форк від mtcontrib/locks
		
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			79b8186ed8
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			master
		
	
	| Автор | SHA1 | Дата | |
|---|---|---|---|
|  | e789726fdf | ||
|  | 48103101ba | 
| @@ -1,3 +1,2 @@ | |||||||
| default | default | ||||||
| pipeworks? | pipeworks? | ||||||
| basic_materials? |  | ||||||
|   | |||||||
							
								
								
									
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								init.lua
									
									
									
									
									
								
							| @@ -750,25 +750,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | |||||||
| 	return false; | 	return false; | ||||||
| end) | end) | ||||||
|  |  | ||||||
| if minetest.get_modpath("basic_materials") then | -- craftitem; that can be used to craft shared locked objects | ||||||
| 	minetest.register_alias("locks:lock", "basic_materials:padlock") | minetest.register_craftitem("locks:lock", { | ||||||
| else |         description = "Lock to lock and share objects", | ||||||
| 	-- craftitem; that can be used to craft shared locked objects |         image = "locks_lock16.png", | ||||||
| 	minetest.register_craftitem("locks:lock", { | }); | ||||||
| 		description = "Lock to lock and share objects", |  | ||||||
| 		image = "locks_lock16.png", |  | ||||||
| 	}); |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	minetest.register_craft({ | minetest.register_craft({ | ||||||
| 			output = "locks:lock 2", |         output = "locks:lock 2", | ||||||
| 			recipe = { |         recipe = { | ||||||
| 				{'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'}, |                  {'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'}, | ||||||
| 				{'default:steel_ingot', '',                   'default:steel_ingot'}, |                  {'default:steel_ingot', '',                   'default:steel_ingot'}, | ||||||
| 				{'',                    'default:steel_ingot',''}, |                  {'',                    'default:steel_ingot',''}, | ||||||
| 			} |                 } | ||||||
| 	}); |         }); | ||||||
| end |  | ||||||
|  |  | ||||||
| -- a key allowes to open your own shared locked objects | -- a key allowes to open your own shared locked objects | ||||||
| minetest.register_craftitem("locks:key", { | minetest.register_craftitem("locks:key", { | ||||||
| @@ -804,5 +801,3 @@ dofile(minetest.get_modpath("locks").."/shared_locked_chest.lua"); | |||||||
| dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua"); | dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua"); | ||||||
| dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua"); | dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua"); | ||||||
| dofile(minetest.get_modpath("locks").."/shared_locked_furnace.lua"); | dofile(minetest.get_modpath("locks").."/shared_locked_furnace.lua"); | ||||||
|  |  | ||||||
| minetest.log("action", "[locks] loaded.") |  | ||||||
|   | |||||||
							
								
								
									
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								mod.conf
									
									
									
									
									
								
							
							
						
						
									
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								mod.conf
									
									
									
									
									
								
							| @@ -1,3 +1,4 @@ | |||||||
| name = locks | name = locks | ||||||
| depends=default | description = This Mod for Minetest adds objects that can be locked and shared. | ||||||
| optional_depends = pipeworks,basic_materials | depends = default | ||||||
|  | optional_depends = pipeworks | ||||||
|   | |||||||
| @@ -140,7 +140,7 @@ minetest.register_node("locks:shared_locked_chest", { | |||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
|    output = 'locks:shared_locked_chest', |    output = 'locks:shared_locked_chest', | ||||||
|    recipe = { |    recipe = { | ||||||
|       { 'locks:lock', 'default:chest', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''}, |       { 'default:chest', 'locks:lock', '' }, | ||||||
|    }, |    }, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -428,7 +428,7 @@ minetest.register_abm({ | |||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
|    output = 'locks:shared_locked_furnace', |    output = 'locks:shared_locked_furnace', | ||||||
|    recipe = { |    recipe = { | ||||||
|       { 'locks:lock', 'default:furnace', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''}, |       { 'default:furnace', 'locks:lock', '' }, | ||||||
|    }, |    }, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -71,7 +71,7 @@ minetest.register_node("locks:shared_locked_sign_wall", { | |||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
|    output = 'locks:shared_locked_sign_wall', |    output = 'locks:shared_locked_sign_wall', | ||||||
|    recipe = { |    recipe = { | ||||||
|       { 'locks:lock', 'default:sign_wall', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''}, |       { 'default:sign_wall', 'locks:lock', '' }, | ||||||
|    }, |    }, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -6,210 +6,217 @@ | |||||||
|  |  | ||||||
| local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4} | local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4} | ||||||
| local door_top = { | local door_top = { | ||||||
| 	{-0.5, -0.5, -0.5, -0.3, 0.5, -0.4}, |     {-0.5, -0.5, -0.5, -0.3, 0.5, -0.4}, | ||||||
| 	{0.3, -0.5, -0.5, 0.5, 0.5, -0.4}, |     {0.3, -0.5, -0.5, 0.5, 0.5, -0.4}, | ||||||
| 	{-0.3, 0.3, -0.5, 0.3, 0.5, -0.4}, |     {-0.3, 0.3, -0.5, 0.3, 0.5, -0.4}, | ||||||
| 	{-0.3, -0.5, -0.5, 0.3, -0.4, -0.4}, |     {-0.3, -0.5, -0.5, 0.3, -0.4, -0.4}, | ||||||
| 	{-0.05, -0.4, -0.5, 0.05, 0.3, -0.4}, |     {-0.05, -0.4, -0.5, 0.05, 0.3, -0.4}, | ||||||
| 	{-0.3, -0.1, -0.5, -0.05, 0, -0.4}, |     {-0.3, -0.1, -0.5, -0.05, 0, -0.4}, | ||||||
| 	{0.05, -0.1, -0.5, 0.3, 0, -0.4} |     {0.05, -0.1, -0.5, 0.3, 0, -0.4} | ||||||
| } | } | ||||||
|  |  | ||||||
| local is_top = function(name) | local is_top = function(name) | ||||||
| 	return name:sub(12, 12) == "t" |     return name:sub(12, 12) == "t" | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| local xdoors2_transform = function(pos, node, puncher) | local xdoors2_transform = function(pos, node, puncher) | ||||||
|  |  | ||||||
| 	if is_top(node.name) then |     if( not( locks:lock_allow_use( pos, puncher ))) then | ||||||
| 		pos = {x = pos.x, y = pos.y - 1, z = pos.z} |       minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits."); | ||||||
| 	end |       return; | ||||||
|  |     end | ||||||
|  |  | ||||||
| 	if( not( locks:lock_allow_use( pos, puncher ))) then |     if is_top(node.name) then | ||||||
|       minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits.") |         pos = {x = pos.x, y = pos.y - 1, z = pos.z} | ||||||
|       return |     end | ||||||
| 	end |     local t = 3 - node.name:sub(-1) | ||||||
|  |     local p2 = 0 | ||||||
|  |     if t == 2 then | ||||||
|  |         p2 = (node.param2 + 1) % 4 | ||||||
|  | 	minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||||
|  |     else | ||||||
|  |         p2 = (node.param2 + 3) % 4 | ||||||
|  | 	minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||||
|  |     end | ||||||
| 	 | 	 | ||||||
| 	local t = 3 - node.name:sub(-1) |     local olddata = locks:get_lockdata( pos ); | ||||||
| 	local p2 = 0 |     minetest.add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2}) | ||||||
| 	if t == 2 then |     minetest.add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2}) | ||||||
| 		p2 = (node.param2 + 1) % 4 |  | ||||||
| 		minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10}) |  | ||||||
| 	else |  | ||||||
| 		p2 = (node.param2 + 3) % 4 |  | ||||||
| 		minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10}) |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	-- No need to remember who owns the door, what passwords are set etc. |     -- remember who owns the door, what passwords are set etc. | ||||||
| 	-- because minetest.swap_node() keeps metadata at pos |     locks:set_lockdata( pos, olddata ); | ||||||
| 	minetest.swap_node(pos, {name = "locks:door_bottom_"..t, param2 = p2}) |     locks:set_lockdata( {x = pos.x, y = pos.y + 1, z = pos.z}, olddata ); | ||||||
| 	minetest.swap_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2}) |  | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| local xdoors2_destruct = function(pos, oldnode) | local xdoors2_destruct = function(pos, oldnode) | ||||||
| 	if is_top(oldnode.name) then |     if is_top(oldnode.name) then | ||||||
| 		pos = {x = pos.x, y = pos.y - 1, z = pos.z} |         pos = {x = pos.x, y = pos.y - 1, z = pos.z} | ||||||
| 	end |     end | ||||||
| 	minetest.remove_node(pos) |     minetest.remove_node(pos) | ||||||
| 	minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) |     minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) | ||||||
| end | end | ||||||
|  |  | ||||||
| for i = 1, 2 do | for i = 1, 2 do | ||||||
| 	minetest.register_node("locks:door_top_"..i, { |     minetest.register_node("locks:door_top_"..i, { | ||||||
| 		tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"}, |         tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"}, | ||||||
| 		paramtype = "light", |         paramtype = "light", | ||||||
| 		paramtype2 = "facedir", |         paramtype2 = "facedir", | ||||||
| 		drawtype = "nodebox", |         drawtype = "nodebox", | ||||||
| 		drop = "locks:door", |         drop = "locks:door", | ||||||
| 		groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |         groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, | ||||||
| 		node_box = { |         node_box = { | ||||||
| 			type = "fixed", |             type = "fixed", | ||||||
| 			fixed = door_top |             fixed = door_top | ||||||
| 		}, |         }, | ||||||
| 		selection_box = { |         selection_box = { | ||||||
| 			type = "fixed", |             type = "fixed", | ||||||
| 			fixed = door_bottom |             fixed = door_bottom | ||||||
| 		}, |         }, | ||||||
| 		on_punch = xdoors2_transform, |         on_punch = xdoors2_transform, | ||||||
| 		after_dig_node = xdoors2_destruct, |         after_dig_node = xdoors2_destruct, | ||||||
|  |  | ||||||
| 		on_construct = function(pos) |         on_construct = function(pos) | ||||||
| 			locks:lock_init( pos, |                 locks:lock_init( pos, | ||||||
| 				"size[8,2]"..locks.uniform_background.. |                                "size[8,2]".. | ||||||
| 					"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" ) | 				locks.uniform_background.. | ||||||
| 		end, |                                "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" ); | ||||||
|  |         end, | ||||||
|  |  | ||||||
| 		on_receive_fields = function(pos, formname, fields, sender) |         on_receive_fields = function(pos, formname, fields, sender) | ||||||
| 			locks:lock_handle_input( {x=pos.x, y=pos.y-1, z=pos.z}, formname, fields, sender ) |                 locks:lock_handle_input( pos, formname, fields, sender ); | ||||||
| 		end, |         end, | ||||||
|  |  | ||||||
| 		can_dig = function(pos,player) |         can_dig = function(pos,player) | ||||||
| 			return locks:lock_allow_dig( {x=pos.x, y=pos.y-1, z=pos.z}, player ) |                 return locks:lock_allow_dig( pos, player ); | ||||||
| 		end |         end | ||||||
| 	}) |     }) | ||||||
| 	minetest.register_node("locks:door_bottom_"..i, { |     minetest.register_node("locks:door_bottom_"..i, { | ||||||
| 		tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"}, |         tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"}, | ||||||
| 		paramtype = "light", |         paramtype = "light", | ||||||
| 		paramtype2 = "facedir", |         paramtype2 = "facedir", | ||||||
| 		drawtype = "nodebox", |         drawtype = "nodebox", | ||||||
| 		drop = "locks:door", |         drop = "locks:door", | ||||||
| 		groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |         groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, | ||||||
| 		node_box = { |         node_box = { | ||||||
| 			type = "fixed", |             type = "fixed", | ||||||
| 			fixed = door_bottom |             fixed = door_bottom | ||||||
| 		}, |         }, | ||||||
| 		selection_box = { |         selection_box = { | ||||||
| 			type = "fixed", |             type = "fixed", | ||||||
| 			fixed = door_bottom |             fixed = door_bottom | ||||||
| 		}, |         }, | ||||||
| 		on_punch = xdoors2_transform, |         on_punch = xdoors2_transform, | ||||||
| 		after_dig_node = xdoors2_destruct, |         after_dig_node = xdoors2_destruct, | ||||||
|  |  | ||||||
| 		on_construct = function(pos) |         on_construct = function(pos) | ||||||
| 			locks:lock_init( pos, |                 locks:lock_init( pos, | ||||||
| 				"size[8,2]"..locks.uniform_background.. |                                "size[8,2]".. | ||||||
| 					"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" ) | 				locks.uniform_background.. | ||||||
| 		end, |                                "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" ); | ||||||
|  |         end, | ||||||
|  |  | ||||||
| 		on_receive_fields = function(pos, formname, fields, sender) |         on_receive_fields = function(pos, formname, fields, sender) | ||||||
| 			locks:lock_handle_input( pos, formname, fields, sender ) |                 locks:lock_handle_input( pos, formname, fields, sender ); | ||||||
| 		end, |         end, | ||||||
|  |  | ||||||
| 		can_dig = function(pos,player) |         can_dig = function(pos,player) | ||||||
| 			return locks:lock_allow_dig( pos, player ) |                 return locks:lock_allow_dig( pos, player ); | ||||||
| 		end |         end | ||||||
| 	}) |     }) | ||||||
| end | end | ||||||
|  |  | ||||||
| local delta = { | local delta = { | ||||||
| 	{x = -1, z = 0}, |     {x = -1, z = 0}, | ||||||
| 	{x = 0, z = 1}, |     {x = 0, z = 1}, | ||||||
| 	{x = 1, z = 0}, |     {x = 1, z = 0}, | ||||||
| 	{x = 0, z = -1} |     {x = 0, z = -1} | ||||||
| } | } | ||||||
|  |  | ||||||
| minetest.register_node("locks:door", { | minetest.register_node("locks:door", { | ||||||
| 	description = "Shared locked Wooden Door", |     description = "Shared locked Wooden Door", | ||||||
| 	node_placement_prediction = "", |     node_placement_prediction = "", | ||||||
| 	inventory_image = 'locks_xdoors2_door.png', |     inventory_image = 'locks_xdoors2_door.png', | ||||||
| 	wield_image = 'locks_xdoors2_door.png', |     wield_image = 'xdoors2_door.png', | ||||||
| 	stack_max = 1, |     stack_max = 1, | ||||||
| 	sunlight_propogates = true, |     sunlight_propogates = true, | ||||||
| 	on_place = function(itemstack, placer, pointed_thing) |     on_place = function(itemstack, placer, pointed_thing) | ||||||
| 		local pname = placer:get_player_name() |         local above = pointed_thing.above | ||||||
| 		local above = pointed_thing.above | 	local above1 = {x = above.x, y = above.y + 1, z = above.z}; | ||||||
| 		local above1 = {x = above.x, y = above.y + 1, z = above.z} |         if (minetest.is_protected(above,  placer:get_player_name()) | ||||||
| 		if (minetest.is_protected(above,  pname) |          or minetest.is_protected(above1, placer:get_player_name())) then | ||||||
| 			 or minetest.is_protected(above1, pname)) then | 	    minetest.chat_send_player(placer:get_player_name(), "This area is protected!") | ||||||
| 			minetest.chat_send_player(pname, "This area is protected!") | 	    return itemstack | ||||||
| 			return itemstack | 	else | ||||||
| 		else |             -- there should be 2 empty nodes | ||||||
| 			-- there should be 2 empty nodes |             if minetest.get_node(above1).name ~= "air" then | ||||||
| 			if minetest.get_node(above1).name ~= "air" then |                 return itemstack | ||||||
| 				return itemstack |             end | ||||||
| 			end |  | ||||||
|          |          | ||||||
| 			local fdir = 0 |             local fdir = 0 | ||||||
| 			local placer_pos = placer:get_pos() |             local placer_pos = placer:get_pos() | ||||||
| 			if placer_pos then |             if placer_pos then | ||||||
| 				fdir = minetest.dir_to_facedir({ |                 dir = { | ||||||
| 					x = above.x - placer_pos.x, |                     x = above.x - placer_pos.x, | ||||||
| 					y = above.y - placer_pos.y, |                     y = above.y - placer_pos.y, | ||||||
| 					z = above.z - placer_pos.z |                     z = above.z - placer_pos.z | ||||||
| 				}) |                 } | ||||||
| 			end |                 fdir = minetest.dir_to_facedir(dir) | ||||||
|  |             end | ||||||
|  |  | ||||||
| 			local t = 1 |             local t = 1 | ||||||
| 			local another_door = minetest.get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z}) |             local another_door = minetest.get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z}) | ||||||
| 			if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir) |             if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir) | ||||||
| 			or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then |                 or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then | ||||||
| 				t = 2 |                 t = 2 | ||||||
| 			end |             end | ||||||
|  |  | ||||||
| 			minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir}) |             minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir}) | ||||||
| 			minetest.add_node(above1, {name = "locks:door_top_"..t, param2 = fdir}) |             minetest.add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir}) | ||||||
|  |  | ||||||
| 			-- store who owns the door; the other data can be default for now |             -- store who owns the door; the other data can be default for now | ||||||
| 			locks:lock_set_owner( above, pname or "", "Shared locked door") |             locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door"); | ||||||
| 			locks:lock_set_owner( above1, pname or "", "Shared locked door") |             locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door"); | ||||||
|  |  | ||||||
| 			return ItemStack("") |             return ItemStack("") | ||||||
| 		end |  | ||||||
| 	end | 	end | ||||||
|  |     end | ||||||
| }) | }) | ||||||
|  |  | ||||||
| local ing = minetest.get_modpath("basic_materials") and 'basic_materials:ic' or '' |  | ||||||
| -- if xdoors2 is installed | -- if xdoors2 is installed | ||||||
| if( minetest.get_modpath("xdoors2") ~= nil ) then | if( minetest.get_modpath("xdoors2") ~= nil ) then | ||||||
|    minetest.register_craft({ |    minetest.register_craft({ | ||||||
| 		output = 'locks:door', |       output = 'locks:door', | ||||||
| 		recipe = { |       recipe = { | ||||||
| 			{ 'locks: lock', 'xdoors2:door', ing}, |          { 'xdoors2:door', 'locks:lock', '' }, | ||||||
| 		}, |       }, | ||||||
|  |    }); | ||||||
|  |  | ||||||
|  | -- if the normal doors are installed | ||||||
|  | else if( minetest.get_modpath("doors") ~= nil ) then | ||||||
|  |  | ||||||
|  |    minetest.register_craft({ | ||||||
|  |       output = 'locks:door', | ||||||
|  |       recipe = { | ||||||
|  |          { 'doors:door_wood', 'locks:lock', '' }, | ||||||
|  |       }, | ||||||
|    }) |    }) | ||||||
|  |  | ||||||
| 	-- if the normal doors are installed | -- fallback if no doors can be found | ||||||
| elseif( minetest.get_modpath("doors") ~= nil ) then |  | ||||||
|  |  | ||||||
| 	minetest.register_craft({ |  | ||||||
| 		output = 'locks:door', |  | ||||||
| 		recipe = { |  | ||||||
| 			{ 'locks:lock', 'doors:door_wood', ing}, |  | ||||||
| 		}, |  | ||||||
| 	}) |  | ||||||
|  |  | ||||||
| 	-- fallback if no doors can be found |  | ||||||
| else | else | ||||||
| 	minetest.register_craft({ |    minetest.register_craft({ | ||||||
| 		output = 'locks:door', |       output = 'locks:door', | ||||||
| 		recipe = { |       recipe = { | ||||||
| 			{ 'default:wood', 'default:wood', '' }, |          { 'default:wood', 'default:wood', '' }, | ||||||
| 			{ 'default:wood', 'default:wood', 'locks:lock' }, |          { 'default:wood', 'default:wood', 'locks:lock' }, | ||||||
| 			{ 'default:wood', 'default:wood', ing }, |          { 'default:wood', 'default:wood', '' }, | ||||||
| 		}, |       }, | ||||||
| 	}) |    }); | ||||||
| end | end | ||||||
|  | end -- of previous else | ||||||
|  |  | ||||||
| print( "[Mod] locks: loading locks:door") |  | ||||||
|  |  | ||||||
|  | print( "[Mod] locks: loading locks:door"); | ||||||
|   | |||||||
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