forked from mff/maptools
Update the README, CHANGELOG, NODES and CONTRIBUTING documents
This commit is contained in:
parent
dafff87655
commit
7c45f1d53c
12
CHANGELOG.md
12
CHANGELOG.md
@ -1,10 +1,14 @@
|
||||
# Change Log
|
||||
# Changelog
|
||||
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](http://keepachangelog.com/)
|
||||
and this project adheres to [Semantic Versioning](http://semver.org/).
|
||||
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
|
||||
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
## [1.0.0] - 2017-02-19
|
||||
|
||||
- Initial versioned release.
|
||||
- Initial versioned release.
|
||||
|
||||
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v1.0.0...HEAD
|
||||
|
@ -1,10 +1,10 @@
|
||||
# Contribution Guide
|
||||
# Contributing to Map Tools
|
||||
|
||||
Thank you for your interest in this mod! Before contributing, be sure to know
|
||||
about these few guidelines:
|
||||
Thank you for your interest in Map Tools! Before contributing,
|
||||
be sure to know about these few guidelines:
|
||||
|
||||
- Contributions have to be under the zlib license (or compatible) for code,
|
||||
and CC BY-SA 3.0 license (or compatible) for assets.
|
||||
- Make sure to update the change log, keeping the
|
||||
[change log format](http://keepachangelog.com/) we use.
|
||||
- Contributions have to be licensed under the zlib license (or compatible)
|
||||
for code, and CC BY-SA 3.0 (or compatible) for assets.
|
||||
- Make sure to update the changelog, keeping the
|
||||
[changelog format](http://keepachangelog.com/en/1.0.0/) we use.
|
||||
- Don't bump the version yourself. Maintainers will do this when necessary.
|
||||
|
61
NODES.md
61
NODES.md
@ -1,45 +1,26 @@
|
||||
Item names for spawning the items using /give or /giveme
|
||||
========================================================
|
||||
# Item names for spawning the items using /give or /giveme
|
||||
|
||||
Items
|
||||
-----
|
||||
## Items
|
||||
|
||||
* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
|
||||
- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
|
||||
- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff.
|
||||
- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
|
||||
- `super_apple`: a yellow apple which heals 20 HP.
|
||||
- `copper_coin`,
|
||||
- `silver_coin`,
|
||||
- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
|
||||
|
||||
* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff.
|
||||
|
||||
* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
|
||||
|
||||
* `super_apple:` a yellow apple which heals 20 HP.
|
||||
|
||||
* `copper_coin,`
|
||||
* `silver_coin,`
|
||||
* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
|
||||
|
||||
Blocks
|
||||
------
|
||||
## Blocks
|
||||
|
||||
**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
|
||||
|
||||
|
||||
* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
|
||||
|
||||
* `full_grass:` unbreakable block with the grass texture on all sides.
|
||||
|
||||
* `player_clip:` **[!]** invisible block, not pointable.
|
||||
|
||||
* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face.
|
||||
|
||||
* `smoke_block:` some smoke (does not harm players or entities).
|
||||
|
||||
* `no_build:` **[!]** very basic building prevention.
|
||||
|
||||
* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …).
|
||||
|
||||
* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
|
||||
|
||||
* `kill:` **[!]** instant kill (deals 10 heart damage) blocks.
|
||||
|
||||
* `light_block:` **[!]** invisible non-solid block, prevents light from passing through.
|
||||
|
||||
* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light.
|
||||
- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
|
||||
- `full_grass`: unbreakable block with the grass texture on all sides.
|
||||
- `player_clip`: **[!]** invisible block, not pointable.
|
||||
- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face.
|
||||
- `smoke_block`: some smoke (does not harm players or entities).
|
||||
- `no_build`: **[!]** very basic building prevention.
|
||||
- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …).
|
||||
- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
|
||||
- `kill`: **[!]** instant kill (deals 10 heart damage) blocks.
|
||||
- `light_block`: **[!]** invisible non-solid block, prevents light from passing through.
|
||||
- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.
|
||||
|
74
README.md
74
README.md
@ -1,11 +1,73 @@
|
||||
Map Tools
|
||||
=========
|
||||
# Map Tools
|
||||
|
||||
Map Tools for [Minetest](http://minetest.net), a free and open source infinite
|
||||
Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
|
||||
world block sandbox game.
|
||||
|
||||
To install, just clone this repository into your "mods" directory.
|
||||
[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
|
||||
|
||||
Map Tools code is licensed under the zlib license, textures are by Calinou and are licensed under CC BY-SA 3.0 Unported.
|
||||
## Installation
|
||||
|
||||
**Forum topic:** <https://forum.minetest.net/viewtopic.php?f=11&t=1882>
|
||||
### Download the mod
|
||||
|
||||
To install Map Tools, clone this Git repository into your Minetest's `mods/`
|
||||
directory:
|
||||
|
||||
```
|
||||
git clone https://github.com/minetest-mods/maptools.git
|
||||
```
|
||||
|
||||
You can also
|
||||
[download a ZIP archive](https://github.com/minetest-mods/maptools/archive/master.zip)
|
||||
of Map Tools. If you do so, you will need to extract the archive, then rename
|
||||
the resulting folder from `maptools-master` to `maptools` – this is
|
||||
**absolutely** necessary to do, else, it won't work!
|
||||
|
||||
### Enable the mod
|
||||
|
||||
Once you have installed Map Tools, you need to enable it in Minetest.
|
||||
The procedure is as follows:
|
||||
|
||||
#### Using the client's main menu
|
||||
|
||||
This is the easiest way to enable Map Tools when playing in singleplayer
|
||||
(or on a server hosted from a client).
|
||||
|
||||
1. Start Minetest and switch to the **Local Game** tab.
|
||||
2. Select the world you want to enable Map Tools in.
|
||||
3. Click **Configure**, then enable `maptools` by double-clicking it
|
||||
(or ticking the **Enabled** checkbox).
|
||||
4. Save the changes, then start a game on the world you enabled Map Tools on.
|
||||
5. Map Tools should now be running on your world.
|
||||
|
||||
#### Using a text editor
|
||||
|
||||
This is the recommended way to enable the mod on a server without using a GUI.
|
||||
|
||||
1. Make sure Minetest is not currently running (else, it will overwrite
|
||||
the changes when exiting).
|
||||
2. Open the world's `world.mt` file using a text editor.
|
||||
3. Add the following line at the end of the file:
|
||||
|
||||
```
|
||||
load_mod_maptools = true
|
||||
```
|
||||
|
||||
If the line is already present in the file, then replace `false` with `true` on that line.
|
||||
|
||||
4. Save the file, then start a game on the world you enabled Map Tools on.
|
||||
5. Map Tools should now be running on your world.
|
||||
|
||||
## Version compatibility
|
||||
|
||||
Map Tools is currently primarily tested with Minetest 0.4.16.
|
||||
It may or may not work with newer or older versions. Issues arising in older
|
||||
versions than 0.4.16 will generally not be fixed.
|
||||
|
||||
## License
|
||||
|
||||
Copyright © 2012-2017 Hugo Locurcio and contributors
|
||||
|
||||
- Map Tools code is licensed under the zlib license, see
|
||||
[`LICENSE.md`](LICENSE.md) for details.
|
||||
- Unless otherwise specified, Map Tools textures are licensed under
|
||||
[CC BY-SA 3.0 Unported](https://creativecommons.org/licenses/by-sa/3.0/).
|
||||
|
Loading…
Reference in New Issue
Block a user