------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ do -- register core writer local dye_core_map = { ["dye:red"] = "maidroid_core:basic", } local nodebox = { type = "fixed", fixed = { {-0.4375, -0.25, -0.4375, 0.4375, 0.1875, 0.4375}, { 0.1875, 0.3125, 0.0625, 0.4375, 0.375, 0.125}, { -0.375, 0.1875, -0.375, 0.375, 0.25, 0.375}, {-0.0625, -0.5, -0.0625, 0.0625, 0.375, 0.0625}, { 0.375, 0.1875, 0.0625, 0.4375, 0.375, 0.125}, { -0.375, -0.5, -0.375, 0.375, -0.25, 0.375}, }, } local selection_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.4375, 0.4375, 0.25, 0.4375}, }, } local formspec = { ["inactive"] = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[3.75,0;Core]" .. "list[current_name;core;3.5,0.5;1,1;]" .. "label[2.75,2;Coal]" .. "list[current_name;fuel;2.5,2.5;1,1;]" .. "label[4.75,2;Dye]" .. "list[current_name;dye;4.5,2.5;1,1;]" .. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]" .. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]", ["active"] = function(t) local arrow_percent = (100 / 40) * writing_time local merter_percent = 0 if writing_time % 16 >= 8 then meter_percent = (8 - (writing_time % 8)) * (100 / 8) else meter_percent = (writing_time % 8) * (100 / 8) end return "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[3.75,0;Core]" .. "list[current_name;core;3.5,0.5;1,1;]" .. "label[2.75,2;Coal]" .. "list[current_name;fuel;2.5,2.5;1,1;]" .. "label[4.75,2;Dye]" .. "list[current_name;dye;4.5,2.5;1,1;]" .. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:" .. arrow_percent .. ":maidroid_tool_gui_arrow_filled.png]" .. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:" .. meter_percent .. ":maidroid_tool_gui_meter_filled.png^[transformR270]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]" end, } local tiles = { ["inactive"] = { "maidroid_tool_core_writer_top.png", "maidroid_tool_core_writer_bottom.png", "maidroid_tool_core_writer_right.png", "maidroid_tool_core_writer_right.png^[transformFX", "maidroid_tool_core_writer_front.png^[transformFX", "maidroid_tool_core_writer_front.png", }, ["active"] = { "maidroid_tool_core_writer_top.png", "maidroid_tool_core_writer_bottom.png", "maidroid_tool_core_writer_right.png", "maidroid_tool_core_writer_right.png^[transformFX", { backface_culling = false, image = "maidroid_tool_core_writer_front_active.png^[transformFX", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { backface_culling = false, image = "maidroid_tool_core_writer_front_active.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, } } -- get_nearest_core_entity returns the nearest core entity. local function get_nearest_core_entity(pos) local all_objects = minetest.get_objects_inside_radius(pos, 1.0) for _, object in ipairs(all_objects) do if object:get_luaentity().name == "maidroid_tool:core_entity" then return object:get_luaentity() end end return nil end local function on_deactivate(pos) local core_entity = get_nearest_core_entity(pos) core_entity:stop_rotate() end local function on_activate(pos) local core_entity = get_nearest_core_entity(pos) core_entity:start_rotate() end local function on_metadata_inventory_put_to_main(pos) local entity_position = { x = pos.x, y = pos.y + 0.65, z = pos.z } minetest.add_entity(entity_position, "maidroid_tool:core_entity") end local function on_metadata_inventory_take_from_main(pos) local core_entity = get_nearest_core_entity(pos) core_entity.object:remove() end maidroid_tool.register_writer("maidroid_tool:core_writer", { formspec = formspec, tiles = tiles, nodebox = nodebox, selection_box = selection_box, duration = 40, on_activate = on_activate, on_deactivate = on_deactivate, empty_itemname = "maidroid_core:empty", dye_item_map = dye_item_map, is_mainitem = maidroid.is_core, on_metadata_inventory_put_to_main = on_metadata_inventory_put_to_main, on_metadata_inventory_take_from_main = on_metadata_inventory_take_from_main, } end -- on_timer is a common callback for the core writer. local function on_timer(pos, elapsed) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local core_list = inventory:get_list("core") local fuel_list = inventory:get_list("fuel") local dye_list = inventory:get_list("dye") local writing_time = meta:get_float("writing_time") local writing_total_time = 40 local output_core = meta:get_string("output_core") -- if writing time is positive, the core writer is active. if writing_time >= 0 then if writing_time <= writing_total_time then meta:set_float("writing_time", writing_time + 1) meta:set_string("formspec", generate_formspec_active(writing_time)) else -- else place output core to core list. meta:set_float("writing_time", -1) meta:set_string("output_core", "") meta:set_string("formspec", formspec_inactive) inventory:set_stack("core", 1, ItemStack(output_core)) swap_node(pos, "maidroid_tool:core_writer") local core_entity = get_nearest_core_entity(pos) core_entity:stop_rotate() end else -- else the core writer is inactive. local core_name = core_list[1]:get_name() if core_name == "maidroid_core:empty" and (not fuel_list[1]:is_empty()) and (not dye_list[1]:is_empty()) then meta:set_float("writing_time", 0) meta:set_string("output_core", dye_core_map[dye_list[1]:get_name()]) local fuel_stack = fuel_list[1] fuel_stack:take_item() inventory:set_stack("fuel", 1, fuel_stack) local dye_stack = dye_list[1] dye_stack:take_item() inventory:set_stack("dye", 1, dye_stack) swap_node(pos, "maidroid_tool:core_writer_active") local core_entity = get_nearest_core_entity(pos) core_entity:start_rotate() end end return true end -- allow_metadata_inventory_put is a common callback for the core writer. local function allow_metadata_inventory_put(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local itemname = stack:get_name() if (listname == "fuel" and itemname == "default:coal_lump") then return stack:get_count() elseif listname == "dye" and dye_core_map[itemname] ~= nil then return stack:get_count() elseif listname == "core" and maidroid.is_core(itemname) then return stack:get_count() end return 0 end -- allow_metadata_inventory_move is a common callback for the core writer. local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local stack = inventory:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, listname, to_index, stack, player) end -------------------------------------------------------------------- ;(function() -- register a definition of an inactive core writer. local tiles = { "maidroid_tool_core_writer_top.png", "maidroid_tool_core_writer_bottom.png", "maidroid_tool_core_writer_right.png", "maidroid_tool_core_writer_right.png^[transformFX", "maidroid_tool_core_writer_front.png^[transformFX", "maidroid_tool_core_writer_front.png", } local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_inactive) meta:set_string("output_core", "") meta:set_float("writing_time", -1) local inventory = meta:get_inventory() inventory:set_size("core", 1) inventory:set_size("fuel", 1) inventory:set_size("dye", 1) end local function on_metadata_inventory_put(pos, listname, index, stack, player) local timer = minetest.get_node_timer(pos) timer:start(0.25) local meta = minetest.get_meta(pos) if listname == "core" then local entity_position = { x = pos.x, y = pos.y + 0.65, z = pos.z } minetest.add_entity(entity_position, "maidroid_tool:core_entity") end end local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local stack = inventory:get_stack(from_list, from_index) on_metadata_inventory_put(pos, listname, to_index, stack, player) end local function on_metadata_inventory_take(pos, listname, index, stack, player) if listname == "core" then local core_entity = get_nearest_core_entity(pos) core_entity.object:remove() end end local function allow_metadata_inventory_take(pos, listname, index, stack, player) return stack:get_count() -- maybe add more. end minetest.register_node("maidroid_tool:core_writer", { description = "maidroid tool : core writer", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), node_box = node_box, selection_box = selection_box, tiles = tiles, can_dig = can_dig, on_timer = on_timer, on_construct = on_construct, on_metadata_inventory_put = on_metadata_inventory_put, on_metadata_inventory_move = on_metadata_inventory_move, on_metadata_inventory_take = on_metadata_inventory_take, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) end) () -------------------------------------------------------------------- ;(function () -- register a definition of an active core writer. local tiles = { "maidroid_tool_core_writer_top.png", "maidroid_tool_core_writer_bottom.png", "maidroid_tool_core_writer_right.png", "maidroid_tool_core_writer_right.png^[transformFX", { backface_culling = false, image = "maidroid_tool_core_writer_front_active.png^[transformFX", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { backface_culling = false, image = "maidroid_tool_core_writer_front_active.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, } local function allow_metadata_inventory_take(pos, listname, index, stack, player) if listname == "core" then return 0 end return stack:get_count() end minetest.register_node("maidroid_tool:core_writer_active", { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), node_box = node_box, selection_box = selection_box, tiles = tiles, can_dig = can_dig, on_timer = on_timer, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) end) () end) () -- register a definition of a core entity. ;(function() local node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, { -0.125, -0.5, -0.5, 0.125, -0.4375, 0.5}, { -0.25, -0.5, -0.4375, 0.25, -0.4375, 0.4375}, { -0.375, -0.5, -0.375, 0.375, -0.4375, 0.375}, {-0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.25}, }, } local tiles = { "maidroid_tool_core_top.png", "maidroid_tool_core_top.png", "maidroid_tool_core_right.png", "maidroid_tool_core_right.png", "maidroid_tool_core_right.png", "maidroid_tool_core_right.png", } minetest.register_node("maidroid_tool:core_node", { drawtype = "nodebox", tiles = tiles, node_box = node_box, paramtype = "light", paramtype2 = "facedir", }) local function on_activate(self, staticdata) self.object:set_properties{textures = {"maidroid_tool:core_node"}} end local function start_rotate(self) self.object:set_properties{automatic_rotate = 1} end local function stop_rotate(self) self.object:set_properties{automatic_rotate = 0} end minetest.register_entity("maidroid_tool:core_entity", { physical = false, visual = "wielditem", visual_size = {x = 0.5, y = 0.5}, collisionbox = {0, 0, 0, 0, 0, 0}, on_activate = on_activate, start_rotate = start_rotate, stop_rotate = stop_rotate, }) end) ()