diff --git a/NODES.md b/NODES.md deleted file mode 100644 index 5e0c079..0000000 --- a/NODES.md +++ /dev/null @@ -1,26 +0,0 @@ -# Item names for spawning the items using /give or /giveme - -## Items - -- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course. -- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff. -- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years. -- `super_apple`: a yellow apple which heals 20 HP. -- `copper_coin`, -- `silver_coin`, -- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops. - -## Blocks - -**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar). -- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, … -- `full_grass`: unbreakable block with the grass texture on all sides. -- `player_clip`: **[!]** invisible block, not pointable. -- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face. -- `smoke_block`: some smoke (does not harm players or entities). -- `no_build`: **[!]** very basic building prevention. -- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …). -- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second). -- `kill`: **[!]** instant kill (deals 10 heart damage) blocks. -- `light_block`: **[!]** invisible non-solid block, prevents light from passing through. -- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light. diff --git a/NODES_ITEMS.md b/NODES_ITEMS.md new file mode 100644 index 0000000..3e0f1f0 --- /dev/null +++ b/NODES_ITEMS.md @@ -0,0 +1,39 @@ +# List of nodes/items + +To use an item, make sure you have the `give` privilege, then use +`/give [amount]` or `/giveme [amount]`. + +**Tip:** To give yourself a large amount of items quickly (65535 as of writing), +use `-1` as the amount. + +## Nodes + +:warning: denotes an unpointable, unbreakable block; be very careful with them, +as they cannot be removed by hand (they can only be removed with WorldEdit or +similar). + +| Item code | Description | +| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) | +| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. | +| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. | +| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). | +| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). | +| `maptools:no_build` | :warning: Very basic building prevention. | +| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. | +| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. | +| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). | +| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. | +| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. | + +## Items + +| Item code | Description | +| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- | +| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. | +| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. | +| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). | +| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. | +| `maptools:copper_coin` | Decorative item (can be used in mini-games). | +| `maptools:silver_coin` | Decorative item (can be used in mini-games). | +| `maptools:gold_coin` | Decorative item (can be used in mini-games). | diff --git a/README.md b/README.md index 30e846c..3f89750 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,10 @@ Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite world block sandbox game. -[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=1882) +## Resources + +- [Forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=1882) +- [List of nodes and items available](NODES_ITEMS.md) ## Installation