local function mapfix(minp, maxp) local vm = minetest.get_voxel_manip(minp, maxp) vm:update_liquids() vm:write_to_map() vm:update_map() local emin, emax = vm:get_emerged_area() print(minetest.pos_to_string(emin), minetest.pos_to_string(emax)) end local previous = os.time() local default_size = tonumber(minetest.settings:get("mapfix_default_size")) or 24 local max_size = tonumber(minetest.settings:get("mapfix_max_size")) or 32 local delay = tonumber(minetest.settings:get("mapfix_delay")) or 15 minetest.register_chatcommand("mapfix", { params = "", description = "Recalculate the flowing liquids and the light of a chunk", func = function(name, param) local pos = vector.round(minetest.get_player_by_name(name):getpos()) local size = tonumber(param) or default_size if size >= 121 then return false, "Radius is too big" end local privs = minetest.check_player_privs(name, {server=true}) local time = os.time() if not privs then if size > max_size then return false, "You need the server privilege to exceed the radius of " .. max_size .. " blocks" elseif time - previous < delay then return false, "Wait at least " .. delay .. " seconds from the previous \"/mapfix\"." end previous = time end minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size) size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is used to avoid negative radius. local minp = vector.subtract(pos, size) local maxp = vector.add(pos, size) mapfix(minp, maxp) return true, "Done." end, }) minetest.log("action", "[mapfix] loaded.")