2 Commits

Author SHA1 Message Date
e789726fdf Merge pull request #19 from blaboing/patch-1
add missing mod.conf
2023-01-29 23:02:24 +01:00
48103101ba add missing mod.conf 2023-01-20 22:22:02 +01:00
7 changed files with 190 additions and 188 deletions

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@ -1,3 +1,2 @@
default
pipeworks?
basic_materials?

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@ -750,17 +750,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return false;
end)
if minetest.get_modpath("basic_materials") then
minetest.register_alias("locks:lock", "basic_materials:padlock")
else
-- craftitem; that can be used to craft shared locked objects
minetest.register_craftitem("locks:lock", {
-- craftitem; that can be used to craft shared locked objects
minetest.register_craftitem("locks:lock", {
description = "Lock to lock and share objects",
image = "locks_lock16.png",
});
});
minetest.register_craft({
minetest.register_craft({
output = "locks:lock 2",
recipe = {
{'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'},
@ -768,7 +765,7 @@ else
{'', 'default:steel_ingot',''},
}
});
end
-- a key allowes to open your own shared locked objects
minetest.register_craftitem("locks:key", {
@ -804,5 +801,3 @@ dofile(minetest.get_modpath("locks").."/shared_locked_chest.lua");
dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua");
dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua");
dofile(minetest.get_modpath("locks").."/shared_locked_furnace.lua");
minetest.log("action", "[locks] loaded.")

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@ -1,3 +1,4 @@
name = locks
depends=default
optional_depends = pipeworks,basic_materials
description = This Mod for Minetest adds objects that can be locked and shared.
depends = default
optional_depends = pipeworks

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@ -140,7 +140,7 @@ minetest.register_node("locks:shared_locked_chest", {
minetest.register_craft({
output = 'locks:shared_locked_chest',
recipe = {
{ 'locks:lock', 'default:chest', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''},
{ 'default:chest', 'locks:lock', '' },
},
})

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@ -428,7 +428,7 @@ minetest.register_abm({
minetest.register_craft({
output = 'locks:shared_locked_furnace',
recipe = {
{ 'locks:lock', 'default:furnace', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''},
{ 'default:furnace', 'locks:lock', '' },
},
})

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@ -71,7 +71,7 @@ minetest.register_node("locks:shared_locked_sign_wall", {
minetest.register_craft({
output = 'locks:shared_locked_sign_wall',
recipe = {
{ 'locks:lock', 'default:sign_wall', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''},
{ 'default:sign_wall', 'locks:lock', '' },
},
})

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@ -22,15 +22,14 @@ end
local xdoors2_transform = function(pos, node, puncher)
if( not( locks:lock_allow_use( pos, puncher ))) then
minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits.");
return;
end
if is_top(node.name) then
pos = {x = pos.x, y = pos.y - 1, z = pos.z}
end
if( not( locks:lock_allow_use( pos, puncher ))) then
minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits.")
return
end
local t = 3 - node.name:sub(-1)
local p2 = 0
if t == 2 then
@ -41,10 +40,13 @@ local xdoors2_transform = function(pos, node, puncher)
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
end
-- No need to remember who owns the door, what passwords are set etc.
-- because minetest.swap_node() keeps metadata at pos
minetest.swap_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
minetest.swap_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
local olddata = locks:get_lockdata( pos );
minetest.add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
minetest.add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
-- remember who owns the door, what passwords are set etc.
locks:set_lockdata( pos, olddata );
locks:set_lockdata( {x = pos.x, y = pos.y + 1, z = pos.z}, olddata );
end
@ -77,16 +79,17 @@ for i = 1, 2 do
on_construct = function(pos)
locks:lock_init( pos,
"size[8,2]"..locks.uniform_background..
"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" )
"size[8,2]"..
locks.uniform_background..
"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" );
end,
on_receive_fields = function(pos, formname, fields, sender)
locks:lock_handle_input( {x=pos.x, y=pos.y-1, z=pos.z}, formname, fields, sender )
locks:lock_handle_input( pos, formname, fields, sender );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( {x=pos.x, y=pos.y-1, z=pos.z}, player )
return locks:lock_allow_dig( pos, player );
end
})
minetest.register_node("locks:door_bottom_"..i, {
@ -109,16 +112,17 @@ for i = 1, 2 do
on_construct = function(pos)
locks:lock_init( pos,
"size[8,2]"..locks.uniform_background..
"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" )
"size[8,2]"..
locks.uniform_background..
"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" );
end,
on_receive_fields = function(pos, formname, fields, sender)
locks:lock_handle_input( pos, formname, fields, sender )
locks:lock_handle_input( pos, formname, fields, sender );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player )
return locks:lock_allow_dig( pos, player );
end
})
end
@ -134,16 +138,15 @@ minetest.register_node("locks:door", {
description = "Shared locked Wooden Door",
node_placement_prediction = "",
inventory_image = 'locks_xdoors2_door.png',
wield_image = 'locks_xdoors2_door.png',
wield_image = 'xdoors2_door.png',
stack_max = 1,
sunlight_propogates = true,
on_place = function(itemstack, placer, pointed_thing)
local pname = placer:get_player_name()
local above = pointed_thing.above
local above1 = {x = above.x, y = above.y + 1, z = above.z}
if (minetest.is_protected(above, pname)
or minetest.is_protected(above1, pname)) then
minetest.chat_send_player(pname, "This area is protected!")
local above1 = {x = above.x, y = above.y + 1, z = above.z};
if (minetest.is_protected(above, placer:get_player_name())
or minetest.is_protected(above1, placer:get_player_name())) then
minetest.chat_send_player(placer:get_player_name(), "This area is protected!")
return itemstack
else
-- there should be 2 empty nodes
@ -154,11 +157,12 @@ minetest.register_node("locks:door", {
local fdir = 0
local placer_pos = placer:get_pos()
if placer_pos then
fdir = minetest.dir_to_facedir({
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
})
}
fdir = minetest.dir_to_facedir(dir)
end
local t = 1
@ -169,47 +173,50 @@ minetest.register_node("locks:door", {
end
minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
minetest.add_node(above1, {name = "locks:door_top_"..t, param2 = fdir})
minetest.add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
-- store who owns the door; the other data can be default for now
locks:lock_set_owner( above, pname or "", "Shared locked door")
locks:lock_set_owner( above1, pname or "", "Shared locked door")
locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
return ItemStack("")
end
end
})
local ing = minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''
-- if xdoors2 is installed
if( minetest.get_modpath("xdoors2") ~= nil ) then
minetest.register_craft({
output = 'locks:door',
recipe = {
{ 'locks: lock', 'xdoors2:door', ing},
{ 'xdoors2:door', 'locks:lock', '' },
},
})
});
-- if the normal doors are installed
elseif( minetest.get_modpath("doors") ~= nil ) then
-- if the normal doors are installed
else if( minetest.get_modpath("doors") ~= nil ) then
minetest.register_craft({
output = 'locks:door',
recipe = {
{ 'locks:lock', 'doors:door_wood', ing},
{ 'doors:door_wood', 'locks:lock', '' },
},
})
-- fallback if no doors can be found
-- fallback if no doors can be found
else
minetest.register_craft({
output = 'locks:door',
recipe = {
{ 'default:wood', 'default:wood', '' },
{ 'default:wood', 'default:wood', 'locks:lock' },
{ 'default:wood', 'default:wood', ing },
{ 'default:wood', 'default:wood', '' },
},
})
});
end
end -- of previous else
print( "[Mod] locks: loading locks:door")
print( "[Mod] locks: loading locks:door");