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@ -1,13 +0,0 @@
root = true
[*]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true
[*.{lua,luacheckrc}]
indent_style = tab
indent_size = 4

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@ -1,10 +0,0 @@
# Contributing to Map Tools
Thank you for your interest in Map Tools! Before contributing,
be sure to know about these few guidelines:
- Contributions have to be licensed under the zlib license (or compatible)
for code, and CC BY-SA 3.0 (or compatible) for assets.
- Make sure to update the changelog, keeping the
[changelog format](http://keepachangelog.com/en/1.0.0/) we use.
- Don't bump the version yourself. Maintainers will do this when necessary.

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@ -1,21 +0,0 @@
on: [push, pull_request]
name: build
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-python@v4
- name: Install LuaRocks
run: |
sudo apt-get update -qq
sudo apt-get install -qqq luarocks
- name: Install pre-commit and LuaCheck
run: |
pip3 install pre-commit
luarocks install --local luacheck
- name: Run LuaCheck with pre-commit
run: |
pre-commit run --all-files
$HOME/.luarocks/bin/luacheck .

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@ -1,29 +0,0 @@
std = "lua51+minetest"
unused_args = false
allow_defined_top = true
max_line_length = 90
globals = {
"maptools"
}
stds.minetest = {
read_globals = {
"DIR_DELIM",
"minetest",
"core",
"dump",
"vector",
"nodeupdate",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
}
}

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@ -1,10 +0,0 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v3.3.0
hooks:
- id: fix-byte-order-marker
- id: end-of-file-fixer
- id: trailing-whitespace
- id: mixed-line-ending
args: [--fix=lf]

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@ -1,7 +1,7 @@
zlib license
============
Copyright © 2012-2020 Hugo Locurcio and contributors
Copyright (c) 2012-2015 Calinou and contributors
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**

45
NODES.md Executable file
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@ -0,0 +1,45 @@
Item names for spawning the items using /give or /giveme
========================================================
Items
-----
* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff.
* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
* `super_apple:` a yellow apple which heals 20 HP.
* `copper_coin,`
* `silver_coin,`
* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
Blocks
------
**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
* `full_grass:` unbreakable block with the grass texture on all sides.
* `player_clip:` **[!]** invisible block, not pointable.
* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face.
* `smoke_block:` some smoke (does not harm players or entities).
* `no_build:` **[!]** very basic building prevention.
* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …).
* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
* `kill:` **[!]** instant kill (deals 10 heart damage) blocks.
* `light_block:` **[!]** invisible non-solid block, prevents light from passing through.
* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light.

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@ -1,75 +1,11 @@
# Map Tools [![](https://github.com/minetest-mods/maptools/workflows/build/badge.svg)](https://github.com/minetest-mods/maptools/actions)
Map Tools
=========
Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
Map Tools for Minetest <http://minetest.net>, a free/libre infinite
world block sandbox game.
## Resources
To install, just clone this repository into your "mods" directory.
- [Forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
- [List of nodes and items available](docs/NODES_ITEMS.md)
Map Tools code is licensed under the zlib license, textures are by Calinou and are licensed under CC BY-SA 3.0 Unported.
## Installation
### Download the mod
To install Map Tools, clone this Git repository into your Minetest's `mods/`
directory:
```bash
git clone https://github.com/minetest-mods/maptools.git
```
You can also
[download a ZIP archive](https://github.com/minetest-mods/maptools/archive/master.zip)
of Map Tools.
### Enable the mod
Once you have installed Map Tools, you need to enable it in Minetest.
The procedure is as follows:
#### Using the client's main menu
This is the easiest way to enable Map Tools when playing in singleplayer
(or on a server hosted from a client).
1. Start Minetest and switch to the **Local Game** tab.
2. Select the world you want to enable Map Tools in.
3. Click **Configure**, then enable `maptools` by double-clicking it
(or ticking the **Enabled** checkbox).
4. Save the changes, then start a game on the world you enabled Map Tools on.
5. Map Tools should now be running on your world.
#### Using a text editor
This is the recommended way to enable the mod on a server without using a GUI.
1. Make sure Minetest is not currently running (otherwise, it will overwrite
the changes when exiting).
2. Open the world's `world.mt` file using a text editor.
3. Add the following line at the end of the file:
```text
load_mod_maptools = true
```
If the line is already present in the file, then replace `false` with `true`
on that line.
4. Save the file, then start a game on the world you enabled Map Tools on.
5. Map Tools should now be running on your world.
## Version compatibility
Map Tools is currently primarily tested with Minetest 5.1.0.
It may or may not work with newer or older versions. Issues arising in older
versions than 5.0.0 will generally not be fixed.
## License
Copyright © 2012-2020 Hugo Locurcio and contributors
- Map Tools code is licensed under the zlib license, see
[`LICENSE.md`](LICENSE.md) for details.
- Unless otherwise specified, Map Tools textures are licensed under
[CC BY-SA 3.0 Unported](https://creativecommons.org/licenses/by-sa/3.0/).
**Forum topic:** <https://forum.minetest.net/viewtopic.php?f=11&t=1882>

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@ -1,7 +1,7 @@
--[[
Map Tools: alias definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]

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@ -1,14 +1,14 @@
--[[
Map Tools: configuration handling
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
maptools.config = {}
local function getbool_default(setting, default)
local value = minetest.settings:get_bool(setting)
local value = minetest.setting_getbool(setting)
if value == nil then
value = default
end
@ -21,11 +21,9 @@ local function setting(settingtype, name, default)
getbool_default("maptools." .. name, default)
else
maptools.config[name] =
minetest.settings:get("maptools." .. name) or default
minetest.setting_get("maptools." .. name) or default
end
end
-- Show Map Tools stuff in creative inventory (1 or 0):
setting("integer", "hide_from_creative_inventory", 1)
-- Enable crafting recipes for coins (true or false):
setting("bool", "enable_coin_crafting", false)
setting("integer", "hide_from_creative_inventory", 0)

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@ -1,11 +1,11 @@
--[[
Map Tools: item definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local S = maptools.intllib
maptools.creative = maptools.config["hide_from_creative_inventory"]
@ -14,52 +14,29 @@ minetest.register_craftitem("maptools:copper_coin", {
inventory_image = "maptools_copper_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if maptools.config and maptools.config.enable_coin_crafting then
minetest.register_craft({
output = "maptools:copper_coin 10",
type = "shapeless",
recipe = { "default:copper_ingot", "default:copper_ingot" }
})
end
minetest.register_craftitem("maptools:silver_coin", {
description = S("Silver Coin"),
inventory_image = "maptools_silver_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if maptools.config and maptools.config.enable_coin_crafting then
if minetest.get_modpath("moreores") then
minetest.register_craft({
output = "maptools:silver_coin 10",
type = "shapeless",
recipe = { "moreores:silver_ingot", "moreores:silver_ingot" }
})
end
end
minetest.register_craftitem("maptools:gold_coin", {
description = S("Gold Coin"),
inventory_image = "maptools_gold_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if maptools.config and maptools.config.enable_coin_crafting then
minetest.register_craft({
output = "maptools:gold_coin 10",
type = "shapeless",
recipe = { "default:gold_ingot", "default:gold_ingot" }
})
end
minetest.register_craftitem("maptools:infinitefuel", {
description = S("Infinite Fuel"),
inventory_image = "maptools_infinitefuel.png",
stack_max = 65535,
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
@ -68,3 +45,49 @@ minetest.register_craft({
recipe = "maptools:infinitefuel",
burntime = 1000000000,
})
-- Coin based craft recipes
-- //MFF_BEG(Mg|07/24/15)
-- //MFF_BEG(Darcidride|07/06/16)
--[[
-- 9CC -> 1SC
minetest.register_craft({
output = "maptools:silver_coin",
recipe = {
{"maptools:copper_coin", "maptools:copper_coin", "maptools:copper_coin"},
{"maptools:copper_coin", "maptools:copper_coin", "maptools:copper_coin"},
{"maptools:copper_coin", "maptools:copper_coin", "maptools:copper_coin"},
}
})
-- 9SC -> 1GC
minetest.register_craft({
output = "maptools:gold_coin",
recipe = {
{"maptools:silver_coin", "maptools:silver_coin", "maptools:silver_coin"},
{"maptools:silver_coin", "maptools:silver_coin", "maptools:silver_coin"},
{"maptools:silver_coin", "maptools:silver_coin", "maptools:silver_coin"},
}
})
-- 1GC -> 9SC
minetest.register_craft({
output = "maptools:silver_coin 9",
recipe = {
{"maptools:gold_coin"}
}
})
-- 1SC -> 9CC
minetest.register_craft({
output = "maptools:copper_coin 9",
recipe = {
{"maptools:silver_coin"}
}
})
--
-- //MFF_END(Mg|07/24/15)
-- //MFF_END(Darcidride|07/06/16)
--]]

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@ -1,213 +1,268 @@
--[[
Map Tools: unbreakable default nodes
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local register_node = maptools.register_node
local S = maptools.intllib
maptools.creative = maptools.config["hide_from_creative_inventory"]
register_node("maptools:stone", {
minetest.register_node("maptools:stone", {
description = S("Unbreakable Stone"),
range = 12,
stack_max = 10000,
tiles = {"default_stone.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:stonebrick", {
minetest.register_node("maptools:stonebrick", {
description = S("Unbreakable Stone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_stone_brick.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:tree", {
minetest.register_node("maptools:tree", {
description = S("Unbreakable Tree"),
range = 12,
stack_max = 10000,
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
register_node("maptools:jungletree", {
minetest.register_node("maptools:jungletree", {
description = S("Unbreakable Jungle Tree"),
tiles = {
"default_jungletree_top.png",
"default_jungletree_top.png",
"default_jungletree.png",
},
range = 12,
stack_max = 10000,
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
register_node("maptools:cactus", {
minetest.register_node("maptools:cactus", {
description = S("Unbreakable Cactus"),
range = 12,
stack_max = 10000,
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
register_node("maptools:papyrus", {
minetest.register_node("maptools:papyrus", {
description = S("Unbreakable Papyrus"),
drawtype = "plantlike",
range = 12,
stack_max = 10000,
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
selection_box = {
type = "fixed",
fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}
},
sounds = default.node_sound_leaves_defaults()
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_leaves_defaults(),
})
register_node("maptools:dirt", {
minetest.register_node("maptools:dirt", {
description = S("Unbreakable Dirt"),
range = 12,
stack_max = 10000,
tiles = {"default_dirt.png"},
sounds = default.node_sound_dirt_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults(),
})
register_node("maptools:wood", {
minetest.register_node("maptools:wood", {
description = S("Unbreakable Wooden Planks"),
range = 12,
stack_max = 10000,
tiles = {"default_wood.png"},
sounds = default.node_sound_wood_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
})
register_node("maptools:junglewood", {
minetest.register_node("maptools:junglewood", {
description = S("Unbreakable Junglewood Planks"),
range = 12,
stack_max = 10000,
tiles = {"default_junglewood.png"},
sounds = default.node_sound_wood_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
})
register_node("maptools:glass", {
minetest.register_node("maptools:glass", {
description = S("Unbreakable Glass"),
range = 12,
stack_max = 10000,
drawtype = "glasslike",
tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_glass_defaults(),
})
register_node("maptools:leaves", {
minetest.register_node("maptools:leaves", {
description = S("Unbreakable Leaves"),
range = 12,
stack_max = 10000,
drawtype = "allfaces_optional",
tiles = {"default_leaves.png"},
paramtype = "light",
sounds = default.node_sound_leaves_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_leaves_defaults(),
})
register_node("maptools:sand", {
minetest.register_node("maptools:sand", {
description = S("Unbreakable Sand"),
range = 12,
stack_max = 10000,
tiles = {"default_sand.png"},
sounds = default.node_sound_sand_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_sand_defaults(),
})
register_node("maptools:gravel", {
minetest.register_node("maptools:gravel", {
description = S("Unbreakable Gravel"),
range = 12,
stack_max = 10000,
tiles = {"default_gravel.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.35},
dug = {name="default_gravel_footstep", gain=0.6},
})
}),
})
register_node("maptools:clay", {
minetest.register_node("maptools:clay", {
description = S("Unbreakable Clay"),
range = 12,
stack_max = 10000,
tiles = {"default_clay.png"},
sounds = default.node_sound_dirt_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults(),
})
register_node("maptools:desert_sand", {
minetest.register_node("maptools:desert_sand", {
description = S("Unbreakable Desert Sand"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_sand.png"},
sounds = default.node_sound_sand_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_sand_defaults(),
})
register_node("maptools:sandstone", {
minetest.register_node("maptools:sandstone", {
description = S("Unbreakable Sandstone"),
range = 12,
stack_max = 10000,
tiles = {"default_sandstone.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:sandstone_brick", {
minetest.register_node("maptools:sandstone_brick", {
description = S("Unbreakable Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_sandstone_brick.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
-- Compatibility for change made there ^
minetest.register_alias("maptools:sandstonebrick","maptools:sandstone_brick")
minetest.register_alias("maptools:sandstone_brick","maptools:sandstonebrick")
minetest.register_node("maptools:desert_sandstone_brick", {
description = S("Unbreakable Desert Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:silver_sandstone_brick", {
description = S("Unbreakable Silver Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_silver_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
register_node("maptools:desert_stone", {
minetest.register_node("maptools:desert_stone", {
description = S("Unbreakable Desert Stone"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_stone.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:desert_cobble", {
minetest.register_node("maptools:desert_cobble", {
description = S("Unbreakable Desert Cobble"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_cobble.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:desert_stonebrick", {
minetest.register_node("maptools:desert_stonebrick", {
description = S("Unbreakable Desert Stone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_stone_brick.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:grass", {
minetest.register_node("maptools:grass", {
description = S("Unbreakable Dirt with Grass"),
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png",
},
range = 12,
stack_max = 10000,
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
paramtype2 = "facedir",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain = 0.4},
})
}),
})
register_node("maptools:fullgrass", {
minetest.register_node("maptools:fullgrass", {
description = S("Unbreakable Full Grass"),
range = 12,
stack_max = 10000,
tiles = {"default_grass.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
})
}),
})
for slab_num = 1,3,1 do
register_node("maptools:slab_grass_" .. slab_num * 4, {
minetest.register_node("maptools:slab_grass_" .. slab_num * 4, {
description = S("Grass Slab"),
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png",
},
range = 12,
stack_max = 10000,
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -216,92 +271,123 @@ for slab_num = 1,3,1 do
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
sounds = default.node_sound_dirt_defaults(
{footstep = {name="default_grass_footstep", gain = 0.4}}
)
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({footstep = {name="default_grass_footstep", gain = 0.4}}),
})
end
register_node("maptools:cobble", {
minetest.register_node("maptools:cobble", {
description = S("Unbreakable Cobblestone"),
range = 12,
stack_max = 10000,
tiles = {"default_cobble.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:mossycobble", {
minetest.register_node("maptools:mossycobble", {
description = S("Unbreakable Mossy Cobblestone"),
range = 12,
stack_max = 10000,
tiles = {"default_mossycobble.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:brick", {
minetest.register_node("maptools:brick", {
description = S("Unbreakable Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_brick.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:coalblock", {
minetest.register_node("maptools:coalblock", {
description = S("Unbreakable Coal Block"),
range = 12,
stack_max = 10000,
tiles = {"default_coal_block.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:steelblock", {
minetest.register_node("maptools:steelblock", {
description = S("Unbreakable Steel Block"),
range = 12,
stack_max = 10000,
tiles = {"default_steel_block.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:goldblock", {
minetest.register_node("maptools:goldblock", {
description = S("Unbreakable Gold Block"),
range = 12,
stack_max = 10000,
tiles = {"default_gold_block.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:copperblock", {
minetest.register_node("maptools:copperblock", {
description = S("Unbreakable Copper Block"),
range = 12,
stack_max = 10000,
tiles = {"default_copper_block.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:bronzeblock", {
minetest.register_node("maptools:bronzeblock", {
description = S("Unbreakable Bronze Block"),
range = 12,
stack_max = 10000,
tiles = {"default_bronze_block.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:diamondblock", {
minetest.register_node("maptools:diamondblock", {
description = S("Unbreakable Diamond Block"),
range = 12,
stack_max = 10000,
tiles = {"default_diamond_block.png"},
sounds = default.node_sound_stone_defaults()
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
-- Farming:
register_node("maptools:soil_wet", {
minetest.register_node("maptools:soil_wet", {
description = "Wet Soil",
tiles = {
"default_dirt.png^farming_soil_wet.png",
"default_dirt.png^farming_soil_wet_side.png",
},
groups = {
soil = 3,
wet = 1,
grassland = 1,
},
sounds = default.node_sound_dirt_defaults()
range = 12,
stack_max = 10000,
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, grassland = 1},
sounds = default.node_sound_dirt_defaults(),
})
register_node("maptools:desert_sand_soil_wet", {
minetest.register_node("maptools:desert_sand_soil_wet", {
description = "Wet Desert Sand Soil",
range = 12,
stack_max = 10000,
drop = "",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {
soil = 3,
wet = 1,
desert = 1,
},
sounds = default.node_sound_sand_defaults()
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, desert = 1},
sounds = default.node_sound_sand_defaults(),
})
-- Fence:
@ -408,9 +494,9 @@ minetest.register_node(":fences:fence_wood", {
minetest.register_node(":maptools:unbreakable_rail", {
description = "Unbreakable Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight.png", "carts_rail_curved.png", "carts_rail_t_junction.png", "carts_rail_crossing.png"},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
@ -437,9 +523,9 @@ minetest.register_node(":maptools:unbreakable_rail", {
minetest.register_node(":maptools:unbreakable_rail_copper", {
description = "Unbreakable Copper Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"},
inventory_image = "carts_rail_straight_cp.png",
wield_image = "carts_rail_straight_cp.png",
tiles = {"carts_rail_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"},
inventory_image = "carts_rail_cp.png",
wield_image = "carts_rail_cp.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
@ -473,9 +559,9 @@ minetest.register_node(":maptools:unbreakable_rail_copper", {
minetest.register_node("maptools:unbreakable_rail_power", {
description = "Unbreakable Powered Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
inventory_image = "carts_rail_straight_pwr.png",
wield_image = "carts_rail_straight_pwr.png",
tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
inventory_image = "carts_rail_pwr.png",
wield_image = "carts_rail_pwr.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
@ -519,4 +605,3 @@ minetest.register_node("maptools:chest",{
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
groups = {unbreakable = 1, not_in_creative_inventory = 1},
})

2
depends.txt Executable file
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@ -0,0 +1,2 @@
default
fire

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@ -1,64 +0,0 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Fixed
- [The Admin Pickaxe can now dig More Ores' mithril blocks with client-side prediction (thanks to `maxlevel` being increased from 3 to 5).](https://github.com/minetest-mods/maptools/pull/30)
## [2.2.0] - 2021-06-28
### Changed
- [Disabled crafting recipes for coins by default.](https://github.com/minetest-mods/maptools/pull/29)
- They can be enabled again by setting `maptools.enable_coin_crafting = true`
in `minetest.conf`.
- Map Tools nodes can no longer be exploded by TNT.
- Switched from Travis CI to GitHub Actions for continuous integration.
## [2.1.0] - 2020-06-08
### Changed
- 10 coins of each type can now be crafted using 2 ingots (bronze, silver or gold).
- Silver coins require [More Ores](https://github.com/minetest-mods/moreores)
to be crafted, since minetest_game doesn't have silver ingots.
- Coins are now displayed in the creative inventory.
- Moved translations from intllib to Minetest's built-in localization system.
- This allows translations to show up independently of the server's language.
## [2.0.0] - 2019-11-25
### Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
### Changed
- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
- Updated intllib support to avoid using deprecated functions.
## 1.0.0 - 2017-02-19
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.2.0...HEAD
[2.2.0]: https://github.com/minetest-mods/maptools/compare/v2.1.0...v2.2.0
[2.1.0]: https://github.com/minetest-mods/maptools/compare/v2.0.0...v2.1.0
[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

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@ -1,45 +0,0 @@
# List of nodes/items
To use an item, make sure you have the `give` privilege, then use
`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`.
**Tip:** To give yourself a large amount of items quickly (65535 as of writing),
use `-1` as the amount.
## Nodes
:warning: denotes an unpointable, unbreakable block; be very careful with them,
as they cannot be removed by hand (they can only be removed with
[WorldEdit](https://github.com/Uberi/Minetest-WorldEdit) or similar).
> **Note**
>
> All of the nodes mentioned below have aliases which can be used as well.\
> Here's the full aliases list: <https://github.com/minetest-mods/maptools/blob/master/aliases.lua>
| Item code | Description |
| ----------------------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
| `maptools:playerclip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:fullclip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:fullclip_face`). |
| `maptools:smoke` | Some smoke. Decreases visibility, but doesn't damage players or entities). |
| `maptools:nobuild` | :warning: Very basic building prevention. |
| `maptools:nointeract` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:drowning` | :warning: Simulates drowning in water. |
| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
| `maptools:lightbulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
## Items
| Item code | Description |
| -------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------ |
| `maptools:pick_admin` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:pick_admin_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinitefuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:superapple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
| `maptools:gold_coin` | Decorative item (can be used in mini-games). |

View File

@ -3,41 +3,22 @@
** Map Tools **
By Calinou.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
=====================================================================
--]]
maptools = {}
local modpath = minetest.get_modpath("maptools")
local S = minetest.get_translator("maptools")
maptools.S = S
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end
function maptools.register_node(name, def)
-- Increase the interaction range when holding Map Tools nodes to make building easier.
def.range = 12
def.stack_max = 65535
def.drop = ""
if def.groups then
if not def.groups.dig_immediate then
def.groups.unbreakable = 1
end
def.groups.not_in_creative_inventory = maptools.creative
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
def.groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}
end
def.on_drop = maptools.drop_msg
-- Prevent Map Tools nodes from being exploded by TNT.
def.on_blast = function() end
minetest.register_node(name, def)
S = function(s) return s end
end
maptools.intllib = S
local modpath = minetest.get_modpath("maptools")
dofile(modpath .. "/config.lua")
dofile(modpath .. "/aliases.lua")
@ -45,3 +26,12 @@ dofile(modpath .. "/craftitems.lua")
dofile(modpath .. "/default_nodes.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/tools.lua")
--[[
Map Tools by Calinou
Licensed under the zlib license for code and CC BY-SA 3.0 for textures, see LICENSE.txt for info.
--]]
if minetest.setting_getbool("log_mods") then
minetest.log("action", S("[maptools] loaded."))
end

39
locale/es.txt Executable file
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@ -0,0 +1,39 @@
# Translation by kaeza
[maptools] loaded. = [maptools] cargado.
Cloud = Nube
Infinite Fuel = Combustible Infinito
Admin Pickaxe = Pico de Administrador
Copper Coin = Moneda de Cobre
Silver Coin = Moneda de Plata
Gold Coin = Moneda de Oro
Super Apple = Super Manzana
Fake Ladder = Escalera Falsa
Smoke Block = Bloque de Humo
Damaging Block: %s = Bloque Dañino: %s
Kill Block = Bloque Mortal
Build Prevention = Bloqueador de Construcción
Interact Prevention = Bloqueador de Interacción
Climb Block = Bloque Escalable
Light Block = Bloqueador de Luz
Light Bulb = Lamparilla
Player Clip = Bloqueo de Jugador
Full Clip = Bloqueo Total
Unbreakable Stone = Piedra Irrompible
Unbreakable Sand = Arena Irrompible
Unbreakable Desert Stone = Piedra Desértica Irrompible
Unbreakable Desert Sand = Arena Desértica Irrompible
Unbreakable Gravel = Gravilla Irrompible
Unbreakable Dirt = Tierra Irrompible
Unbreakable Dirt with Grass = Hierba Irrompible
Unbreakable Full Grass= Bloque de Hierba Irrompible
Unbreakable Brick = Ladrillos Irrompibles
Unbreakable Wooden Planks = Planchas de Madera Irrompibles
Unbreakable Tree = Tronco de Árbol Irrompible
Unbreakable Glass = Cristal Irrompible
Unbreakable Sandstone = Arenisca Irrompible
Unbreakable Leaves = Foliaje Irrompible
Unbreakable Cobblestone = Guijarros Irrompibles
Unbreakable Mossy Cobblestone = Guijarros Enmohecidos Irrompibles

47
locale/fr.txt Executable file
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@ -0,0 +1,47 @@
# Translation by Calinou
[maptools] loaded. = [maptools] a été chargé.
Cloud = Nuage
Infinite Fuel = Carburant infini
Admin Pickaxe = Pioche d'administrateur
Admin Pickaxe With Drops = Pioche d'administrateur qui donne des objets
Copper Coin = Pièce de cuivre
Silver Coin = Pièce d'argent
Gold Coin = Pièce d'or
Super Apple = Super pomme
Fake Ladder = Fausse échelle
Smoke Block = Bloc de fumée
Damaging Block: %s = Bloc de dégâts : %s
Kill Block = Bloc qui tue
Build Prevention = Prévention de construction
Interact Prevention = Prévention d'interaction
Climb Block = Bloc à grimper
Light Block = Bloqueur de lumière
Light Bulb = Bloc lumineux
Player Clip = Bloque-joueurs
Player Clip Bottom Face = Face inférieure de bloque-joueurs
Player Clip Top Face = Face supérieure de bloque-joueurs
Full Clip = Bloque-tout
Full Clip Face = Face de bloque-tout
Permanent Fire = Feu permanent
Fake Fire = Faux feu
Igniter = Incendieur
Pusher: %s = Pousseur : %s
Unbreakable Stone = Pierre incassable
Unbreakable Sand = Sable incassable
Unbreakable Desert Stone = Pierre de désert incassable
Unbreakable Desert Sand = Sable de désert incassable
Unbreakable Gravel = Gravier incassable
Unbreakable Dirt = Terre incassable
Unbreakable Dirt with Grass = Herbe incassable
Unbreakable Full Grass= Bloc d'herbe incassable
Unbreakable Brick = Briques incassables
Unbreakable Wooden Planks = Planches de bois incassables
Unbreakable Tree = Tronc d'arbre incassable
Unbreakable Glass = Verre incassable
Unbreakable Sandstone = Grès incassable
Unbreakable Leaves = Feuillage incassable
Unbreakable Cobblestone = Pierre taillée incassable
Unbreakable Mossy Cobblestone = Pierre taillée mousseusse incassable

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@ -1,38 +0,0 @@
# textdomain: maptools
[maptools] loaded.=[maptools] cargado.
Cloud=Nube
Infinite Fuel=Combustible Infinito
Admin Pickaxe=Pico de Administrador
Copper Coin=Moneda de Cobre
Silver Coin=Moneda de Plata
Gold Coin=Moneda de Oro
Super Apple=Super Manzana
Fake Ladder=Escalera Falsa
Smoke Block=Bloque de Humo
Damaging Block: %s=Bloque Dañino: %s
Kill Block=Bloque Mortal
Build Prevention=Bloqueador de Construcción
Interact Prevention=Bloqueador de Interacción
Climb Block=Bloque Escalable
Light Block=Bloqueador de Luz
Light Bulb=Lamparilla
Player Clip=Bloqueo de Jugador
Full Clip=Bloqueo Total
Unbreakable Stone=Piedra Irrompible
Unbreakable Sand=Arena Irrompible
Unbreakable Desert Stone=Piedra Desértica Irrompible
Unbreakable Desert Sand=Arena Desértica Irrompible
Unbreakable Gravel=Gravilla Irrompible
Unbreakable Dirt=Tierra Irrompible
Unbreakable Dirt with Grass=Hierba Irrompible
Unbreakable Full Grass=Bloque de Hierba Irrompible
Unbreakable Brick=Ladrillos Irrompibles
Unbreakable Wooden Planks=Planchas de Madera Irrompibles
Unbreakable Tree=Tronco de Árbol Irrompible
Unbreakable Glass=Cristal Irrompible
Unbreakable Sandstone=Arenisca Irrompible
Unbreakable Leaves=Foliaje Irrompible
Unbreakable Cobblestone=Guijarros Irrompibles
Unbreakable Mossy Cobblestone=Guijarros Enmohecidos Irrompibles

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@ -1,46 +0,0 @@
# textdomain: maptools
[maptools] loaded.=[maptools] a été chargé.
Cloud=Nuage
Infinite Fuel=Carburant infini
Admin Pickaxe=Pioche d'administrateur
Admin Pickaxe With Drops=Pioche d'administrateur qui donne des objets
Copper Coin=Pièce de cuivre
Silver Coin=Pièce d'argent
Gold Coin=Pièce d'or
Super Apple=Super pomme
Fake Ladder=Fausse échelle
Smoke Block=Bloc de fumée
Damaging Block: %s=Bloc de dégâts : %s
Kill Block=Bloc qui tue
Build Prevention=Prévention de construction
Interact Prevention=Prévention d'interaction
Climb Block=Bloc à grimper
Light Block=Bloqueur de lumière
Light Bulb=Bloc lumineux
Player Clip=Bloque-joueurs
Player Clip Bottom Face=Face inférieure de bloque-joueurs
Player Clip Top Face=Face supérieure de bloque-joueurs
Full Clip=Bloque-tout
Full Clip Face=Face de bloque-tout
Permanent Fire=Feu permanent
Fake Fire=Faux feu
Igniter=Incendieur
Pusher: %s=Pousseur : %s
Unbreakable Stone=Pierre incassable
Unbreakable Sand=Sable incassable
Unbreakable Desert Stone=Pierre de désert incassable
Unbreakable Desert Sand=Sable de désert incassable
Unbreakable Gravel=Gravier incassable
Unbreakable Dirt=Terre incassable
Unbreakable Dirt with Grass=Herbe incassable
Unbreakable Full Grass=Bloc d'herbe incassable
Unbreakable Brick=Briques incassables
Unbreakable Wooden Planks=Planches de bois incassables
Unbreakable Tree=Tronc d'arbre incassable
Unbreakable Glass=Verre incassable
Unbreakable Sandstone=Grès incassable
Unbreakable Leaves=Feuillage incassable
Unbreakable Cobblestone=Pierre taillée incassable
Unbreakable Mossy Cobblestone=Pierre taillée mousseusse incassable

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@ -1,46 +0,0 @@
# textdomain: maptools
[maptools] loaded.=[maptools] caricato.
Cloud=Nuvola
Infinite Fuel=Combustibile infinito
Admin Pickaxe=Piccone della amministrazione
Admin Pickaxe With Drops=Piccone della amministrazione che lascia cadere a terra
Copper Coin=Moneta di rame
Silver Coin=Moneta di argento
Gold Coin=Moneta di oro
Super Apple=Super mela
Fake Ladder=Finta scala a pioli
Smoke Block=Blocco di fumo
Damaging Block: %s=Blocco che danneggia : %s
Kill Block=Blocco che uccide
Build Prevention=Impedimento alla costruzione
Interact Prevention=Impedimento alla interazione
Climb Block=Blocco su cui ci si può arrampicare
Light Block=Blocco di luce
Light Bulb=Lampadina
Player Clip=Blocca giocatori
Player Clip Bottom Face=Blocca giocatori - faccia inferiore
Player Clip Top Face=Glocca giocatori - faccia superiore
Full Clip=Blocca tutti
Full Clip Face=Faccia del blocca tutti
Permanent Fire=Fuoco eterno
Fake Fire=Fuoco finto
Igniter=Accendino
Pusher: %s=Che ha spinto : %s
Unbreakable Stone=Pietra infrangibile
Unbreakable Sand=Sabbia infrangibile
Unbreakable Desert Stone=Pietra del deserto infrangibile
Unbreakable Desert Sand=Sabbia del deserto infrangibile
Unbreakable Gravel=Ghiaia infrangibile
Unbreakable Dirt=Terra infrangibile
Unbreakable Dirt with Grass=Erba infrangibile
Unbreakable Full Grass=Blocco d'erba infrangibile
Unbreakable Brick=Mattoni infrangibile
Unbreakable Wooden Planks=Assi in legno infrangibili
Unbreakable Tree=Albero infrangibile
Unbreakable Glass=Vetro infrangibile
Unbreakable Sandstone=Arenaria infrangibile
Unbreakable Leaves=Foglie infrangibili
Unbreakable Cobblestone=Ciottolo infrangibile
Unbreakable Mossy Cobblestone=Ciottolo muschioso infrangibile

View File

@ -1,46 +0,0 @@
# textdomain: maptools
[maptools] loaded.=
Cloud=Nuage
Infinite Fuel=
Admin Pickaxe=
Admin Pickaxe With Drops=
Copper Coin=
Silver Coin=
Gold Coin=
Super Apple=
Fake Ladder=
Smoke Block=
Damaging Block: %s=
Kill Block=
Build Prevention=
Interact Prevention=
Climb Block=
Light Block=
Light Bulb=
Player Clip=
Player Clip Bottom Face=
Player Clip Top Face=
Full Clip=
Full Clip Face=
Permanent Fire=
Fake Fire=
Igniter=
Pusher: %s=
Unbreakable Stone=
Unbreakable Sand=
Unbreakable Desert Stone=
Unbreakable Desert Sand=
Unbreakable Gravel=
Unbreakable Dirt=
Unbreakable Dirt with Grass=
Unbreakable Full Grass=
Unbreakable Brick=
Unbreakable Wooden Planks=
Unbreakable Tree=
Unbreakable Glass=
Unbreakable Sandstone=
Unbreakable Leaves=
Unbreakable Cobblestone=
Unbreakable Mossy Cobblestone=

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@ -1,4 +0,0 @@
name = maptools
description = Adds various special versions of normal blocks, tools, and other map maintainer tools.
depends = default
min_minetest_version = 5.0.0

228
nodes.lua
View File

@ -1,49 +1,66 @@
--[[
Map Tools: node definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local register_node = maptools.register_node
local S = maptools.intllib
maptools.creative = maptools.config["hide_from_creative_inventory"]
-- Redefine cloud so that the admin pickaxe can mine it
register_node(":default:cloud", {
-- Redefine cloud so that the admin pickaxe can mine it:
minetest.register_node(":default:cloud", {
description = S("Cloud"),
tiles = {"default_cloud.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_defaults(),
})
-- Nodes
-- =====
register_node("maptools:black", {
minetest.register_node("maptools:black", {
description = S("Black"),
range = 12,
stack_max = 10000,
tiles = {"black.png"},
drop = "",
post_effect_color = {a=255, r=0, g=0, b=0},
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:white", {
minetest.register_node("maptools:white", {
description = S("White"),
range = 12,
stack_max = 10000,
tiles = {"white.png"},
drop = "",
post_effect_color = {a=255, r=128, g=128, b=128},
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:playerclip", {
minetest.register_node("maptools:playerclip", {
description = S("Player Clip"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:fake_walkable", {
minetest.register_node("maptools:fake_walkable", {
description = S("Player Clip"),
drawtype = "nodebox",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
@ -55,18 +72,27 @@ register_node("maptools:fake_walkable", {
{0, 0, 0, 0, 0, 0},
},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:fullclip", {
minetest.register_node("maptools:fullclip", {
description = S("Full Clip"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_blue.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:fake_walkable_pointable", {
minetest.register_node("maptools:fake_walkable_pointable", {
description = S("Player Clip"),
drawtype = "nodebox",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
@ -77,125 +103,141 @@ register_node("maptools:fake_walkable_pointable", {
{0, 0, 0, 0, 0, 0},
},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:ignore_like", {
minetest.register_node("maptools:ignore_like", {
description = S("Ignore-like"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_pink.png",
tiles = {"invisible.png"},
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = "clip",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:ignore_like_no_clip", {
minetest.register_node("maptools:ignore_like_no_clip", {
description = S("Ignore-like (no clip)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
use_texture_alpha = "clip",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:ignore_like_no_point", {
minetest.register_node("maptools:ignore_like_no_point", {
description = S("Ignore-like (no point)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"},
paramtype = "light",
pointable = false,
sunlight_propagates = true,
use_texture_alpha = "clip",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:ignore_like_no_clip_no_point", {
minetest.register_node("maptools:ignore_like_no_clip_no_point", {
description = S("Ignore-like (no clip, no point)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_pink.png",
tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
pointable = false,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:fullclip_face", {
minetest.register_node("maptools:fullclip_face", {
description = S("Full Clip Face"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_white.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
groups = {
fall_damage_add_percent = -100,
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
})
register_node("maptools:playerclip_bottom", {
minetest.register_node("maptools:playerclip_bottom", {
description = S("Player Clip Bottom Face"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_orange.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
pointable = false,
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
groups = {
fall_damage_add_percent = -100,
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
})
register_node("maptools:playerclip_top", {
minetest.register_node("maptools:playerclip_top", {
description = S("Player Clip Top Face"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_yellow.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
pointable = false,
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5},
},
groups = {
fall_damage_add_percent = -100,
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
})
for pusher_num=1,10,1 do
register_node("maptools:pusher_" .. pusher_num, {
minetest.register_node("maptools:pusher_" .. pusher_num, {
description = S("Pusher (%s)"):format(pusher_num),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_apple.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
groups = {
fall_damage_add_percent = -100,
bouncy = pusher_num * 100,
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100, bouncy=pusher_num*100},
})
end
register_node("maptools:lightbulb", {
minetest.register_node("maptools:lightbulb", {
description = S("Light Bulb"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_mese_crystal_fragment.png",
drawtype = "airlike",
walkable = false,
@ -203,29 +245,41 @@ register_node("maptools:lightbulb", {
light_source = default.LIGHT_MAX,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:nobuild", {
minetest.register_node("maptools:nobuild", {
description = S("Build Prevention"),
inventory_image = "default_steel_block.png^default_flint.png",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^bones_bones.png",
drawtype = "airlike",
walkable = false,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:nointeract", {
minetest.register_node("maptools:nointeract", {
description = S("Interact Prevention"),
inventory_image = "default_steel_block.png^default_bush_stem.png",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_scorched_stuff.png",
drawtype = "airlike",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:climb", {
minetest.register_node("maptools:climb", {
description = S("Climb Block"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_ladder_wood.png",
drawtype = "airlike",
walkable = false,
@ -233,11 +287,15 @@ register_node("maptools:climb", {
pointable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
for damage_num=1,5,1 do
register_node("maptools:damage_" .. damage_num, {
minetest.register_node("maptools:damage_" .. damage_num, {
description = S("Damaging Block (%s)"):format(damage_num),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^farming_cotton_" .. damage_num .. ".png",
drawtype = "airlike",
walkable = false,
@ -245,11 +303,15 @@ register_node("maptools:damage_" .. damage_num, {
damage_per_second = damage_num,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
end
register_node("maptools:kill", {
minetest.register_node("maptools:kill", {
description = S("Kill Block"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
walkable = false,
@ -257,19 +319,27 @@ register_node("maptools:kill", {
damage_per_second = 20,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
})
register_node("maptools:smoke", {
minetest.register_node("maptools:smoke", {
description = S("Smoke Block"),
range = 12,
stack_max = 10000,
tiles = {"maptools_smoke.png"},
drawtype = "allfaces_optional",
walkable = false,
paramtype = "light",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
post_effect_color = {a=192, r=96, g=96, b=96},
})
register_node("maptools:ladder", {
minetest.register_node("maptools:ladder", {
description = S("Fake Ladder"),
range = 12,
stack_max = 10000,
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
@ -281,26 +351,24 @@ register_node("maptools:ladder", {
selection_box = {
type = "wallmounted",
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
})
register_node("maptools:permanent_fire", {
description = S("Permanent Fire"),
drawtype = "plantlike",
paramtype = "light",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
sunlight_propagates = true,
walkable = false,
damage_per_second = 4,
})
local permafire = table.copy(minetest.registered_nodes["fire:basic_flame"])
permafire.damage_per_second = 4
permafire.stack_max = 10000
permafire.range = 12
permafire.description = S("Permanent Fire")
permafire.groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}
register_node("maptools:fake_fire", {
minetest.register_node("maptools:permanent_fire", permafire)
minetest.register_node("maptools:fake_fire", {
description = S("Fake Fire"),
range = 12,
stack_max = 10000,
drawtype = "plantlike",
paramtype = "light",
tiles = {{
@ -309,24 +377,32 @@ register_node("maptools:fake_fire", {
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sunlight_propagates = true,
walkable = false,
})
register_node("maptools:igniter", {
minetest.register_node("maptools:igniter", {
drawtype = "airlike",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^crosshair.png",
description = S("Igniter"),
paramtype = "light",
inventory_image = "fire_basic_flame.png",
groups = {igniter=2},
drop = "",
groups = {igniter=2, unbreakable = 1, not_in_creative_inventory = maptools.creative},
sunlight_propagates = true,
pointable = false,
walkable = false,
})
register_node("maptools:superapple", {
minetest.register_node("maptools:superapple", {
description = S("Super Apple"),
drawtype = "plantlike",
range = 12,
stack_max = 99,
drawtype = "nodebox",
visual_scale = 1.0,
tiles = {"maptools_super_apple_top.png","maptools_super_apple_bottom.png","maptools_super_apple_side.png"},
inventory_image = "maptools_superapple.png",
@ -350,15 +426,9 @@ register_node("maptools:superapple", {
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = 0, flammable = 2, leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(20),
sounds = default.node_sound_defaults(),
})
register_node("maptools:drowning", {
description = S("Drownable Air"),
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
drowning = 1,
sunlight_propagates = true,
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "maptools:superapple", param2= 1})
end
end,
})

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@ -1,3 +0,0 @@
# If `true`, enables coin crafting recipes. If `false`, disables coin crafting recipes.
# Takes effect only at load-time; runtime changes to this setting are ignored.
maptools.enable_coin_crafting (Enable crafting recipes for coins) bool false

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@ -1,63 +1,61 @@
--[[
Map Tools: tool definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local S = maptools.intllib
maptools.creative = maptools.config["hide_from_creative_inventory"]
local pick_admin_toolcaps = {
minetest.register_tool("maptools:pick_admin", {
description = S("Admin Pickaxe"),
range = 12,
inventory_image = "maptools_adminpick.png",
groups = {not_in_creative_inventory = maptools.creative},
tool_capabilities = {
full_punch_interval = 0.1,
max_drop_level = 3,
groupcaps= {
unbreakable = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
fleshy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
choppy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
bendy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
cracky = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
crumbly = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
snappy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
},
damage_groups = {fleshy = 1000},
}
minetest.register_tool("maptools:pick_admin", {
description = S("Admin Pickaxe"),
range = 20,
inventory_image = "maptools_adminpick.png",
groups = {not_in_creative_inventory = maptools.creative},
tool_capabilities = pick_admin_toolcaps,
on_drop = maptools.drop_msg,
},
})
minetest.register_tool("maptools:pick_admin_with_drops", {
description = S("Admin Pickaxe with Drops"),
range = 20,
range = 12,
inventory_image = "maptools_adminpick_with_drops.png",
groups = {not_in_creative_inventory = maptools.creative},
tool_capabilities = pick_admin_toolcaps,
on_drop = maptools.drop_msg,
tool_capabilities = {
full_punch_interval = 0.35,
max_drop_level = 3,
groupcaps = {
unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
},
damage_groups = {fleshy = 1000},
},
})
minetest.register_on_punchnode(function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "maptools:pick_admin"
and minetest.get_node(pos).name ~= "air" then
minetest.log(
"action",
puncher:get_player_name() ..
" digs " ..
minetest.get_node(pos).name ..
" at " ..
minetest.pos_to_string(pos) ..
" using an Admin Pickaxe."
)
-- The node is removed directly, which means it even works
-- on non-empty containers and group-less nodes
minetest.remove_node(pos)
-- Run node update actions like falling nodes
minetest.check_for_falling(pos)
minetest.log("action", puncher:get_player_name() .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.")
minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes.
nodeupdate(pos) -- Run node update actions like falling nodes.
end
end)