maidroid/maidroid/api.lua

253 lines
7.3 KiB
Lua

------------------------------------------------------------
-- Copyright (c) 2016 tacigar
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
-- maidroid.animation_frames represents the animation frame data
-- of "models/maidroid.b3d".
maidroid.animation_frames = {
STAND = {x = 0, y = 79},
SIT = {x = 81, y = 160},
LAY = {x = 162, y = 166},
WALK = {x = 168, y = 187},
MINE = {x = 189, y = 198},
WALK_MINE = {x = 200, y = 219},
}
-- maidroid.registered_maidroids represents a table that contains
-- definitions of maidroid registered by maidroid.register_maidroid.
maidroid.registered_maidroids = {}
-- maidroid.registered_cores represents a table that contains
-- definitions of core registered by maidroid.register_core.
maidroid.registered_cores = {}
-- maidroid.is_core reports whether a item is a core item by the name.
function maidroid.is_core(item_name)
if maidroid.registered_cores[item_name] then
return true
end
return false
end
---------------------------------------------------------------------
-- maidroid.maidroid represents a table that contains common methods
-- for maidroid object.
-- this table must be a metatable of maidroid self tables.
maidroid.maidroid = {}
maidroid.maidroid.__index = maidroid
-- maidroid.maidroid.get_inventory returns a inventory of a maidroid.
function maidroid.maidroid.get_inventory(self)
return minetest.get_inventory {
type = "detached",
name = self.inventory_name,
}
end
-- maidroid.maidroid.get_core_name returns a name of a maidroid's current core.
function maidroid.maidroid.get_core_name(self)
return self.core_name
end
-- maidroid.maidroid.get_core returns a maidroid's current core definition.
function maidroid.maidroid.get_core(self)
local name = self:get_core_name(self)
if name ~= "" then
return maidroid.registered_cores[name]
end
return nil
end
---------------------------------------------------------------------
-- maidroid.register_core registers a definition of a new core.
function maidroid.register_core(core_name, def)
maidroid.registered_cores[core_name] = def
minetest.register_craftitem(core_name, {
stack_max = 1,
description = def.description,
inventory_image = def.inventory_image,
})
end
-- maidroid.register_maidroid registers a definition of a new maidroid.
function maidroid.register_maidroid(product_name, def)
-- create_inventory creates a new inventory, and returns it.
function create_inventory(self)
self.inventory_name = self.product_name .. tostring(self.manufacturing_number)
local inventory = minetest.create_detached_inventory(self.inventory_name, {
on_put = function(inv, listname, index, stack, player)
if listname == "core" then
local core_name = stack:get_name()
local core = registered_cores[core_name]
core.initialize(self)
self.core_name = core_name
end
end,
allow_put = function(inv, listname, index, stack, player)
-- only cores can put to a core inventory.
if listname == "main" then
return stack:get_count()
elseif listname == "core" and maidroid.is_core(stack:get_name()) then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
if listname == "core" then
local core = registered_cores[self.core_name]
self.core_name = ""
core.finalize(self)
end
end,
})
inventory:set_size("main", 16)
inventory:set_size("core", 1)
return inventory
end
-- create_formspec_string returns a string that represents a formspec definition.
function create_formspec_string(self)
return "size[8,9]"
.. "list[detached:"..self.inventory_name..";main;0,0;4,4;]"
.. "label[5,0;core]"
.. "list[detached:"..self.inventory_name..";core;6,0;1,1;]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
end
-- on_activate is a callback function that is called when the object is created or recreated.
function on_activate(self, staticdata)
-- first, set maidroid metatable to self table.
if getmetatable(self) == nil then
setmetatable(self, maidroid.maidroid)
end
if staticdata == "" then
self.product_name = product_name
create_inventory(self)
else
-- if static data is not empty string, this object has beed already created.
local data = minetest.deserialize(staticdata)
self.product_name = data["product_name"]
self.manufacturing_number = data["manufacturing_number"]
local inventory = create_inventory(self)
if data["inventory"]["core"] ~= "" then
end
end
self.formspec_string = create_formspec_string(self)
end
-- get_staticdata is a callback function that is called when the object is destroyed.
function get_staticdata(self)
local inventory = maidroid.get_inventory(self)
local data = {
["product_name"] = self.product_name,
["manufacturing_number"] = self.manufacturing_number,
["inventory"] = {
["main"] = {},
["core"] = self.core_name,
},
}
for _, item in ipairs(inventory:get_list("main")) do
local count = item:get_count()
local itemname = item:get_name()
if count ~= 0 then
local itemdata = {count = count, name = itemname}
table.insert(data["inventory"]["main"], itemdata)
end
end
return minetest.serialize(data)
end
-- on_step is a callback function that is called every delta times.
function on_step(self, dtime)
if (not self.pause) and self.core_name ~= "" then
local core = registered_cores[self.core_name]
core.on_step(self, dtime)
end
end
-- on_rightclick is a callback function that is called when a player right-click them.
function on_rightclick(self, clicker)
minetest.show_formspec(
clicker:get_player_name(),
self.inventory_name,
self.formspec_string
)
end
-- on_punch is a callback function that is called when a player punch then.
function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
if self.pause == true then
self.pause = false
if self.core_name ~= "" then
local core = registered_cores[self.core_name]
core.on_pause(self)
end
else
self.pause = true
if self.core_name ~= "" then
local core = registered_cores[self.core_name]
core.on_resume(self)
end
end
end
-- register a definition of a new maidroid.
minetest.register_entity(product_name, {
-- basic initial properties
hp_max = def.hp_max,
weight = def.weight,
mesh = def.mesh,
textures = def.textures,
physical = true,
visual = "mesh",
visual_size = {x = 10, y = 10},
is_visible = true,
makes_footstep_sound = true,
-- extra initial properties
pause = false,
product_name = "",
manufacturing_number = -1,
core_name = "",
-- callback methods.
on_activate = on_activate,
on_step = on_step,
on_rightclick = on_rightclick,
on_punch = on_punch,
get_staticdata = get_staticdata,
})
minetest.register_craftitem(product_name .. "_spawner", {
description = " Spawner",
inventory_image = def.inventory_image,
stack_max = 1,
on_use = function(item_stack, user, pointed_thing)
if pointed_thing.above ~= nil then
minetest.add_entity(pointed_thing.above, product_name)
return itemstack
end
return nil
end,
})
end