Add torcher core

This commit is contained in:
tacigar 2017-01-07 19:45:31 +09:00
parent fbf93ecf2d
commit 11305efe59
2 changed files with 137 additions and 0 deletions

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@ -0,0 +1,136 @@
------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
local state = {IDLE = 0, ACCOMPANY = 1}
local PLACE_TIME = 4
local function on_start(self)
self.state = state.IDLE
self.object:setacceleration{x = 0, y = -10, z = 0}
self.object:setvelocity{x = 0, y = 0, z = 0}
self.time_counter = -1
self.is_placing = false
end
local function on_stop(self)
self.state = nil
self.object:setvelocity{x = 0, y = 0, z = 0}
self:set_animation(maidroid.animation_frames.STAND)
self.time_counter = nil
self.is_placing = nil
end
local function is_dark(pos)
local light_level = minetest.get_node_light(pos)
return light_level <= 5
end
local function on_step(self, dtime)
if self.is_placing then
if self.time_counter >= PLACE_TIME then
self.time_counter = -1
if self.state == state.IDLE then
self:set_animation(maidroid.animation_frames.STAND)
elseif self.state == state.ACCOMPANY then
self:set_animation(maidroid.animation_frames.WALK)
end
local owner = minetest.get_player_by_name(self.owner_name)
local wield_stack = self:get_wield_item_stack()
local front = self:get_front()
local pointed_thing = {
type = "node",
under = vector.add(front, {x = 0, y = -1, z = 0}),
above = front,
}
if wield_stack:get_name() == "default:torch" then
local res_stack, success = minetest.item_place_node(wield_stack, owner, pointed_thing)
if success then
res_stack:take_item(1)
self:set_wield_item_stack(res_stack)
end
end
self.is_placing = false
else
self.time_counter = self.time_counter + 1
end
end
local player = self:get_nearest_player(10)
if player == nil then
self:set_animation(maidroid.animation_frames.STAND)
return
end
local position = self.object:getpos()
local player_position = player:getpos()
local direction = vector.subtract(player_position, position)
local velocity = self.object:getvelocity()
if vector.length(direction) < 3 then
if self.state == state.ACCOMPANY then
self:set_animation(maidroid.animation_frames.STAND)
self.state = state.IDLE
self.object:setvelocity{x = 0, y = velocity.y, z = 0}
end
if not self.is_placing then
local front = self:get_front() -- if it is dark, set touch.
local wield_stack = self:get_wield_item_stack()
if is_dark(front)
and (wield_stack:get_name() == "default:torch"
or self:move_main_to_wield(function (itemname) return itemname == "default:torch" end)) then
self.time_counter = 0
self.is_placing = true
self:set_animation(maidroid.animation_frames.MINE)
end
end
else
if self.state == state.IDLE then
self:set_animation(maidroid.animation_frames.WALK)
self.state = state.ACCOMPANY
end
self.object:setvelocity{x = direction.x, y = velocity.y, z = direction.z} -- TODO
if not self.is_placing then
local front = self:get_front() -- if it is dark, set touch.
local wield_stack = self:get_wield_item_stack()
if is_dark(front)
and (wield_stack:get_name() == "default:torch"
or self:move_main_to_wield(function (itemname) return itemname == "default:torch" end)) then
self.time_counter = 0
self.is_placing = true
self:set_animation(maidroid.animation_frames.WALK_MINE)
end
end
end
self:set_yaw_by_direction(direction)
-- if maidroid is stoped by obstacle, the maidroid must jump.
if velocity.y == 0 and self.state == state.ACCOMPANY then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name] ~= nil
and minetest.registered_nodes[front_node.name].walkable then
self.object:setvelocity{x = direction.x, y = 5, z = direction.z}
end
end
end
-- register a definition of a new core.
maidroid.register_core("maidroid_core:torcher", {
description = "maidroid core : torcher",
inventory_image = "maidroid_core_torcher.png",
on_start = on_start,
on_stop = on_stop,
on_resume = on_start,
on_pause = on_stop,
on_step = on_step,
})

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@ -12,6 +12,7 @@ dofile(maidroid_core.modpath .. "/cores/_aux.lua")
dofile(maidroid_core.modpath .. "/cores/empty.lua") dofile(maidroid_core.modpath .. "/cores/empty.lua")
dofile(maidroid_core.modpath .. "/cores/basic.lua") dofile(maidroid_core.modpath .. "/cores/basic.lua")
dofile(maidroid_core.modpath .. "/cores/farming.lua") dofile(maidroid_core.modpath .. "/cores/farming.lua")
dofile(maidroid_core.modpath .. "/cores/torcher.lua")
if pdisc then if pdisc then
dofile(maidroid_core.modpath .. "/cores/ocr.lua") dofile(maidroid_core.modpath .. "/cores/ocr.lua")
end end