------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local state = {IDLE = 0, ACCOMPANY = 1} local function on_start(self) self.state = state.IDLE self.object:setacceleration{x = 0, y = -10, z = 0} self.object:setvelocity{x = 0, y = 0, z = 0} end local function on_stop(self) self.state = nil self.object:setvelocity{x = 0, y = 0, z = 0} self:set_animation(maidroid.animation_frames.STAND) end local function on_step(self, dtime) local player = self:get_nearest_player(10) if player == nil then self:set_animation(maidroid.animation_frames.STAND) return end local position = self.object:getpos() local player_position = player:getpos() local direction = vector.subtract(player_position, position) local velocity = self.object:getvelocity() if vector.length(direction) < 3 then if self.state == state.ACCOMPANY then self:set_animation(maidroid.animation_frames.STAND) self.state = state.IDLE self.object:setvelocity{x = 0, y = velocity.y, z = 0} end else if self.state == state.IDLE then self:set_animation(maidroid.animation_frames.WALK) self.state = state.ACCOMPANY end self.object:setvelocity{x = direction.x, y = velocity.y, z = direction.z} -- TODO end self:set_yaw_by_direction(direction) -- if maidroid is stoped by obstacle, the maidroid must jump. if velocity.y == 0 and self.state == state.ACCOMPANY then local front_node = self:get_front_node() if front_node.name ~= "air" and minetest.registered_nodes[front_node.name] ~= nil and minetest.registered_nodes[front_node.name].walkable then self.object:setvelocity{x = direction.x, y = 5, z = direction.z} end end end -- register a definition of a new core. maidroid.register_core("maidroid_core:basic", { description = "maidroid core : basic", inventory_image = "maidroid_core_basic.png", on_start = on_start, on_stop = on_stop, on_resume = on_start, on_pause = on_stop, on_step = on_step, })