forked from mtcontrib/maidroid
Merge pull request #94 from tacigar/tacigar/farming
[WIP] Add Farming Core. 挙動がところどころ歪だがとりあえずマージ. あとで Fix 入れる.
This commit is contained in:
commit
a4b0fb42c2
@ -132,21 +132,34 @@ function maidroid.maidroid.set_yaw_by_direction(self, direction)
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self.object:setyaw(math.atan2(direction.z, direction.x) - math.pi / 2)
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end
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-- maidroid.maidroid.get_wield_item_info returns the maidroid's wield item's stack.
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-- maidroid.maidroid.get_wield_item_stack returns the maidroid's wield item's stack.
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function maidroid.maidroid.get_wield_item_stack(self)
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local inv = self:get_inventory()
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return inv:get_stack("wield_item", 1)
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end
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-- maidroid.maidroid.set_wield_item_stack sets maidroid's wield item stack.
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function maidroid.maidroid.set_wield_item_stack(self, stack)
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local inv = self:get_inventory()
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inv:set_stack("wield_item", 1, stack)
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end
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-- maidroid.maidroid.add_item_to_main add item to main slot.
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-- and returns leftover.
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function maidroid.maidroid.add_item_to_main(self, stack)
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local inv = self:get_inventory()
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return inv:add_item("main", stack)
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end
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-- maidroid.maidroid.move_main_to_wield moves itemstack from main to wield.
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-- if this function fails then returns false, else returns true.
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function maidroid.maidroid.move_main_to_wield(self, itemname)
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function maidroid.maidroid.move_main_to_wield(self, pred)
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local inv = self:get_inventory()
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local main_size = inv:get_size("main")
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for i = 1, main_size do
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local stack = inv:get_stack("main", i)
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if stack:get_name() == itemname then
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if pred(stack:get_name()) then
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local wield_stack = inv:get_stack("wield_item", 1)
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inv:set_stack("wield_item", 1, stack)
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inv:set_stack("main", i, wield_stack)
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@ -161,6 +174,42 @@ function maidroid.maidroid.is_named(self)
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return self.nametag ~= ""
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end
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-- maidroid.maidroid.has_item_in_main reports whether the maidroid has item.
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function maidroid.maidroid.has_item_in_main(self, pred)
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local inv = self:get_inventory()
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local stacks = inv:get_list("main")
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for _, stack in ipairs(stacks) do
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local itemname = stack:get_name()
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if pred(itemname) then
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return true
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end
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end
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end
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-- maidroid.maidroid.change_direction change direction to destination and velocity vector.
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function maidroid.maidroid.change_direction(self, destination)
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local position = self.object:getpos()
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local direction = vector.subtract(destination, position)
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direction.y = 0
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local velocity = vector.multiply(vector.normalize(direction), 3)
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self.object:setvelocity(velocity)
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self:set_yaw_by_direction(direction)
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end
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-- maidroid.maidroid.change_direction_randomly change direction randonly.
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function maidroid.maidroid.change_direction_randomly(self)
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local direction = {
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x = math.random(0, 5) * 2 - 5,
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y = 0,
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z = math.random(0, 5) * 2 - 5,
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}
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local velocity = vector.multiply(vector.normalize(direction), 3)
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self.object:setvelocity(velocity)
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self:set_yaw_by_direction(direction)
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end
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---------------------------------------------------------------------
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-- maidroid.manufacturing_data represents a table that contains manufacturing data.
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@ -545,8 +594,13 @@ function maidroid.register_maidroid(product_name, def)
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set_animation = maidroid.maidroid.set_animation,
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set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
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get_wield_item_stack = maidroid.maidroid.get_wield_item_stack,
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set_wield_item_stack = maidroid.maidroid.set_wield_item_stack,
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add_item_to_main = maidroid.maidroid.add_item_to_main,
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move_main_to_wield = maidroid.maidroid.move_main_to_wield,
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is_named = maidroid.maidroid.is_named,
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has_item_in_main = maidroid.maidroid.has_item_in_main,
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change_direction = maidroid.maidroid.change_direction,
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change_direction_randomly = maidroid.maidroid.change_direction_randomly,
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})
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-- register maidroid egg.
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20
maidroid_core/cores/_aux.lua
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20
maidroid_core/cores/_aux.lua
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@ -0,0 +1,20 @@
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar. All rights reserved.
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid_core._aux = {}
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function maidroid_core._aux.search_surrounding(pos, pred, searching_range)
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for x = -searching_range.x, searching_range.x do
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for y = -searching_range.y, searching_range.y do
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for z = -searching_range.z, searching_range.z do
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local p = vector.add(pos, {x = x, y = y, z = z})
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if pred(p) then
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return p
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end
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end
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end
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end
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return nil
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end
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290
maidroid_core/cores/farming.lua
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290
maidroid_core/cores/farming.lua
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@ -0,0 +1,290 @@
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar. All rights reserved.
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local state = {
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WALK_RANDOMLY = 0,
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WALK_TO_PLANT = 1,
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WALK_TO_MOW = 2,
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PLANT = 3,
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MOW = 4,
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}
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local target_plants = {
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"farming:cotton_8",
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"farming:wheat_8",
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}
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local _aux = maidroid_core._aux
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local FIND_PATH_TIME_INTERVAL = 20
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local CHANGE_DIRECTION_TIME_INTERVAL = 30
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local MAX_WALK_TIME = 120
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-- is_plantable_place reports whether maidroid can plant any seed.
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local function is_plantable_place(pos)
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local node = minetest.get_node(pos)
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local lpos = vector.add(pos, {x = 0, y = -1, z = 0})
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local lnode = minetest.get_node(lpos)
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return node.name == "air"
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and minetest.get_item_group(lnode.name, "wet") > 0
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end
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-- is_mowable_place reports whether maidroid can mow.
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local function is_mowable_place(pos)
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local node = minetest.get_node(pos)
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for _, plant in ipairs(target_plants) do
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if plant == node.name then
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return true
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end
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end
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return false
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end
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local walk_randomly, walk_to_plant_and_mow_common, plant, mow
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local to_walk_randomly, to_walk_to_plant, to_walk_to_mow, to_plant, to_mow
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local function on_start(self)
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.state = state.WALK_RANDOMLY
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self.time_counters = {}
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self.path = nil
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to_walk_randomly(self)
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end
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local function on_stop(self)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.state = nil
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self.time_counters = nil
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self.path = nil
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self:set_animation(maidroid.animation_frames.STAND)
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end
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local function is_near(self, pos, distance)
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local p = self.object:getpos()
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-- p.y = p.y + 0.5
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return vector.distance(p, pos) < distance
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end
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local searching_range = {x = 5, y = 2, z = 5}
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walk_randomly = function(self, dtime)
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if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
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self.time_counters[1] = 0
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self.time_counters[2] = self.time_counters[2] + 1
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local wield_stack = self:get_wield_item_stack()
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if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
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or self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
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local destination = _aux.search_surrounding(self.object:getpos(), is_plantable_place, searching_range)
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if destination ~= nil then
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local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
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if path ~= nil then -- to walk to plant state.
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to_walk_to_plant(self, path, destination)
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return
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end
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end
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end
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-- if couldn't find path to plant, try to mow.
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local destination = _aux.search_surrounding(self.object:getpos(), is_mowable_place, searching_range)
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if destination ~= nil then
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local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
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if path ~= nil then -- to walk to mow state.
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to_walk_to_mow(self, path, destination)
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return
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end
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end
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-- else do nothing.
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return
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elseif self.time_counters[2] >= CHANGE_DIRECTION_TIME_INTERVAL then
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self.time_counters[1] = self.time_counters[1] + 1
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self.time_counters[2] = 0
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self:change_direction_randomly()
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return
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else
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self.time_counters[1] = self.time_counters[1] + 1
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self.time_counters[2] = self.time_counters[2] + 1
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local velocity = self.object:getvelocity()
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if velocity.y == 0 then
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local front_node = self:get_front_node()
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if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
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and not (minetest.get_item_group(front_node.name, "fence") > 0) then
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self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
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end
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end
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return
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end
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end
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to_walk_randomly = function(self)
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self.state = state.WALK_RANDOMLY
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self.time_counters[1] = 0
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self.time_counters[2] = 0
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self:change_direction_randomly()
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self:set_animation(maidroid.animation_frames.WALK)
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end
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to_walk_to_plant = function(self, path, destination)
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self.state = state.WALK_TO_PLANT
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self.path = path
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self.destination = destination
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self.time_counters[1] = 0 -- find path interval
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self.time_counters[2] = 0
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self:change_direction(self.path[1])
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self:set_animation(maidroid.animation_frames.WALK)
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end
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to_walk_to_mow = function(self, path, destination)
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self.state = state.WALK_TO_MOW
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self.path = path
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self.destination = destination
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self.time_counters[1] = 0 -- find path interval
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self.time_counters[2] = 0
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self:change_direction(self.path[1])
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self:set_animation(maidroid.animation_frames.WALK)
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end
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to_plant = function(self)
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local wield_stack = self:get_wield_item_stack()
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if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
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or self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
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self.state = state.PLANT
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self.time_counters[1] = 0
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self:set_animation(maidroid.animation_frames.MINE)
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return
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else
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to_walk_randomly(self)
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return
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end
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end
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to_mow = function(self)
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self.state = state.MOW
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self.time_counters[1] = 0
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self:set_animation(maidroid.animation_frames.MINE)
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end
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walk_to_plant_and_mow_common = function(self, dtime)
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if is_near(self, self.destination, 1.5) then
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if self.state == state.WALK_TO_PLANT then
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to_plant(self)
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return
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elseif self.state == state.WALK_TO_MOW then
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to_mow(self)
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return
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end
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end
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if self.time_counters[2] >= MAX_WALK_TIME then -- time over.
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to_walk_randomly(self)
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return
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end
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self.time_counters[1] = self.time_counters[1] + 1
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self.time_counters[2] = self.time_counters[2] + 1
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if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
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self.time_counters[1] = 0
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local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1, "A*")
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if path == nil then
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to_walk_randomly(self)
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return
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end
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self.path = path
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end
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-- follow path
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if is_near(self, self.path[1], 0.5) then
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table.remove(self.path, 1)
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if #self.path == 0 then -- end of path
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if self.state == state.WALK_TO_PLANT then
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to_plant(self)
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return
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elseif self.state == state.WALK_TO_MOW then
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to_mow(self)
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return
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end
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else -- else next step, follow next path.
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self:change_direction(self.path[1])
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end
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else
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-- self:change_direction(self.path[1])
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-- if maidroid is stopped by obstacles, the maidroid must jump.
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-- self:change_direction(self.path[1])
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local velocity = self.object:getvelocity()
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if velocity.y == 0 then
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local front_node = self:get_front_node()
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if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
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and not (minetest.get_item_group(front_node.name, "fence") > 0) then
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self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
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end
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end
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end
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end
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plant = function(self, dtime)
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if self.time_counters[1] >= 15 then
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if is_plantable_place(self.destination) then
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local stack = self:get_wield_item_stack()
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local itemname = stack:get_name()
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minetest.add_node(self.destination, {name = itemname, param2 = 1})
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stack:take_item(1)
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self:set_wield_item_stack(stack)
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end
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to_walk_randomly(self)
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return
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else
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self.time_counters[1] = self.time_counters[1] + 1
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end
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end
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mow = function(self, dtime)
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if self.time_counters[1] >= 15 then
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if is_mowable_place(self.destination) then
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local destnode = minetest.get_node(self.destination)
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minetest.remove_node(self.destination)
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local stacks = minetest.get_node_drops(destnode.name)
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for _, stack in ipairs(stacks) do
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local leftover = self:add_item_to_main(stack)
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minetest.add_item(self.destination, leftover)
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end
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end
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to_walk_randomly(self)
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return
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else
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self.time_counters[1] = self.time_counters[1] + 1
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end
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end
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local function on_step(self, dtime)
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if self.state == state.WALK_RANDOMLY then
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walk_randomly(self, dtime)
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elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then
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walk_to_plant_and_mow_common(self, dtime)
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elseif self.state == state.PLANT then
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plant(self, dtime)
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elseif self.state == state.MOW then
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mow(self, dtime)
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end
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end
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maidroid.register_core("maidroid_core:farming", {
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description = "maidroid core : farming",
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inventory_image = "maidroid_core_farming.png",
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on_start = on_start,
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on_stop = on_stop,
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on_resume = on_start,
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on_pause = on_stop,
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on_step = on_step,
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})
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@ -8,5 +8,7 @@ maidroid_core = {}
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maidroid_core.modname = "maidroid_core"
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maidroid_core.modpath = minetest.get_modpath(maidroid_core.modname)
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dofile(maidroid_core.modpath .. "/cores/_aux.lua")
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dofile(maidroid_core.modpath .. "/cores/empty.lua")
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dofile(maidroid_core.modpath .. "/cores/basic.lua")
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dofile(maidroid_core.modpath .. "/cores/farming.lua")
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BIN
maidroid_core/textures/maidroid_core_farming.png
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BIN
maidroid_core/textures/maidroid_core_farming.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 864 B |
BIN
maidroid_core/textures/maidroid_core_farming.xcf
Normal file
BIN
maidroid_core/textures/maidroid_core_farming.xcf
Normal file
Binary file not shown.
@ -7,6 +7,7 @@ do -- register core writer
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local dye_item_map = {
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["dye:red"] = "maidroid_core:basic",
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["dye:green"] = "maidroid_core:farming",
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}
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local node_box = {
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