diff --git a/docs/NODES_ITEMS.md b/docs/NODES_ITEMS.md index c7af094..d8a905b 100644 --- a/docs/NODES_ITEMS.md +++ b/docs/NODES_ITEMS.md @@ -18,12 +18,12 @@ as they cannot be removed by hand (they can only be removed with | `maptools:full_grass` | Unbreakable block with the grass texture on all sides. | | `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. | | `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). | -| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). | +| `maptools:smoke` | Some smoke. Decreases visibility, but doesn't damage players or entities). | | `maptools:no_build` | :warning: Very basic building prevention. | | `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. | | `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. | | `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). | -| `maptools:drowning` | :warning: Simulates drowning in water. | +| `maptools:drowning` | :warning: Simulates drowning in water. | | `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. | | `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |