forked from mtcontrib/maidroid
create holding item system
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@ -125,15 +125,12 @@ end
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-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
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-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
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-- by a direction vector.
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-- by a direction vector.
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function maidroid.maidroid.set_yaw_by_direction(self, direction)
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function maidroid.maidroid.set_yaw_by_direction(self, direction)
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self.object:setyaw(math.atan2(direction.z, direction.x) + math.pi / 2)
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self.object:setyaw(math.atan2(direction.z, direction.x) - math.pi / 2)
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end
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end
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-- maidroid.maidroid.get_wield_item_info returns the maidroid's wield item's stack.
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-- maidroid.maidroid.get_wield_item_info returns the maidroid's wield item's stack.
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function maidroid.maidroid.get_wield_item_stack(self)
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function maidroid.maidroid.get_wield_item_stack(self)
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local inv = self:get_inventory()
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local inv = self:get_inventory()
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if inv:is_empty("wield_item") then
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return nil
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end
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return inv:get_stack("wield_item", 1)
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return inv:get_stack("wield_item", 1)
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end
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end
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@ -216,17 +213,34 @@ end)
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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if maidroid.is_maidroid(luaentity.name) then
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if maidroid.is_maidroid(luaentity.name) then
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self.object:set_attach(obj, "Arm_R", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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self.object:set_attach(obj, "Arm_R", {x = 0.075, y = 0.60, z = -0.20}, {x = 0, y = 90, z = 0})
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self.object:set_properties{textures="air"}
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break
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break
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end
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end
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end
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end
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self.object:set_properties{textures={"default:pick_stone"}}
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end
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end
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local function on_step(self, dtime)
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local function on_step(self, staticdata)
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local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.1)
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for _, obj in ipairs(all_objects) do
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local luaentity = obj:get_luaentity()
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if maidroid.is_maidroid(luaentity.name) then
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local stack = luaentity:get_wield_item_stack()
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if stack:get_name() ~= itemname then
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if stack:is_empty() then
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self.itemname = "air"
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self.object:set_properties{textures=self.itemname}
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else
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self.itemname = stack:get_name()
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self.object:set_properties{textures=self.itemname}
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end
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end
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break
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end
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end
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end
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end
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minetest.register_entity("maidroid:dummy_item", {
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minetest.register_entity("maidroid:dummy_item", {
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hp_max = 1,
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hp_max = 1,
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visual = "wielditem",
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visual = "wielditem",
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@ -236,7 +250,7 @@ end)
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textures = {"air"},
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textures = {"air"},
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on_activate = on_activate,
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on_activate = on_activate,
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on_step = on_step,
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on_step = on_step,
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item_name = "",
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itemname = "air",
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})
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})
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end) ()
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end) ()
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@ -356,6 +370,9 @@ function maidroid.register_maidroid(product_name, def)
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maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
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maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
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create_inventory(self)
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create_inventory(self)
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self.nametag = self.inventory_name
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self.nametag = self.inventory_name
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-- attach dummy item to new maidroid.
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minetest.add_entity(self.object:getpos(), "maidroid:dummy_item")
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else
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else
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-- if static data is not empty string, this object has beed already created.
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-- if static data is not empty string, this object has beed already created.
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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@ -432,10 +449,6 @@ function maidroid.register_maidroid(product_name, def)
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-- on_rightclick is a callback function that is called when a player right-click them.
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-- on_rightclick is a callback function that is called when a player right-click them.
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local function on_rightclick(self, clicker)
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local function on_rightclick(self, clicker)
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local obj = minetest.add_entity(self.object:getpos(), "maidroid:dummy_item")
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obj:set_attach(
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self.object, "Arm_R", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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formspec_opened_maidroids[clicker] = self
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formspec_opened_maidroids[clicker] = self
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minetest.show_formspec(
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minetest.show_formspec(
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clicker:get_player_name(),
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clicker:get_player_name(),
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