-- xDoors² mod by xyz -- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them -- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors. -- Sokomine: modified again so that it uses the new locks-mod -- 25.02.16 Added new Locks config Buttons. local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4} local door_top = { {-0.5, -0.5, -0.5, -0.3, 0.5, -0.4}, {0.3, -0.5, -0.5, 0.5, 0.5, -0.4}, {-0.3, 0.3, -0.5, 0.3, 0.5, -0.4}, {-0.3, -0.5, -0.5, 0.3, -0.4, -0.4}, {-0.05, -0.4, -0.5, 0.05, 0.3, -0.4}, {-0.3, -0.1, -0.5, -0.05, 0, -0.4}, {0.05, -0.1, -0.5, 0.3, 0, -0.4} } local is_top = function(name) return name:sub(12, 12) == "t" end local xdoors2_transform = function(pos, node, puncher) if( not( locks:lock_allow_use( pos, puncher ))) then minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits."); return; end if is_top(node.name) then pos = {x = pos.x, y = pos.y - 1, z = pos.z} end local t = 3 - node.name:sub(-1) local p2 = 0 if t == 2 then p2 = (node.param2 + 1) % 4 minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10}) else p2 = (node.param2 + 3) % 4 minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10}) end local olddata = locks:get_lockdata( pos ); minetest.add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2}) minetest.add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2}) -- remember who owns the door, what passwords are set etc. locks:set_lockdata( pos, olddata ); locks:set_lockdata( {x = pos.x, y = pos.y + 1, z = pos.z}, olddata ); end local xdoors2_destruct = function(pos, oldnode) if is_top(oldnode.name) then pos = {x = pos.x, y = pos.y - 1, z = pos.z} end minetest.remove_node(pos) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) end for i = 1, 2 do minetest.register_node("locks:door_top_"..i, { tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", drop = "locks:door", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = door_top }, selection_box = { type = "fixed", fixed = door_bottom }, on_punch = xdoors2_transform, after_dig_node = xdoors2_destruct, on_construct = function(pos) locks:lock_init( pos, "size[8,2]".. locks.uniform_background.. "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" ); end, on_receive_fields = function(pos, formname, fields, sender) locks:lock_handle_input( pos, formname, fields, sender ); end, can_dig = function(pos,player) return locks:lock_allow_dig( pos, player ); end }) minetest.register_node("locks:door_bottom_"..i, { tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", drop = "locks:door", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = door_bottom }, selection_box = { type = "fixed", fixed = door_bottom }, on_punch = xdoors2_transform, after_dig_node = xdoors2_destruct, on_construct = function(pos) locks:lock_init( pos, "size[8,2]".. locks.uniform_background.. "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" ); end, on_receive_fields = function(pos, formname, fields, sender) locks:lock_handle_input( pos, formname, fields, sender ); end, can_dig = function(pos,player) return locks:lock_allow_dig( pos, player ); end }) end local delta = { {x = -1, z = 0}, {x = 0, z = 1}, {x = 1, z = 0}, {x = 0, z = -1} } minetest.register_node("locks:door", { description = "Shared locked Wooden Door", node_placement_prediction = "", inventory_image = 'locks_xdoors2_door.png', wield_image = 'locks_xdoors2_door.png', stack_max = 1, sunlight_propogates = true, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local above1 = {x = above.x, y = above.y + 1, z = above.z}; if (minetest.is_protected(above, placer:get_player_name()) or minetest.is_protected(above1, placer:get_player_name())) then minetest.chat_send_player(placer:get_player_name(), "This area is protected!") return itemstack else -- there should be 2 empty nodes if minetest.get_node(above1).name ~= "air" then return itemstack end local fdir = 0 local placer_pos = placer:get_pos() if placer_pos then dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } fdir = minetest.dir_to_facedir(dir) end local t = 1 local another_door = minetest.get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z}) if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir) or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then t = 2 end minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir}) minetest.add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir}) -- store who owns the door; the other data can be default for now locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door"); locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door"); return ItemStack("") end end }) -- if xdoors2 is installed if( minetest.get_modpath("xdoors2") ~= nil ) then minetest.register_craft({ output = 'locks:door', recipe = { { 'xdoors2:door', 'locks:lock', '' }, }, }); -- if the normal doors are installed else if( minetest.get_modpath("doors") ~= nil ) then minetest.register_craft({ output = 'locks:door', recipe = { { 'doors:door_wood', 'locks:lock', '' }, }, }) -- fallback if no doors can be found else minetest.register_craft({ output = 'locks:door', recipe = { { 'default:wood', 'default:wood', '' }, { 'default:wood', 'default:wood', 'locks:lock' }, { 'default:wood', 'default:wood', '' }, }, }); end end -- of previous else print( "[Mod] locks: loading locks:door");