diff --git a/modules/chasing_player_module.lua b/modules/chasing_player_module.lua deleted file mode 100644 index 76be091..0000000 --- a/modules/chasing_player_module.lua +++ /dev/null @@ -1,75 +0,0 @@ ------------------------------------------------------------- --- Copyright (c) 2016 tacigar --- https://github.com/tacigar/maidroid ------------------------------------------------------------- - -local util = maidroid.util -local _aux = maidroid.modules._aux - -local state = { idle = 0, chase = 1} -local view_of_range = 7 -local stop_of_range = 2 - -maidroid.register_module("maidroid:chasing_player_module", { - description = "Maidroid Module : Chasing Player", - inventory_image = "maidroid_chasing_player_module.png", - - initialize = function(self) - self.state = state.idle - self.object:setacceleration{x = 0, y = -10, z = 0} - self.object:setvelocity{x = 0, y = 0, z = 0} - end, - - finalize = function(self) - self.state = nil - self.object:setvelocity{x = 0, y = 0, z = 0} - end, - - on_step = function(self, dtime) - local pos = self.object:getpos() - local all_objects = minetest.get_objects_inside_radius(pos, view_of_range) - local player = nil - for _, obj in pairs(all_objects) do - if obj:is_player() then player = obj; break end - end - if not player then - self.object:set_animation(maidroid.animations.stand, 15, 0) - self.state = state.idle - return - end - local ppos = player:getpos() - local dir = vector.subtract(ppos, pos) - local vel = self.object:getvelocity() - if (vector.length(dir) < stop_of_range) then - if self.state == state.chase then - self.object:set_animation(maidroid.animations.stand, 15, 0) - self.state = state.idle - self.object:setvelocity({x = 0, y = vel.y, z = 0}) - end - else - if self.state == state.idle then - self.object:set_animation(maidroid.animations.walk, 15, 0) - self.state = state.chase - end - self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z}) - end - local yaw = math.atan2(dir.z, dir.x) + math.pi/2 - self.object:setyaw(yaw) - - -- jump process - if vel.y == 0 and self.state == state.chase then - local rdir = vector.round(dir) - local front_vec = { x = 0, y = 0, z = 0 } - if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then - if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end - end - if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then - if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end - end - local front_pos = vector.add(vector.round(pos), front_vec) - if minetest.get_node(front_pos).name ~= "air" then - self.object:setvelocity({x = dir.x, y = 5, z = dir.z}) - end - end - end, -}) diff --git a/modules/empty_module.lua b/modules/empty_module.lua deleted file mode 100644 index df23fdf..0000000 --- a/modules/empty_module.lua +++ /dev/null @@ -1,12 +0,0 @@ ------------------------------------------------------------- --- Copyright (c) 2016 tacigar --- https://github.com/tacigar/maidroid ------------------------------------------------------------- - -maidroid.register_module("maidroid:empty_module", { - description = "Maidroid Module : Empty Module", - inventory_image = "maidroid_empty_module.png", - initialize = function(self) end, - finalize = function(self) end, - on_step = function(self, dtime) end, -})