Use farming.place_seed api for v0.4.15

This commit is contained in:
tacigar 2017-01-03 23:48:54 +09:00
parent 641e7e7613
commit 7ed8b8172a

View File

@ -241,7 +241,14 @@ plant = function(self, dtime)
if is_plantable_place(self.destination) then if is_plantable_place(self.destination) then
local stack = self:get_wield_item_stack() local stack = self:get_wield_item_stack()
local itemname = stack:get_name() local itemname = stack:get_name()
minetest.add_node(self.destination, {name = itemname, param2 = 1})
local pointed_thing = {
type = "node",
under = vector.add(self.destination, {x = 0, y = -1, z = 0}),
above = self.destination,
}
farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, stack:get_name())
stack:take_item(1) stack:take_item(1)
self:set_wield_item_stack(stack) self:set_wield_item_stack(stack)
end end