maidroid/maidroid/api.lua

644 lines
20 KiB
Lua

------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
-- maidroid.animation_frames represents the animation frame data
-- of "models/maidroid.b3d".
maidroid.animation_frames = {
STAND = {x = 1, y = 78},
SIT = {x = 81, y = 160},
LAY = {x = 162, y = 165},
WALK = {x = 168, y = 187},
MINE = {x = 189, y = 198},
WALK_MINE = {x = 200, y = 219},
}
-- maidroid.registered_maidroids represents a table that contains
-- definitions of maidroid registered by maidroid.register_maidroid.
maidroid.registered_maidroids = {}
-- maidroid.registered_cores represents a table that contains
-- definitions of core registered by maidroid.register_core.
maidroid.registered_cores = {}
-- maidroid.registered_eggs represents a table that contains
-- definition of egg registered by maidroid.register_egg.
maidroid.registered_eggs = {}
-- maidroid.is_core reports whether a item is a core item by the name.
function maidroid.is_core(item_name)
if maidroid.registered_cores[item_name] then
return true
end
return false
end
-- maidroid.is_maidroid reports whether a name is maidroid's name.
function maidroid.is_maidroid(name)
if maidroid.registered_maidroids[name] then
return true
end
return false
end
---------------------------------------------------------------------
-- maidroid.maidroid represents a table that contains common methods
-- for maidroid object.
-- this table must be contains by a metatable.__index of maidroid self tables.
-- minetest.register_entity set initial properties as a metatable.__index, so
-- this table's methods must be put there.
maidroid.maidroid = {}
-- maidroid.maidroid.get_inventory returns a inventory of a maidroid.
function maidroid.maidroid.get_inventory(self)
return minetest.get_inventory {
type = "detached",
name = self.inventory_name,
}
end
-- maidroid.maidroid.get_core_name returns a name of a maidroid's current core.
function maidroid.maidroid.get_core_name(self)
local inv = self:get_inventory()
return inv:get_stack("core", 1):get_name()
end
-- maidroid.maidroid.get_core returns a maidroid's current core definition.
function maidroid.maidroid.get_core(self)
local name = self:get_core_name()
if name ~= "" then
return maidroid.registered_cores[name]
end
return nil
end
-- maidroid.maidroid.get_nearest_player returns a player object who
-- is the nearest to the maidroid.
function maidroid.maidroid.get_nearest_player(self, range_distance)
local player, min_distance = nil, range_distance
local position = self.object:get_pos()
local all_objects = minetest.get_objects_inside_radius(position, range_distance)
for _, object in pairs(all_objects) do
if object:is_player() then
local player_position = object:get_pos()
local distance = vector.distance(position, player_position)
if distance < min_distance then
min_distance = distance
player = object
end
end
end
return player
end
-- maidroid.maidroid.get_front returns a position in front of the maidroid.
function maidroid.maidroid.get_front(self)
local direction = self:get_look_direction()
if math.abs(direction.x) >= 0.5 then
if direction.x > 0 then direction.x = 1 else direction.x = -1 end
else
direction.x = 0
end
if math.abs(direction.z) >= 0.5 then
if direction.z > 0 then direction.z = 1 else direction.z = -1 end
else
direction.z = 0
end
return vector.add(vector.round(self.object:get_pos()), direction)
end
-- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid.
function maidroid.maidroid.get_front_node(self)
local front = self:get_front()
return minetest.get_node(front)
end
-- maidroid.maidroid.get_look_direction returns a normalized vector that is
-- the maidroid's looking direction.
function maidroid.maidroid.get_look_direction(self)
local yaw = self.object:get_yaw()
return vector.normalize{x = -math.sin(yaw), y = 0.0, z = math.cos(yaw)}
end
-- maidroid.maidroid.set_animation sets the maidroid's animation.
-- this method is wrapper for self.object:set_animation.
function maidroid.maidroid.set_animation(self, frame)
self.object:set_animation(frame, 15, 0)
end
-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
-- by a direction vector.
function maidroid.maidroid.set_yaw_by_direction(self, direction)
self.object:set_yaw(math.atan2(direction.z, direction.x) - math.pi / 2)
end
-- maidroid.maidroid.get_wield_item_stack returns the maidroid's wield item's stack.
function maidroid.maidroid.get_wield_item_stack(self)
local inv = self:get_inventory()
return inv:get_stack("wield_item", 1)
end
-- maidroid.maidroid.set_wield_item_stack sets maidroid's wield item stack.
function maidroid.maidroid.set_wield_item_stack(self, stack)
local inv = self:get_inventory()
inv:set_stack("wield_item", 1, stack)
end
-- maidroid.maidroid.add_item_to_main add item to main slot.
-- and returns leftover.
function maidroid.maidroid.add_item_to_main(self, stack)
local inv = self:get_inventory()
return inv:add_item("main", stack)
end
-- maidroid.maidroid.move_main_to_wield moves itemstack from main to wield.
-- if this function fails then returns false, else returns true.
function maidroid.maidroid.move_main_to_wield(self, pred)
local inv = self:get_inventory()
local main_size = inv:get_size("main")
for i = 1, main_size do
local stack = inv:get_stack("main", i)
if pred(stack:get_name()) then
local wield_stack = inv:get_stack("wield_item", 1)
inv:set_stack("wield_item", 1, stack)
inv:set_stack("main", i, wield_stack)
return true
end
end
return false
end
-- maidroid.maidroid.is_named reports the maidroid is still named.
function maidroid.maidroid.is_named(self)
return self.nametag ~= ""
end
-- maidroid.maidroid.has_item_in_main reports whether the maidroid has item.
function maidroid.maidroid.has_item_in_main(self, pred)
local inv = self:get_inventory()
local stacks = inv:get_list("main")
for _, stack in ipairs(stacks) do
local itemname = stack:get_name()
if pred(itemname) then
return true
end
end
end
-- maidroid.maidroid.change_direction change direction to destination and velocity vector.
function maidroid.maidroid.change_direction(self, destination)
local position = self.object:get_pos()
local direction = vector.subtract(destination, position)
direction.y = 0
local velocity = vector.multiply(vector.normalize(direction), 1.5)
self.object:set_velocity(velocity)
self:set_yaw_by_direction(direction)
end
-- maidroid.maidroid.change_direction_randomly change direction randonly.
function maidroid.maidroid.change_direction_randomly(self)
local direction = {
x = math.random(0, 5) * 2 - 5,
y = 0,
z = math.random(0, 5) * 2 - 5,
}
local velocity = vector.multiply(vector.normalize(direction), 1.5)
self.object:set_velocity(velocity)
self:set_yaw_by_direction(direction)
end
-- maidroid.maidroid.update_infotext updates the infotext of the maidroid.
function maidroid.maidroid.update_infotext(self)
local infotext = ""
local core_name = self:get_core_name()
if core_name ~= "" then
if self.pause then
infotext = infotext .. "this maidroid is paused\n"
else
infotext = infotext .. "this maidroid is active\n"
end
infotext = infotext .. "[Core] : " .. core_name .. "\n"
else
infotext = infotext .. "this maidroid is inactive\n[Core] : None\n"
end
infotext = infotext .. "[Owner] : " .. self.owner_name
self.object:set_properties{infotext = infotext}
end
---------------------------------------------------------------------
-- maidroid.manufacturing_data represents a table that contains manufacturing data.
-- this table's keys are product names, and values are manufacturing numbers
-- that has been already manufactured.
maidroid.manufacturing_data = (function()
local file_name = minetest.get_worldpath() .. "/manufacturing_data"
minetest.register_on_shutdown(function()
local file = io.open(file_name, "w")
file:write(minetest.serialize(maidroid.manufacturing_data))
file:close()
end)
local file = io.open(file_name, "r")
if file ~= nil then
local data = file:read("*a")
file:close()
return minetest.deserialize(data)
end
return {}
end) ()
--------------------------------------------------------------------
-- register empty item entity definition.
-- this entity may be hold by maidroid's hands.
do
minetest.register_craftitem("maidroid:dummy_empty_craftitem", {
wield_image = "maidroid_dummy_empty_craftitem.png",
})
local function on_activate(self, staticdata)
self.object:set_properties{textures={"maidroid:dummy_empty_craftitem"}}
end
local function on_step(self, dtime)
if self.maidroid_object then
local luaentity = self.maidroid_object:get_luaentity()
if luaentity then
local stack = luaentity:get_wield_item_stack()
if stack:get_name() ~= self.itemname then
if stack:is_empty() then
self.itemname = ""
self.object:set_properties{textures={"maidroid:dummy_empty_craftitem"}}
else
self.itemname = stack:get_name()
self.object:set_properties{textures={self.itemname}}
end
end
return
end
end
-- if cannot find maidroid, delete empty item.
self.object:remove()
return
end
minetest.register_entity("maidroid:dummy_item", {
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.025, y = 0.025},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
on_activate = on_activate,
on_step = on_step,
itemname = "",
maidroid_object = nil
})
end
---------------------------------------------------------------------
-- maidroid.register_core registers a definition of a new core.
function maidroid.register_core(core_name, def)
maidroid.registered_cores[core_name] = def
minetest.register_tool(core_name, {
stack_max = 1,
description = def.description,
inventory_image = def.inventory_image,
})
end
-- maidroid.register_egg registers a definition of a new egg.
function maidroid.register_egg(egg_name, def)
maidroid.registered_eggs[egg_name] = def
minetest.register_tool(egg_name, {
description = def.description,
inventory_image = def.inventory_image,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.above ~= nil and def.product_name ~= nil then
-- set maidroid's direction.
local new_maidroid = minetest.add_entity(pointed_thing.above, def.product_name)
new_maidroid:get_luaentity():set_yaw_by_direction(
vector.subtract(user:get_pos(), new_maidroid:get_pos())
)
new_maidroid:get_luaentity().owner_name = user:get_player_name()
new_maidroid:get_luaentity():update_infotext()
itemstack:take_item()
return itemstack
end
return nil
end,
})
end
-- maidroid.register_maidroid registers a definition of a new maidroid.
function maidroid.register_maidroid(product_name, def)
maidroid.registered_maidroids[product_name] = def
-- initialize manufacturing number of a new maidroid.
if maidroid.manufacturing_data[product_name] == nil then
maidroid.manufacturing_data[product_name] = 0
end
-- create_inventory creates a new inventory, and returns it.
local function create_inventory(self)
self.inventory_name = product_name .. "_" .. tostring(self.manufacturing_number)
local inventory = minetest.create_detached_inventory(self.inventory_name, {
on_put = function(inv, listname, index, stack, player)
if listname == "core" then
local core_name = stack:get_name()
local core = maidroid.registered_cores[core_name]
core.on_start(self)
self:update_infotext()
end
end,
allow_put = function(inv, listname, index, stack, player)
-- only cores can put to a core inventory.
if listname == "main" then
return stack:get_count()
elseif listname == "core" and maidroid.is_core(stack:get_name()) then
return stack:get_count()
elseif listname == "wield_item" then
return 0
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
if listname == "core" then
local core_name = stack:get_name()
local core = maidroid.registered_cores[core_name]
core.on_stop(self)
self:update_infotext()
end
end,
allow_take = function(inv, listname, index, stack, player)
if listname == "wield_item" then
return 0
end
return stack:get_count()
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if to_list == "core" or from_list == "core" then
local core_name = inv:get_stack(to_list, to_index):get_name()
local core = maidroid.registered_cores[core_name]
if to_list == "core" then
core.on_start(self)
elseif from_list == "core" then
core.on_stop(self)
end
self:update_infotext()
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if to_list == "wield_item" then
return 0
end
if to_list == "main" then
return count
elseif to_list == "core" and maidroid.is_core(inv:get_stack(from_list, from_index):get_name()) then
return count
end
return 0
end,
})
inventory:set_size("main", 16)
inventory:set_size("core", 1)
inventory:set_size("wield_item", 1)
return inventory
end
-- create_formspec_string returns a string that represents a formspec definition.
local function create_formspec_string(self)
return "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[detached:"..self.inventory_name..";main;0,0;4,4;]"
.. "label[4.5,1;core]"
.. "list[detached:"..self.inventory_name..";core;4.5,1.5;1,1;]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
.. "label[5.5,1;wield]"
.. "list[detached:"..self.inventory_name..";wield_item;5.5,1.5;1,1;]"
end
-- on_activate is a callback function that is called when the object is created or recreated.
local function on_activate(self, staticdata)
-- parse the staticdata, and compose a inventory.
if staticdata == "" then
self.manufacturing_number = maidroid.manufacturing_data[product_name]
maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
create_inventory(self)
else
-- if static data is not empty string, this object has beed already created.
local data = minetest.deserialize(staticdata)
self.manufacturing_number = data["manufacturing_number"]
self.nametag = data["nametag"]
self.owner_name = data["owner_name"]
local inventory = create_inventory(self)
for list_name, list in pairs(data["inventory"]) do
inventory:set_list(list_name, list)
end
end
self:update_infotext()
self.object:set_nametag_attributes{
text = self.nametag
}
-- attach dummy item to new maidroid.
local dummy_item = minetest.add_entity(self.object:get_pos(), "maidroid:dummy_item")
dummy_item:set_attach(self.object, "Arm_R", {x = 0.065, y = 0.50, z = -0.15}, {x = -45, y = 0, z = 0})
dummy_item:get_luaentity().maidroid_object = self.object
local core = self:get_core()
if core ~= nil then
core.on_start(self)
else
self.object:set_velocity{x = 0, y = 0, z = 0}
self.object:setacceleration{x = 0, y = -10, z = 0}
end
end
-- get_staticdata is a callback function that is called when the object is destroyed.
local function get_staticdata(self)
local inventory = self:get_inventory()
local data = {
["manufacturing_number"] = self.manufacturing_number,
["nametag"] = self.nametag,
["owner_name"] = self.owner_name,
["inventory"] = {},
}
-- set lists.
for list_name, list in pairs(inventory:get_lists()) do
data["inventory"][list_name] = {}
for i, item in ipairs(list) do
data["inventory"][list_name][i] = item:to_string()
end
end
return minetest.serialize(data)
end
-- maidroid.maidroid.pickup_item pickup items placed and put it to main slot.
local function pickup_item(self)
local pos = self.object:get_pos()
local radius = 1.0
local all_objects = minetest.get_objects_inside_radius(pos, radius)
for _, obj in ipairs(all_objects) do
if not obj:is_player() and obj:get_luaentity() then
local itemstring = obj:get_luaentity().itemstring
if minetest.registered_items[itemstring] ~= nil then
local inv = self:get_inventory()
local stack = ItemStack(itemstring)
local leftover = inv:add_item("main", stack)
minetest.add_item(obj:get_pos(), leftover)
obj:get_luaentity().itemstring = ""
obj:remove()
end
end
end
end
-- on_step is a callback function that is called every delta times.
local function on_step(self, dtime)
-- if owner didn't login, the maidroid does nothing.
if not minetest.get_player_by_name(self.owner_name) then
return
end
-- pickup surrounding item.
pickup_item(self)
-- do core method.
local core = self:get_core()
if (not self.pause) and core then
core.on_step(self, dtime)
end
end
-- on_rightclick is a callback function that is called when a player right-click them.
local function on_rightclick(self, clicker)
minetest.show_formspec(
clicker:get_player_name(),
"maidroid:gui",
create_formspec_string(self)
)
end
-- on_punch is a callback function that is called when a player punch then.
local function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
local core = self:get_core()
if self.pause == true then
self.pause = false
if core then
core.on_resume(self)
end
else
self.pause = true
if core then
core.on_pause(self)
end
end
self:update_infotext()
end
-- register a definition of a new maidroid.
minetest.register_entity(product_name, {
-- basic initial properties
hp_max = def.hp_max,
weight = def.weight,
mesh = def.mesh,
textures = def.textures,
physical = true,
visual = "mesh",
visual_size = {x = 7.5, y = 7.5},
collisionbox = {-0.25, -0.375, -0.25, 0.25, 0.75, 0.25},
is_visible = true,
makes_footstep_sound = true,
infotext = "",
nametag = "",
-- extra initial properties
pause = false,
manufacturing_number = -1,
owner_name = "",
-- callback methods.
on_activate = on_activate,
on_step = on_step,
on_rightclick = on_rightclick,
on_punch = on_punch,
get_staticdata = get_staticdata,
-- extra methods.
get_inventory = maidroid.maidroid.get_inventory,
get_core = maidroid.maidroid.get_core,
get_core_name = maidroid.maidroid.get_core_name,
get_nearest_player = maidroid.maidroid.get_nearest_player,
get_front = maidroid.maidroid.get_front,
get_front_node = maidroid.maidroid.get_front_node,
get_look_direction = maidroid.maidroid.get_look_direction,
set_animation = maidroid.maidroid.set_animation,
set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
get_wield_item_stack = maidroid.maidroid.get_wield_item_stack,
set_wield_item_stack = maidroid.maidroid.set_wield_item_stack,
add_item_to_main = maidroid.maidroid.add_item_to_main,
move_main_to_wield = maidroid.maidroid.move_main_to_wield,
is_named = maidroid.maidroid.is_named,
has_item_in_main = maidroid.maidroid.has_item_in_main,
change_direction = maidroid.maidroid.change_direction,
change_direction_randomly = maidroid.maidroid.change_direction_randomly,
update_infotext = maidroid.maidroid.update_infotext,
})
-- register maidroid egg.
maidroid.register_egg(product_name .. "_egg", {
description = product_name .. " egg",
inventory_image = def.egg_image,
product_name = product_name,
})
end