forked from mtcontrib/locks
		
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			nalc-1.2.0
			...
			f36403bcf9
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| f36403bcf9 | |||
| 
						 | 
					e789726fdf | ||
| 
						 | 
					48103101ba | ||
| 79b8186ed8 | |||
| f0e4b2012e | |||
| 4d3a7e51df | |||
| bd6909326c | 
@@ -1,2 +1,3 @@
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default
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					default
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pipeworks?
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					pipeworks?
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					basic_materials?
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			|||||||
							
								
								
									
										31
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										31
									
								
								init.lua
									
									
									
									
									
								
							@@ -750,22 +750,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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	return false;
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						return false;
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end)
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					end)
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-- craftitem; that can be used to craft shared locked objects
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					if minetest.get_modpath("basic_materials") then
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minetest.register_craftitem("locks:lock", {
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						minetest.register_alias("locks:lock", "basic_materials:padlock")
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        description = "Lock to lock and share objects",
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					else
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        image = "locks_lock16.png",
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						-- craftitem; that can be used to craft shared locked objects
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});
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						minetest.register_craftitem("locks:lock", {
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							description = "Lock to lock and share objects",
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							image = "locks_lock16.png",
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						});
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minetest.register_craft({
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						minetest.register_craft({
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        output = "locks:lock 2",
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								output = "locks:lock 2",
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        recipe = {
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								recipe = {
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                 {'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'},
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									{'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'},
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                 {'default:steel_ingot', '',                   'default:steel_ingot'},
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									{'default:steel_ingot', '',                   'default:steel_ingot'},
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                 {'',                    'default:steel_ingot',''},
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									{'',                    'default:steel_ingot',''},
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                }
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								}
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        });
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						});
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					end
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-- a key allowes to open your own shared locked objects
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					-- a key allowes to open your own shared locked objects
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minetest.register_craftitem("locks:key", {
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					minetest.register_craftitem("locks:key", {
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			|||||||
							
								
								
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
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					name = locks
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					description = This Mod for Minetest adds objects that can be locked and shared.
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					depends=default
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					optional_depends = pipeworks,basic_materials
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@@ -140,7 +140,7 @@ minetest.register_node("locks:shared_locked_chest", {
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minetest.register_craft({
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					minetest.register_craft({
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   output = 'locks:shared_locked_chest',
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					   output = 'locks:shared_locked_chest',
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   recipe = {
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					   recipe = {
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      { 'default:chest', 'locks:lock', '' },
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					      { 'locks:lock', 'default:chest', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''},
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   },
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					   },
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})
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					})
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@@ -428,7 +428,7 @@ minetest.register_abm({
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minetest.register_craft({
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					minetest.register_craft({
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   output = 'locks:shared_locked_furnace',
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					   output = 'locks:shared_locked_furnace',
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   recipe = {
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					   recipe = {
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      { 'default:furnace', 'locks:lock', '' },
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					      { 'locks:lock', 'default:furnace', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''},
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   },
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					   },
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})
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					})
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@@ -71,7 +71,7 @@ minetest.register_node("locks:shared_locked_sign_wall", {
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minetest.register_craft({
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					minetest.register_craft({
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   output = 'locks:shared_locked_sign_wall',
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					   output = 'locks:shared_locked_sign_wall',
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   recipe = {
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					   recipe = {
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      { 'default:sign_wall', 'locks:lock', '' },
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					      { 'locks:lock', 'default:sign_wall', minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''},
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   },
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					   },
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})
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					})
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@@ -6,217 +6,210 @@
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local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4}
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					local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4}
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local door_top = {
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					local door_top = {
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    {-0.5, -0.5, -0.5, -0.3, 0.5, -0.4},
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						{-0.5, -0.5, -0.5, -0.3, 0.5, -0.4},
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    {0.3, -0.5, -0.5, 0.5, 0.5, -0.4},
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						{0.3, -0.5, -0.5, 0.5, 0.5, -0.4},
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    {-0.3, 0.3, -0.5, 0.3, 0.5, -0.4},
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						{-0.3, 0.3, -0.5, 0.3, 0.5, -0.4},
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    {-0.3, -0.5, -0.5, 0.3, -0.4, -0.4},
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						{-0.3, -0.5, -0.5, 0.3, -0.4, -0.4},
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    {-0.05, -0.4, -0.5, 0.05, 0.3, -0.4},
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						{-0.05, -0.4, -0.5, 0.05, 0.3, -0.4},
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    {-0.3, -0.1, -0.5, -0.05, 0, -0.4},
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						{-0.3, -0.1, -0.5, -0.05, 0, -0.4},
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    {0.05, -0.1, -0.5, 0.3, 0, -0.4}
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						{0.05, -0.1, -0.5, 0.3, 0, -0.4}
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}
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					}
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local is_top = function(name)
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					local is_top = function(name)
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    return name:sub(12, 12) == "t"
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						return name:sub(12, 12) == "t"
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end
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					end
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local xdoors2_transform = function(pos, node, puncher)
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					local xdoors2_transform = function(pos, node, puncher)
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    if( not( locks:lock_allow_use( pos, puncher ))) then
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						if is_top(node.name) then
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      minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits.");
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							pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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      return;
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						end
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    end
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    if is_top(node.name) then
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						if( not( locks:lock_allow_use( pos, puncher ))) then
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        pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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					      minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits.")
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    end
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					      return
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    local t = 3 - node.name:sub(-1)
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						end
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    local p2 = 0
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    if t == 2 then
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        p2 = (node.param2 + 1) % 4
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	minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10})
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    else
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        p2 = (node.param2 + 3) % 4
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	minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
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    end
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    local olddata = locks:get_lockdata( pos );
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						local t = 3 - node.name:sub(-1)
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    minetest.add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
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						local p2 = 0
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    minetest.add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
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						if t == 2 then
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							p2 = (node.param2 + 1) % 4
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							minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10})
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						else
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							p2 = (node.param2 + 3) % 4
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							minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
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						end
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    -- remember who owns the door, what passwords are set etc.
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						-- No need to remember who owns the door, what passwords are set etc.
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    locks:set_lockdata( pos, olddata );
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						-- because minetest.swap_node() keeps metadata at pos
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    locks:set_lockdata( {x = pos.x, y = pos.y + 1, z = pos.z}, olddata );
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						minetest.swap_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
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						minetest.swap_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
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end
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					end
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local xdoors2_destruct = function(pos, oldnode)
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					local xdoors2_destruct = function(pos, oldnode)
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    if is_top(oldnode.name) then
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						if is_top(oldnode.name) then
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        pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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							pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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    end
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						end
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    minetest.remove_node(pos)
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						minetest.remove_node(pos)
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    minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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						minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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					end
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for i = 1, 2 do
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					for i = 1, 2 do
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    minetest.register_node("locks:door_top_"..i, {
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						minetest.register_node("locks:door_top_"..i, {
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        tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"},
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							tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"},
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        paramtype = "light",
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							paramtype = "light",
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        paramtype2 = "facedir",
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							paramtype2 = "facedir",
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        drawtype = "nodebox",
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							drawtype = "nodebox",
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        drop = "locks:door",
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							drop = "locks:door",
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        groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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							groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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        node_box = {
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							node_box = {
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            type = "fixed",
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								type = "fixed",
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            fixed = door_top
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								fixed = door_top
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        },
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							},
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        selection_box = {
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							selection_box = {
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            type = "fixed",
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								type = "fixed",
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            fixed = door_bottom
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								fixed = door_bottom
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        },
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							},
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        on_punch = xdoors2_transform,
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							on_punch = xdoors2_transform,
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        after_dig_node = xdoors2_destruct,
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							after_dig_node = xdoors2_destruct,
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        on_construct = function(pos)
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							on_construct = function(pos)
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                locks:lock_init( pos,
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								locks:lock_init( pos,
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                               "size[8,2]"..
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									"size[8,2]"..locks.uniform_background..
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				locks.uniform_background..
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										"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" )
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                               "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" );
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							end,
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        end,
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        on_receive_fields = function(pos, formname, fields, sender)
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							on_receive_fields = function(pos, formname, fields, sender)
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                locks:lock_handle_input( pos, formname, fields, sender );
 | 
								locks:lock_handle_input( {x=pos.x, y=pos.y-1, z=pos.z}, formname, fields, sender )
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        end,
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							end,
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        can_dig = function(pos,player)
 | 
							can_dig = function(pos,player)
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                return locks:lock_allow_dig( pos, player );
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								return locks:lock_allow_dig( {x=pos.x, y=pos.y-1, z=pos.z}, player )
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        end
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							end
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    })
 | 
						})
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    minetest.register_node("locks:door_bottom_"..i, {
 | 
						minetest.register_node("locks:door_bottom_"..i, {
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        tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"},
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							tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"},
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        paramtype = "light",
 | 
							paramtype = "light",
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        paramtype2 = "facedir",
 | 
							paramtype2 = "facedir",
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        drawtype = "nodebox",
 | 
							drawtype = "nodebox",
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        drop = "locks:door",
 | 
							drop = "locks:door",
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        groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
 | 
							groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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        node_box = {
 | 
							node_box = {
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            type = "fixed",
 | 
								type = "fixed",
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            fixed = door_bottom
 | 
								fixed = door_bottom
 | 
				
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        },
 | 
							},
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        selection_box = {
 | 
							selection_box = {
 | 
				
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            type = "fixed",
 | 
								type = "fixed",
 | 
				
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            fixed = door_bottom
 | 
								fixed = door_bottom
 | 
				
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        },
 | 
							},
 | 
				
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        on_punch = xdoors2_transform,
 | 
							on_punch = xdoors2_transform,
 | 
				
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        after_dig_node = xdoors2_destruct,
 | 
							after_dig_node = xdoors2_destruct,
 | 
				
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 | 
					
 | 
				
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        on_construct = function(pos)
 | 
							on_construct = function(pos)
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                locks:lock_init( pos,
 | 
								locks:lock_init( pos,
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                               "size[8,2]"..
 | 
									"size[8,2]"..locks.uniform_background..
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				locks.uniform_background..
 | 
										"button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" )
 | 
				
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                               "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" );
 | 
							end,
 | 
				
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        end,
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        on_receive_fields = function(pos, formname, fields, sender)
 | 
							on_receive_fields = function(pos, formname, fields, sender)
 | 
				
			||||||
                locks:lock_handle_input( pos, formname, fields, sender );
 | 
								locks:lock_handle_input( pos, formname, fields, sender )
 | 
				
			||||||
        end,
 | 
							end,
 | 
				
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 | 
					
 | 
				
			||||||
        can_dig = function(pos,player)
 | 
							can_dig = function(pos,player)
 | 
				
			||||||
                return locks:lock_allow_dig( pos, player );
 | 
								return locks:lock_allow_dig( pos, player )
 | 
				
			||||||
        end
 | 
							end
 | 
				
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    })
 | 
						})
 | 
				
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end
 | 
					end
 | 
				
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 | 
					
 | 
				
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local delta = {
 | 
					local delta = {
 | 
				
			||||||
    {x = -1, z = 0},
 | 
						{x = -1, z = 0},
 | 
				
			||||||
    {x = 0, z = 1},
 | 
						{x = 0, z = 1},
 | 
				
			||||||
    {x = 1, z = 0},
 | 
						{x = 1, z = 0},
 | 
				
			||||||
    {x = 0, z = -1}
 | 
						{x = 0, z = -1}
 | 
				
			||||||
}
 | 
					}
 | 
				
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 | 
					
 | 
				
			||||||
minetest.register_node("locks:door", {
 | 
					minetest.register_node("locks:door", {
 | 
				
			||||||
    description = "Shared locked Wooden Door",
 | 
						description = "Shared locked Wooden Door",
 | 
				
			||||||
    node_placement_prediction = "",
 | 
						node_placement_prediction = "",
 | 
				
			||||||
    inventory_image = 'locks_xdoors2_door.png',
 | 
						inventory_image = 'locks_xdoors2_door.png',
 | 
				
			||||||
    wield_image = 'locks_xdoors2_door.png',
 | 
						wield_image = 'locks_xdoors2_door.png',
 | 
				
			||||||
    stack_max = 1,
 | 
						stack_max = 1,
 | 
				
			||||||
    sunlight_propogates = true,
 | 
						sunlight_propogates = true,
 | 
				
			||||||
    on_place = function(itemstack, placer, pointed_thing)
 | 
						on_place = function(itemstack, placer, pointed_thing)
 | 
				
			||||||
        local above = pointed_thing.above
 | 
							local pname = placer:get_player_name()
 | 
				
			||||||
	local above1 = {x = above.x, y = above.y + 1, z = above.z};
 | 
							local above = pointed_thing.above
 | 
				
			||||||
        if (minetest.is_protected(above,  placer:get_player_name())
 | 
							local above1 = {x = above.x, y = above.y + 1, z = above.z}
 | 
				
			||||||
         or minetest.is_protected(above1, placer:get_player_name())) then
 | 
							if (minetest.is_protected(above,  pname)
 | 
				
			||||||
	    minetest.chat_send_player(placer:get_player_name(), "This area is protected!")
 | 
								 or minetest.is_protected(above1, pname)) then
 | 
				
			||||||
	    return itemstack
 | 
								minetest.chat_send_player(pname, "This area is protected!")
 | 
				
			||||||
	else
 | 
								return itemstack
 | 
				
			||||||
            -- there should be 2 empty nodes
 | 
							else
 | 
				
			||||||
            if minetest.get_node(above1).name ~= "air" then
 | 
								-- there should be 2 empty nodes
 | 
				
			||||||
                return itemstack
 | 
								if minetest.get_node(above1).name ~= "air" then
 | 
				
			||||||
            end
 | 
									return itemstack
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
			
 | 
								
 | 
				
			||||||
            local fdir = 0
 | 
								local fdir = 0
 | 
				
			||||||
            local placer_pos = placer:get_pos()
 | 
								local placer_pos = placer:get_pos()
 | 
				
			||||||
            if placer_pos then
 | 
								if placer_pos then
 | 
				
			||||||
                dir = {
 | 
									fdir = minetest.dir_to_facedir({
 | 
				
			||||||
                    x = above.x - placer_pos.x,
 | 
										x = above.x - placer_pos.x,
 | 
				
			||||||
                    y = above.y - placer_pos.y,
 | 
										y = above.y - placer_pos.y,
 | 
				
			||||||
                    z = above.z - placer_pos.z
 | 
										z = above.z - placer_pos.z
 | 
				
			||||||
                }
 | 
									})
 | 
				
			||||||
                fdir = minetest.dir_to_facedir(dir)
 | 
								end
 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            local t = 1
 | 
								local t = 1
 | 
				
			||||||
            local another_door = minetest.get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
 | 
								local another_door = minetest.get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
 | 
				
			||||||
            if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
 | 
								if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
 | 
				
			||||||
                or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
 | 
								or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
 | 
				
			||||||
                t = 2
 | 
									t = 2
 | 
				
			||||||
            end
 | 
								end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
 | 
								minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
 | 
				
			||||||
            minetest.add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
 | 
								minetest.add_node(above1, {name = "locks:door_top_"..t, param2 = fdir})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            -- store who owns the door; the other data can be default for now
 | 
								-- store who owns the door; the other data can be default for now
 | 
				
			||||||
            locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
 | 
								locks:lock_set_owner( above, pname or "", "Shared locked door")
 | 
				
			||||||
            locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
 | 
								locks:lock_set_owner( above1, pname or "", "Shared locked door")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            return ItemStack("")
 | 
								return ItemStack("")
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local ing = minetest.get_modpath("basic_materials") and 'basic_materials:ic' or ''
 | 
				
			||||||
-- if xdoors2 is installed
 | 
					-- if xdoors2 is installed
 | 
				
			||||||
if( minetest.get_modpath("xdoors2") ~= nil ) then
 | 
					if( minetest.get_modpath("xdoors2") ~= nil ) then
 | 
				
			||||||
   minetest.register_craft({
 | 
					   minetest.register_craft({
 | 
				
			||||||
      output = 'locks:door',
 | 
							output = 'locks:door',
 | 
				
			||||||
      recipe = {
 | 
							recipe = {
 | 
				
			||||||
         { 'xdoors2:door', 'locks:lock', '' },
 | 
								{ 'locks: lock', 'xdoors2:door', ing},
 | 
				
			||||||
      },
 | 
							},
 | 
				
			||||||
   });
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- if the normal doors are installed
 | 
					 | 
				
			||||||
else if( minetest.get_modpath("doors") ~= nil ) then
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
   minetest.register_craft({
 | 
					 | 
				
			||||||
      output = 'locks:door',
 | 
					 | 
				
			||||||
      recipe = {
 | 
					 | 
				
			||||||
         { 'doors:door_wood', 'locks:lock', '' },
 | 
					 | 
				
			||||||
      },
 | 
					 | 
				
			||||||
   })
 | 
					   })
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- fallback if no doors can be found
 | 
						-- if the normal doors are installed
 | 
				
			||||||
 | 
					elseif( minetest.get_modpath("doors") ~= nil ) then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						minetest.register_craft({
 | 
				
			||||||
 | 
							output = 'locks:door',
 | 
				
			||||||
 | 
							recipe = {
 | 
				
			||||||
 | 
								{ 'locks:lock', 'doors:door_wood', ing},
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- fallback if no doors can be found
 | 
				
			||||||
else
 | 
					else
 | 
				
			||||||
   minetest.register_craft({
 | 
						minetest.register_craft({
 | 
				
			||||||
      output = 'locks:door',
 | 
							output = 'locks:door',
 | 
				
			||||||
      recipe = {
 | 
							recipe = {
 | 
				
			||||||
         { 'default:wood', 'default:wood', '' },
 | 
								{ 'default:wood', 'default:wood', '' },
 | 
				
			||||||
         { 'default:wood', 'default:wood', 'locks:lock' },
 | 
								{ 'default:wood', 'default:wood', 'locks:lock' },
 | 
				
			||||||
         { 'default:wood', 'default:wood', '' },
 | 
								{ 'default:wood', 'default:wood', ing },
 | 
				
			||||||
      },
 | 
							},
 | 
				
			||||||
   });
 | 
						})
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
end -- of previous else
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					print( "[Mod] locks: loading locks:door")
 | 
				
			||||||
 | 
					 | 
				
			||||||
print( "[Mod] locks: loading locks:door");
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user