forked from mtcontrib/maidroid
[DELETE] Delete modules/
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid.modules._aux = {}
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local velocity = 3
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-- change direction to destination and velocity vector
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function maidroid.modules._aux.change_dir_to(self, dest)
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local pos = self.object:getpos()
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local dir = vector.subtract(dest, pos)
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local vel = vector.multiply(vector.normalize(dir), velocity)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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end
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-- change direction and velocity vector
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function maidroid.modules._aux.change_dir(self)
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local rnd = function() return math.random(0, 5) * 2 - 5 end
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local dir = {x = rnd(), y = 0, z = rnd()}
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local vel = vector.multiply(vector.normalize(dir), velocity)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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end
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-- get direction vector by yaw
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function maidroid.modules._aux.get_forward(yaw)
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return { x = math.sin(yaw), y = 0.0, z = -math.cos(yaw) }
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end
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-- round direction vector
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function maidroid.modules._aux.get_round_forward(forward)
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local rforward = { x = 0, y = 0, z = 0}
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if math.abs((forward.x / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.x > 0 then rforward.x = 1
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else rforward.x = -1 end
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end
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if math.abs((forward.z / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.z > 0 then rforward.z = 1
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else rforward.z = -1 end
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end
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return rforward
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end
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function maidroid.modules._aux.get_under_pos(vec)
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return { x = vec.x, y = vec.y - 1, z = vec.z }
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end
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function maidroid.modules._aux.get_upper_pos(vec)
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return { x = vec.x, y = vec.y + 1, z = vec.z }
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end
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-- pickup droped items
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function maidroid.modules._aux.pickup_item(self, radius, target_pred)
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local pos = self.object:getpos()
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local pred = target_pred or (function(itemstring) return true end)
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local all_objects = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in ipairs(all_objects) do
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if not obj:is_player() and obj:get_luaentity() then
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local itemstring = obj:get_luaentity().itemstring
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if itemstring then
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if pred(itemstring) then
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stack = ItemStack(itemstring)
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local leftover = inv:add_item("main", stack)
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minetest.add_item(obj:getpos(), leftover)
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obj:get_luaentity().itemstring = ""
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obj:remove()
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end
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end
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end
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end
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end
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-- search surrounding nodes
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function maidroid.modules._aux.search_surrounding(self, lenvec, pred)
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local pos = vector.round(self.object:getpos())
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for xi = -lenvec.x, lenvec.x do
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for yi = -lenvec.y, lenvec.y do
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for zi = -lenvec.z, lenvec.z do
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local p = {x = pos.x + xi, y = pos.y + yi, z = pos.z + zi}
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local node = minetest.get_node(p)
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if pred(self, p, node) then return true, p, node end
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end
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end
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end
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return false, nil, nil
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end
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local _aux = maidroid.modules._aux
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local state = {
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walk = 0,
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punch = 1,
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plant = 2,
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walk_to_plant = 3,
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walk_to_soil = 4,
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walk_avoid = 5,
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}
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local max_punch_time = 20
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local max_plant_time = 15
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local max_avoid_time = 15
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local search_lenvec = {x = 3, y = 0, z = 3}
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-- find max size of each plants
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local target_plants_list = {}
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minetest.after(0, function()
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local max = {}
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for name, node in pairs(minetest.registered_nodes) do
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if minetest.get_item_group(name, "plant") > 0 then
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local s, i = string.match(name, "(.+)_(%d+)")
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if (s and i) and (max[s] == nil or max[s] < i) then max[s] = i end
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end
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end
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for s, i in pairs(max) do
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table.insert(target_plants_list, s.."_"..i)
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end
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end)
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-- check the maidroid has seed items
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local function has_seed_item(self)
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stacks = inv:get_list("main")
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for _, stack in ipairs(stacks) do
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local item_name = stack:get_name()
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if minetest.get_item_group(item_name, "seed") > 0 then
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return true
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end
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end
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return false
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end
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-- check can plant plants.
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local function can_plant(self, pos)
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local node = minetest.get_node(pos)
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local upos = _aux.get_under_pos(pos)
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local unode = minetest.get_node(upos)
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return node.name == "air"
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and minetest.get_item_group(unode.name, "wet") > 0
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and has_seed_item(self)
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end
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-- check can punch plant
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local function can_punch(self, pos)
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local node = minetest.get_node(pos)
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return maidroid.util.table_find_value(target_plants_list, node.name)
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end
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-- change state to walk
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local function to_walk(self)
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self.state = state.walk
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self.destination = nil
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.time_count = 0
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_aux.change_dir(self)
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end
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local function to_walk_avoid(self)
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to_walk(self)
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self.state = state.walk_avoid
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end
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maidroid.register_module("maidroid:farming_module", {
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description = "Maidroid Module : Farming",
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inventory_image = "maidroid_farming_module.png",
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initialize = function(self)
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.state = state.walk
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self.preposition = self.object:getpos()
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self.time_count = 0
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self.destination = nil -- for walk_to_*
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_aux.change_dir(self)
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end,
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finalize = function(self)
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self.state = nil
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self.preposition = nil
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self.time_count = nil
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self.destination = nil
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local rpos = vector.round(pos)
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local upos = _aux.get_under_pos(pos)
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local yaw = self.object:getyaw()
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_aux.pickup_item(self, 1.5, function(itemstring) -- pickup droped seed items
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return minetest.get_item_group(itemstring, "seed") > 0
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end)
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if self.state == state.walk then -- searching plants or spaces
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local b1, dest1 = _aux.search_surrounding(self, search_lenvec, can_plant)
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local b2, dest2 = _aux.search_surrounding(self, search_lenvec, can_punch)
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-- search soil node near
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if b1 then -- to soil
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self.state = state.walk_to_soil
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self.destination = dest1
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_aux.change_dir_to(self, dest1)
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elseif b2 then
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self.state = state.walk_to_plant
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self.destination = dest2
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_aux.change_dir_to(self, dest2)
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elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
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_aux.change_dir(self)
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end
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elseif self.state == state.punch then
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if self.time_count >= max_punch_time then
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if can_punch(self, self.destination) then
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local destnode = minetest.get_node(self.destination)
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minetest.remove_node(self.destination)
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = minetest.get_node_drops(destnode.name)
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for _, stack in ipairs(stacks) do
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local leftover = inv:add_item("main", stack)
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minetest.add_item(self.destination, leftover)
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end
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end
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to_walk(self)
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else
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self.time_count = self.time_count + 1
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end
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elseif self.state == state.plant then
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if self.time_count >= max_plant_time then
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if can_plant(self, self.destination) then
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = inv:get_list("main")
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for idx, stack in ipairs(stacks) do
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local item_name = stack:get_name()
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if minetest.get_item_group(item_name, "seed") > 0 then
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minetest.add_node(self.destination, {name = item_name, param2 = 1})
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stack:take_item(1)
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inv:set_stack("main", idx, stack)
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break
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end
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end
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end
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to_walk(self)
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else
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self.time_count = self.time_count + 1
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end
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elseif self.state == state.walk_to_soil then
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if vector.distance(pos, self.destination) < 1.5 then -- to plant state
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local destnode = minetest.get_node(self.destination)
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if (can_plant(self, self.destination)) then
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self.state = state.plant
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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else to_walk(self) end
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else
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if pos.x == self.preposition.x or pos.z == self.preposition.z then
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to_walk_avoid(self)
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end
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end
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elseif self.state == state.walk_to_plant then
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if vector.distance(pos, self.destination) < 1.5 then
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local destnode = minetest.get_node(self.destination)
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if maidroid.util.table_find_value(target_plants_list, destnode.name) then
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self.state = state.punch
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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else to_walk(self) end
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else
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if pos.x == self.preposition.x or pos.z == self.preposition.z then
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to_walk_avoid(self)
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end
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end
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elseif self.state == state.walk_avoid then
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if self.time_count > max_avoid_time then
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self.state = state.walk
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self.time_count = 0
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else
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self.time_count = self.time_count + 1
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end
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end
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self.preposition = pos
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return
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end
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})
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local util = maidroid.util
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local _aux = maidroid.modules._aux
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local state = {
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walk = 0,
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plant = 1,
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punch = 2,
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walk_to_tree = 3,
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walk_avoid = 4,
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}
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local find_lenvec = {x = 3, y = 0, z = 3}
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local plant_lenvec = {x = 2, y = 0, z = 2}
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local max_punch_time = 20
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local max_plant_time = 20
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local max_avoid_time = 15
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local target_tree_list = { "default:tree" }
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local target_sapling_list = { "default:sapling" }
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-- check the maidroid need to start to punch
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local function check_punch_flag(forward_pos)
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local forward_upper_pos = util.table_shallow_copy(forward_pos)
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while true do
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local forward_upper_node = minetest.get_node(forward_upper_pos)
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if util.table_find_value(target_tree_list, forward_upper_node.name) then
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return true, forward_upper_pos, forward_upper_node
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elseif forward_upper_node.name ~= "air" then break end
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forward_upper_pos.y = forward_upper_pos.y + 1
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end
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return false, nil, nil
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end
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-- check the maidroid has sapling items
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local function has_sapling_item(self)
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stacks = inv:get_list("main")
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for _, stack in ipairs(stacks) do
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local item_name = stack:get_name()
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if util.table_find_value(target_sapling_list, item_name) then
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return true
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end
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end
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return false
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end
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maidroid.register_module("maidroid:lumberjack_module", {
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description = "Maidroid Module : Lumberjack",
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inventory_image = "maidroid_lumberjack_module.png",
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initialize = function(self)
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self.state = state.walk
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self.time_count = 0
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.preposition = self.object:getpos()
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self.destination = nil
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_aux.change_dir(self)
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end,
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finalize = function(self)
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self.state = nil
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self.time_count = nil
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self.preposition = nil
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.destination = nil
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local rpos = vector.round(pos)
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local yaw = self.object:getyaw()
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local forward = _aux.get_forward(yaw)
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local rforward = _aux.get_round_forward(forward)
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local forward_pos = vector.add(rpos, rforward)
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local forward_node = minetest.get_node(forward_pos)
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local forward_under_pos = _aux.get_under_pos(forward_pos)
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local forward_under_node = minetest.get_node(forward_under_pos)
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if self.state == state.walk then
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local b, dest = _aux.search_surrounding(self, find_lenvec, function(self, pos, node)
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return util.table_find_value(target_tree_list, node.name)
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end)
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if b then -- walk to tree
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self.state = state.walk_to_tree
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self.destination = dest
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_aux.change_dir_to(self, dest)
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-- to plant sapling
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elseif forward_node.name == "air"
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and minetest.get_item_group(forward_under_node.name, "soil") > 0
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and not _aux.search_surrounding(self, plant_lenvec, function(self, pos, node) -- no tree around
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return util.table_find_value(target_tree_list, node.name)
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or util.table_find_value(target_sapling_list, node.name)
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end)
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and has_sapling_item(self) then
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self.state = state.plant
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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-- else continue to walk
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else
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if pos.x == self.preposition.x or pos.z == self.preposition.z then
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_aux.change_dir(self)
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end
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end
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-- pickup sapling items
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_aux.pickup_item(self, 1.5, function(itemstring)
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return util.table_find_value(target_sapling_list, itemstring)
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end)
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elseif self.state == state.punch then
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if self.time_count >= max_punch_time then
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local punch_flag, forward_upper_pos, forward_upper_node = check_punch_flag(self.destination)
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if punch_flag then
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minetest.remove_node(forward_upper_pos)
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = minetest.get_node_drops(forward_upper_node.name)
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for _, stack in ipairs(stacks) do
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local leftover = inv:add_item("main", stack)
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minetest.add_item(forward_pos, leftover)
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end
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end
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if (not forward_upper_pos) or (forward_upper_pos and
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not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
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self.state = state.walk
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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_aux.change_dir(self)
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end
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self.time_count = 0
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else
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self.time_count = self.time_count + 1
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end
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elseif self.state == state.plant then
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if self.time_count > max_plant_time then
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if forward_node.name == "air"
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and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = inv:get_list("main")
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for i, stack in ipairs(stacks) do
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local itemname = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, itemname) then
|
||||
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_to_tree then
|
||||
if vector.distance(pos, self.destination) < 1.5 then -- to punch state
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if (util.table_find_value(target_tree_list, destnode.name)) then
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
self.state = state.walk_avoid
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_avoid then
|
||||
if self.time_count > max_avoid_time then
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
end
|
||||
})
|
Loading…
Reference in New Issue
Block a user