locks = {}; minetest.register_privilege("openlocks", { description = "allows to open/use all locked objects", give_to_singleplayer = false}); minetest.register_privilege("diglocks", { description = "allows to open/use and dig up all locked objects", give_to_singleplayer = false}); -- initializes a lock (that is: prepare the metadata so that it can store data) -- default_formspec is the formspec that will be used on right click; the input field for the commands has to exist -- Call this in on_construct in register_node. Excample: -- on_construct = function(pos) -- locks:lock_init( pos, "" ); -- end; function locks:lock_init( pos, default_formspec ) if( pos == nil ) then print( "Error: [locks] lock_init: pos is nil"); return; end local meta = minetest.env:get_meta(pos); if( meta == nil ) then print( "Error: [locks] lock_init: unable to get meta data"); return; end -- this will be changed after the node is placed meta:set_string("infotext", "Locked object"); -- prepare the field for the owner meta:set_string("owner", ""); -- this is the list of players/groups that may unlock the lock even if they are not the owner meta:set_string("allowed_users",""); -- objects can be unlocked by passwords as well (if it is set) meta:set_string("password",""); -- the last player who entered the right password (to save space this is not a list) meta:set_string("pw_user",""); -- this formspec is presented on right-click for every user meta:set_string("formspec", default_formspec); end -- returns the information stored in the metadata strings (like owner etc.) function locks:get_lockdata( pos ) if( pos == nil ) then return; end local meta = minetest.env:get_meta(pos); if( meta == nil) then return; end return{ infotext = (meta:get_string( "infotext" ) or ""), owner = (meta:get_string( "owner" ) or ""), allowed_users = (meta:get_string( "allowed_users" ) or ""), password = (meta:get_string( "password" ) or ""), pw_user = (meta:get_string( "w_user" ) or ""), formspec = (meta:get_string( "formspec" ) or "") }; end -- sets all the metadata the look needs (used e.g. in doors) function locks:set_lockdata( pos, data ) if( pos == nil ) then return; end local meta = minetest.env:get_meta(pos); if( meta == nil) then return; end meta:set_string("infotext", (data.infotext or "")); meta:set_string("owner", (data.owner or "")); meta:set_string("allowed_users",(data.allowed_users or "")); meta:set_string("password", (data.password or "")); meta:set_string("pw_user", (data.pw_user or "")); meta:set_string("formspec", (data.formspec or "")); end -- Set the owner of the locked object. -- Call this in after_place_node in register_node. Example: -- after_place_node = function(pos, placer) -- locks:lock_set_owner( pos, placer, "Shared locked object" ); -- end, function locks:lock_set_owner( pos, player_or_name, description ) if( pos == nil or player_or_name == nil ) then print( "Error: [locks] Missing/wrong parameters to lock_set_owner"); return false; end local meta = minetest.env:get_meta(pos); if( meta == nil ) then print( "Error: [locks] lock_set_owner: unable to get meta data"); return; end -- accepts a name or a player object if( type( player_or_name )~="string") then player_or_name = player_or_name:get_player_name(); end meta:set_string("owner", player_or_name or ""); -- add the name of the owner to the description meta:set_string("infotext", ( description or "Shared lockecd object" ).." (owned by "..meta:get_string("owner")..")"); end -- The locked object can only be digged by the owner OR by people with the diglocks priv -- Call this in can_dig in register_node. Example: -- can_dig = function(pos,player) -- return locks:lock_allow_dig( pos, player ); -- end function locks:lock_allow_dig( pos, player ) if( pos == nil or player == nil ) then print( "Error: [locks] Missing/wrong parameters to lock_allow_dig"); return false; end local meta = minetest.env:get_meta(pos); local lock_owner = meta:get_string("owner"); -- locks who lost their owner can be opened/digged by anyone if( meta == nil or lock_owner == nil or lock_owner == "") then return true; end -- the owner can dig up his own locked objects if( player:get_player_name() == meta:get_string("owner")) then return true; end -- players with diglocks priv can dig up locked objects as well if( minetest.check_player_privs(player:get_player_name(), {diglocks=true})) then return true; end return false; -- fallback end -- The locked object can only be used (i.e. opened, stuff taken out, changed, ... - depends on object) if this -- function returns true. Call it wherever appropriate (usually in on_punch in register_node). Example: -- on_punch = function(pos,player) -- if( !locks:lock_allow_use( pos, player ) then -- print( "Sorry, you have no access here."); -- else -- do_what_this_object_is_good_for( pos, puncher ); -- end -- end function locks:lock_allow_use( pos, player ) if( pos == nil or player == nil ) then print( "Error: [locks] Missing/wrong parameters to lock_allow_use"); return false; end local name = player:get_player_name(); local meta = minetest.env:get_meta(pos); -- the player has to have a key or a keychain to open his own shared locked objects if( name == meta:get_string("owner")) then if( not( player:get_inventory():contains_item("main","locks:keychain 1")) and not( player:get_inventory():contains_item("main","locks:key 1"))) then minetest.chat_send_player( name, "You do not have a key or a keychain. Without that you can't use your shared locked objects!"); return false; end -- the player has to have a keychain to open shared locked objects of other players else if( not( player:get_inventory():contains_item("main","locks:keychain 1"))) then minetest.chat_send_player(name, "You do not have a keychain. Without that you can't open shared locked objects of other players!"); return false; end end -- if the user would even be allowed to dig this node up, using the node is allowed as well if( locks:lock_allow_dig( pos, player )) then return true; end if( meta == nil ) then minetest.chat_send_player( name, "Error: Could not access metadata of this shared locked object."); return false; end -- players with openlocks priv can open locked objects if( minetest.check_player_privs(name, {openlocks=true})) then return true; end -- the player might be specificly allowed to use this object through allowed_users local liste = meta:get_string("allowed_users"):split( "," ); for i in ipairs( liste ) do if( liste[i] == name ) then return true; end -- the player might member of a playergroup that is allowed to use this object if( liste[i]:sub(1,1) == ":" and playergroups ~= nil and playergroups:is_group_member( meta:get_string("owner"), liste[i]:sub(2), name )) then return true; end end -- the player may have entered the right password if( name == meta:get_string("pw_user")) then return true; end -- the lock may have a password set. If this is the case then ask the user for it if( meta:get_string( "password" ) and meta:get_string( "password" ) ~= "" ) then minetest.chat_send_player(name, "Access denied. Right-click and enter password first!"); return false; end return false; -- fallback end -- Method for the lock to get password and configuration data -- Call in on_receive_fields in register_node. Example: -- on_receive_fields = function(pos, formname, fields, sender) -- locks:lock_handle_input( pos, formname, fields, sender ); -- end, function locks:lock_handle_input( pos, formname, fields, player ) if( pos == nil or player == nil ) then print( "Error: [locks] Missing/wrong parameters to lock_handle_input"); return false; end local meta = minetest.env:get_meta(pos); if( meta == nil ) then print( "Error: [locks] lock_handle_input: unable to get meta data"); return; end -- is this input the lock is supposed to handle? if( not( fields.locks_sent_lock_command ) -- or not( fields.locks_sent_input ) or fields.locks_sent_lock_command == "" ) then return; end name = player:get_player_name(); if( fields.locks_sent_lock_command == "/help" ) then if( name == meta:get_string( "owner" )) then minetest.chat_send_player(name, "The following commands are available to you, the owner of this object, only:\n".. " /help Shows this help text.\n".. " /add Player can now unlock this object with any key.\n".. " /del Player can no longer use this object.\n".. " /list Shows a list of players who can use this object.\n".. " /set Sets a password. Everyone who types that in can use the object."); else if( locks:lock_allow_use( pos, player )) then minetest.chat_send_player(name, "This locked object is owned by "..tostring( meta:get_string( "owner" ))..".\n".. "You do have access to it.\n"); else if( meta:get_string( "password" ) ~= "" ) then minetest.chat_send_player(name, "This locked object is owned by "..tostring( meta:get_string( "owner" ))..".\n".. "Enter the correct password to gain access.\n"); else minetest.chat_send_player(name, "This locked object is owned by "..tostring( meta:get_string( "owner" ))..".\n".. "There is no password set. You can only gain access if the owner grants it to you."); end end end -- lua is not the most intuitive language here.... return; end -- of /help -- sanitize player input if( fields.locks_sent_lock_command:find("[^%a%d%s_\- \/\:]")) then minetest.chat_send_player(name, "Input contains unsupported characters. Allowed: a-z, A-Z, 0-9, _, -, :."); return; end if( #fields.locks_sent_lock_command > 60) then minetest.chat_send_player(name, "Input too long. Only up to 80 characters supported."); return; end -- other players can only try to input the correct password if( name ~= meta:get_string( "owner" )) then -- no need to bother with trying other PWs if none is set... if( meta:get_string("password")=="" ) then minetest.chat_send_player(name, "There is no password set. Access denied."); return; end -- the player may have entered the right password already if( name == meta:get_string("pw_user")) then -- nothing to do - the player entered the right pw alredy minetest.chat_send_player(name, "You have entered the right password already. Access granted."); return; end if( fields.locks_sent_lock_command ~= meta:get_string("password")) then minetest.chat_send_player(name, "Wrong password. Access denied."); return; end -- store the last user (this one) who entered the right pw meta:set_string( "pw_user", name ); minetest.chat_send_player(name, "Password confirmed. Access granted."); return; end local txt = ""; if( fields.locks_sent_lock_command == "/list" ) then if( meta:get_string("allowed_users")=="" ) then txt = "No other users are allowed to use this object (except those with global privs like moderators/admins)."; else txt = "You granted the following users/groups of users access to this object:\n"; local liste = meta:get_string("allowed_users"):split( "," ); for i in ipairs( liste ) do txt = txt.." "..tostring(liste[i]); end end if( meta:get_string( "password" ) == "" ) then txt = txt.."\nThere is no password set. That means no one can get access through a password."; else txt = txt.."\nThe password for this lock is: \""..tostring( meta:get_string( "password" ).."\""); end minetest.chat_send_player(name, txt ); return; end -- of /list -- -- all other commands take exactly one parameter local help = fields.locks_sent_lock_command:split( " " ); print( tostring( help[1] )); print( tostring( help[2] )); -- set/change a password if( help[1]=="/set" ) then -- if empty password then delete it if( help[2]==nil ) then help[2] = ""; end minetest.chat_send_player(name, "Old password: \""..tostring( meta:get_string( "password" )).. "\"\n Changed to new password: \""..tostring( help[2]).."\"."); meta:set_string( "password", help[2]); -- reset the list of users who typed the right password meta:set_string("pw_users",""); if( help[2]=="") then minetest.chat_send_player(name, "The password is empty and thus will be disabled."); end return; end if( help[2]==nil or help[2]=="") then minetest.chat_send_player(name, "Error: Missing parameter (player name) for command \""..tostring( help[1] ).."\"." ); return; end -- for add and del: check if the player is already in the list local found = false; local anz = 0; local liste = meta:get_string("allowed_users"):split( "," ); for i in ipairs( liste ) do anz = anz + 1; -- count players if( tostring( liste[i] ) == help[2] ) then found = true; end end if( help[1]=="/add" and found==true ) then minetest.chat_send_player(name, "Player \""..tostring( help[2] ).."\" is already allowed to use this locked object. Nothing to do."); return; end if( help[1]=="/del" and found==false) then minetest.chat_send_player(name, "Player \""..tostring( help[2] ).."\" is not amongst the players allowed to use this locked object. Nothing to do."); return; end if( help[1]=="/add" ) then if( anz >= 6 ) then minetest.chat_send_player(name, "Sorry, no more players can be added. To save space, only up to 6 players can be added. For more players please use groups!"); return; end if( name == help[2] ) then minetest.chat_send_player(name, "You are already owner of this object."); return; end -- the player might try to add a playergroup if( help[2]:sub(1,1) == ":" ) then if( not( playergroups )) then minetest.chat_send_player(name, "Sorry, this server does not support playergroups."); return; end if( #help[2]<2 ) then minetest.chat_send_player(name, "Please specify the name of the playergroup you want to add!"); return; end if( not( playergroups:is_playergroup(meta:get_string("owner"), help[2]:sub(2) ))) then minetest.chat_send_player(name, "You do not have a playergroup named \""..tostring( help[2]:sub(2)).."\"."); return; end else -- check if the player exists local privs = minetest.get_player_privs( help[2] ); if( not( privs ) or not( privs.interact )) then minetest.chat_send_player(name, "Player \""..help[2].."\" not found or has no interact privs."); return; end end meta:set_string( "allowed_users", meta:get_string("allowed_users")..","..help[2] ); if( help[2]:sub(1,1) == ":" ) then minetest.chat_send_player(name, "All members of your playergroup "..tostring(help[2]:sub(2)).." may now use/access this locked object."); else minetest.chat_send_player(name, help[2].." may now use/access this locked object."); end return; end if( help[1]=="/del" ) then userlist = meta:get_string("allowed_users"):split( ","..help[2] ); meta:set_string( "allowed_users", ( userlist[1] or "" )..(userlist[2] or "" )); minetest.chat_send_player(name, "Access for player \""..tostring(help[2]).."\" has been revoked."); return; end minetest.chat_send_player(name, "Error: Command \""..tostring(help[1]).."\" not understood."); end -- craftitem; that can be used to craft shared locked objects minetest.register_craftitem("locks:lock", { description = "Lock to lock and share objects", image = "locks_lock16.png", }); minetest.register_craft({ output = "locks:lock 2", recipe = { {'default:steel_ingot', 'default:steel_ingot','default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, {'', 'default:steel_ingot',''}, } }); -- a key allowes to open your own shared locked objects minetest.register_craftitem("locks:key", { description = "Key to open your own shared locked objects", image = "locks_key32.png", }); minetest.register_craft({ output = "locks:key", recipe = { {'', 'default:steel_ingot',''}, {'', 'default:stick', ''}, {'', '', ''}, } }); -- in order to open shared locked objects of other players, a keychain is needed (plus the owner has to admit it via /add playername or through /set password) minetest.register_craftitem("locks:keychain", { description = "Keychain to open shared locked objects of others", image = "locks_keychain32.png", }); minetest.register_craft({ output = "locks:keychain", recipe = { {'', 'default:steel_ingot', '' }, {'locks:key', 'locks:key', 'locks:key'}, } }); dofile(minetest.get_modpath("locks").."/shared_locked_chest.lua"); dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua"); dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua");