
end,
})
-- a sign
minetest.register_node("locks:locked_shared_sign_wall", {
description = "Locked shared sign",
drawtype = "signlike",
tiles = {"default_sign_wall.png"},
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2},
legacy_wallmounted = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text.." ["..sender:get_player_name().."]");
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
locks:lock_handle_input( pos, formname, fields, sender );
end
end,
});

19
liscence.txt Normal file
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@ -0,0 +1,19 @@
License of locks mod for Minetest-c55
-------------------------------------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

90
shared_locked_chest.lua Normal file
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@ -0,0 +1,90 @@
minetest.register_node("locks:shared_locked_chest", {
description = "Shared locked chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the chest
locks:lock_init( pos,
"size[8,10]"..
-- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]"..
-- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"..
"field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]"..
"button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" );
-- "size[8,9]"..
-- "list[current_name;main;0,0;8,4;]"..
-- "list[current_player;main;0,5;8,4;]");
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked chest" );
end,
can_dig = function(pos,player)
if( not(locks:lock_allow_dig( pos, player ))) then
return false;
end
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_receive_fields = function(pos, formname, fields, sender)
locks:lock_handle_input( pos, formname, fields, sender );
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if( not( locks:lock_allow_use( pos, player ))) then
return 0;
end
return count;
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if( not( locks:lock_allow_use( pos, player ))) then
return 0;
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if( not( locks:lock_allow_use( pos, player ))) then
return 0;
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked shared chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'locks:shared_locked_chest',
recipe = {
{ 'default:chest', 'locks:lock', '' },
},
})
print( "[Mod] locks: loading locks:shared_locked_chest");

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-- a sign
minetest.register_node("locks:shared_locked_sign_wall", {
description = "Shared locked sign",
drawtype = "signlike",
tiles = {"default_sign_wall.png"},
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2},
legacy_wallmounted = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked sign" );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text
and ( not(fields.locks_sent_lock_command)
or fields.locks_sent_lock_command=="")
and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text.." ["..sender:get_player_name().."]");
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
locks:lock_handle_input( pos, formname, fields, sender );
end
end,
});
minetest.register_craft({
output = 'locks:shared_locked_sign_wall',
recipe = {
{ 'default:sign_wall', 'locks:lock', '' },
},
})
print( "[Mod] locks: loading locks:shared_locked_sign_wall");

212
shared_locked_xdoors2.lua Normal file
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-- xDoors² mod by xyz
-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them
-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors.
-- Sokomine: modified again so that it uses the new locks-mod
local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4}
local door_top = {
{-0.5, -0.5, -0.5, -0.3, 0.5, -0.4},
{0.3, -0.5, -0.5, 0.5, 0.5, -0.4},
{-0.3, 0.3, -0.5, 0.3, 0.5, -0.4},
{-0.3, -0.5, -0.5, 0.3, -0.4, -0.4},
{-0.05, -0.4, -0.5, 0.05, 0.3, -0.4},
{-0.3, -0.1, -0.5, -0.05, 0, -0.4},
{0.05, -0.1, -0.5, 0.3, 0, -0.4}
}
local is_top = function(name)
return name:sub(12, 12) == "t"
end
local xdoors2_transform = function(pos, node, puncher)
if( not( locks:lock_allow_use( pos, puncher ))) then
minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits.");
return;
end
if is_top(node.name) then
pos = {x = pos.x, y = pos.y - 1, z = pos.z}
end
local t = 3 - node.name:sub(-1)
local p2 = 0
if t == 2 then
p2 = (node.param2 + 1) % 4
else
p2 = (node.param2 + 3) % 4
end
local olddata = locks:get_lockdata( pos );
minetest.env:add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
minetest.env:add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
-- remember who owns the door, what passwords are set etc.
locks:set_lockdata( pos, olddata );
locks:set_lockdata( {x = pos.x, y = pos.y + 1, z = pos.z}, olddata );
end
local xdoors2_destruct = function(pos, oldnode)
if is_top(oldnode.name) then
pos = {x = pos.x, y = pos.y - 1, z = pos.z}
end
minetest.env:remove_node(pos)
minetest.env:remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
end
for i = 1, 2 do
minetest.register_node("locks:door_top_"..i, {
tile_images = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
drop = "locks:door",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = door_top
},
selection_box = {
type = "fixed",
fixed = door_bottom
},
on_punch = xdoors2_transform,
after_dig_node = xdoors2_destruct,
on_construct = function(pos)
locks:lock_init( pos,
"size[8,2]"..
"field[0.3,0.6;6,0.7;locks_sent_lock_command;Locked door. Type /help for help:;]"..
"button_exit[6.3,1.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
on_receive_fields = function(pos, formname, fields, sender)
locks:lock_handle_input( pos, formname, fields, sender );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end
})
minetest.register_node("locks:door_bottom_"..i, {
tile_images = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
drop = "locks:door",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = door_bottom
},
selection_box = {
type = "fixed",
fixed = door_bottom
},
on_punch = xdoors2_transform,
after_dig_node = xdoors2_destruct,
on_construct = function(pos)
locks:lock_init( pos,
"size[8,2]"..
"field[0.3,0.6;6,0.7;locks_sent_lock_command;Locked door. Type /help for help:;]"..
"button_exit[6.3,0.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
on_receive_fields = function(pos, formname, fields, sender)
locks:lock_handle_input( pos, formname, fields, sender );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end
})
end
local delta = {
{x = -1, z = 0},
{x = 0, z = 1},
{x = 1, z = 0},
{x = 0, z = -1}
}
minetest.register_node("locks:door", {
description = "Shared locked Wooden Door",
node_placement_prediction = "",
inventory_image = 'locks_xdoors2_door.png',
wield_image = 'xdoors2_door.png',
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
-- there should be 2 empty nodes
if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then
return itemstack
end
local fdir = 0
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
fdir = minetest.dir_to_facedir(dir)
end
local t = 1
local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
t = 2
end
minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
-- store who owns the door; the other data can be default for now
locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
return ItemStack("")
end
})
-- if xdoors2 is installed
if( minetest.get_modpath("xdoors2") ~= nil ) then
minetest.register_craft({
output = 'locks:door',
recipe = {
{ 'xdoors2:door', 'locks:lock', '' },
},
});
-- if the normal doors are installed
else if( minetest.get_modpath("doors") ~= nil ) then
minetest.register_craft({
output = 'locks:door',
recipe = {
{ 'doors:door_wood', 'locks:lock', '' },
},
})
-- fallback if no doors can be found
else
minetest.register_craft({
output = 'locks:door',
recipe = {
{ 'default:wood', 'default:wood', '' },
{ 'default:wood', 'default:wood', 'locks:lock' },
{ 'default:wood', 'default:wood', '' },
},
});
end
end -- of previous else
print( "[Mod] locks: loading locks:door");

88
textures/licence.txt Normal file
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@ -0,0 +1,88 @@
Licence for the following grafiks:
lock
key
keychain
author: addi
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
http://creativecommons.org/licenses/by-sa/3.0/
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You are free:
to Share — to copy, distribute and transmit the work
to Remix — to adapt the work
Under the following conditions:
Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
License
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BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
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