--[[ Map Tools: unbreakable default nodes Copyright © 2012-2020 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local S = maptools.S local register_node = maptools.register_node maptools.creative = maptools.config["hide_from_creative_inventory"] register_node("maptools:stone", { description = S("Unbreakable Stone"), tiles = {"default_stone.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:stonebrick", { description = S("Unbreakable Stone Brick"), tiles = {"default_stone_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:tree", { description = S("Unbreakable Tree"), tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) register_node("maptools:jungletree", { description = S("Unbreakable Jungle Tree"), tiles = { "default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png", }, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) register_node("maptools:cactus", { description = S("Unbreakable Cactus"), tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) register_node("maptools:papyrus", { description = S("Unbreakable Papyrus"), drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", walkable = false, paramtype = "light", sunlight_propagates = true, selection_box = { type = "fixed", fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375} }, sounds = default.node_sound_leaves_defaults() }) register_node("maptools:dirt", { description = S("Unbreakable Dirt"), tiles = {"default_dirt.png"}, sounds = default.node_sound_dirt_defaults() }) register_node("maptools:wood", { description = S("Unbreakable Wooden Planks"), tiles = {"default_wood.png"}, sounds = default.node_sound_wood_defaults() }) register_node("maptools:junglewood", { description = S("Unbreakable Junglewood Planks"), tiles = {"default_junglewood.png"}, sounds = default.node_sound_wood_defaults() }) register_node("maptools:glass", { description = S("Unbreakable Glass"), drawtype = "glasslike", tiles = {"default_glass.png"}, paramtype = "light", sunlight_propagates = true, sounds = default.node_sound_glass_defaults() }) register_node("maptools:leaves", { description = S("Unbreakable Leaves"), drawtype = "allfaces_optional", tiles = {"default_leaves.png"}, paramtype = "light", sounds = default.node_sound_leaves_defaults() }) register_node("maptools:sand", { description = S("Unbreakable Sand"), tiles = {"default_sand.png"}, sounds = default.node_sound_sand_defaults() }) register_node("maptools:gravel", { description = S("Unbreakable Gravel"), tiles = {"default_gravel.png"}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.35}, dug = {name="default_gravel_footstep", gain=0.6}, }) }) register_node("maptools:clay", { description = S("Unbreakable Clay"), tiles = {"default_clay.png"}, sounds = default.node_sound_dirt_defaults() }) register_node("maptools:desert_sand", { description = S("Unbreakable Desert Sand"), tiles = {"default_desert_sand.png"}, sounds = default.node_sound_sand_defaults() }) register_node("maptools:sandstone", { description = S("Unbreakable Sandstone"), tiles = {"default_sandstone.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:sandstone_brick", { description = S("Unbreakable Sandstone Brick"), tiles = {"default_sandstone_brick.png"}, sounds = default.node_sound_stone_defaults() }) -- Compatibility for change made there ^ minetest.register_alias("maptools:sandstonebrick","maptools:sandstone_brick") minetest.register_node("maptools:desert_sandstone_brick", { description = S("Unbreakable Desert Sandstone Brick"), range = 12, stack_max = 10000, tiles = {"default_desert_sandstone_brick.png"}, drop = "", groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}, sounds = default.node_sound_stone_defaults(), on_drop = maptools.drop_msg }) minetest.register_node("maptools:silver_sandstone_brick", { description = S("Unbreakable Silver Sandstone Brick"), range = 12, stack_max = 10000, tiles = {"default_silver_sandstone_brick.png"}, drop = "", groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}, sounds = default.node_sound_stone_defaults(), on_drop = maptools.drop_msg }) register_node("maptools:desert_stone", { description = S("Unbreakable Desert Stone"), tiles = {"default_desert_stone.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:desert_cobble", { description = S("Unbreakable Desert Cobble"), tiles = {"default_desert_cobble.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:desert_stonebrick", { description = S("Unbreakable Desert Stone Brick"), tiles = {"default_desert_stone_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:grass", { description = S("Unbreakable Dirt with Grass"), tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png", }, paramtype2 = "facedir", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain = 0.4}, }) }) register_node("maptools:fullgrass", { description = S("Unbreakable Full Grass"), tiles = {"default_grass.png"}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }) }) for slab_num = 1,3,1 do register_node("maptools:slab_grass_" .. slab_num * 4, { description = S("Grass Slab"), tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + slab_num * 0.25, 0.5}, }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", sounds = default.node_sound_dirt_defaults( {footstep = {name="default_grass_footstep", gain = 0.4}} ) }) end register_node("maptools:cobble", { description = S("Unbreakable Cobblestone"), tiles = {"default_cobble.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:mossycobble", { description = S("Unbreakable Mossy Cobblestone"), tiles = {"default_mossycobble.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:brick", { description = S("Unbreakable Brick"), tiles = {"default_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:coalblock", { description = S("Unbreakable Coal Block"), tiles = {"default_coal_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:steelblock", { description = S("Unbreakable Steel Block"), tiles = {"default_steel_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:goldblock", { description = S("Unbreakable Gold Block"), tiles = {"default_gold_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:copperblock", { description = S("Unbreakable Copper Block"), tiles = {"default_copper_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:bronzeblock", { description = S("Unbreakable Bronze Block"), tiles = {"default_bronze_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:diamondblock", { description = S("Unbreakable Diamond Block"), tiles = {"default_diamond_block.png"}, sounds = default.node_sound_stone_defaults() }) -- Farming: register_node("maptools:soil_wet", { description = "Wet Soil", tiles = { "default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png", }, groups = { soil = 3, wet = 1, grassland = 1, }, sounds = default.node_sound_dirt_defaults() }) register_node("maptools:desert_sand_soil_wet", { description = "Wet Desert Sand Soil", tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, groups = { soil = 3, wet = 1, desert = 1, }, sounds = default.node_sound_sand_defaults() }) -- Fence: local function dockable(nodename) if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then return true end end local function find_dock(pos, second) if pos == nil then return false end local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) local code = 0 if dockable(l1.name) then code = code+1 if second < 2 then minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1}) end end if dockable(r1.name) then code = code+2 if second < 2 then minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1}) end end if dockable(v1.name) then code = code+11 if second < 2 then minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z}) end end if dockable(h1.name) then code = code+21 if second < 2 then minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z}) end end local me = minetest.get_node(pos) if code > 0 then local tmp_name = "fences:fence_wood_"..code --minetest.chat_send_all(tmp_name) local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2} if second > 0 then local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2} minetest.set_node(pos, tmp_node) end elseif code == 0 then if second == 2 then local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2} minetest.set_node(pos, tmp_node) end end end local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16} local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16} local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16} local p3 = {0, 0, 0, 0, 0, 0} local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16} local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16} minetest.register_node(":fences:fence_wood", { description = S("Unbreakable Wooden Fence"), range = 12, stack_max = 10000, tiles = {"default_wood.png"}, inventory_image = "default_wood.png", wield_image = "default_wood.png", paramtype = "light", groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}, sounds = default.node_sound_wood_defaults(), drop = "", sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = {p0,p1,p2,p3,p4,p5,} }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_construct = function(pos) find_dock(pos, 1) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) -- carts: minetest.register_node(":maptools:unbreakable_rail", { description = "Unbreakable Rail", drawtype = "raillike", tiles = {"carts_rail_straight.png", "carts_rail_curved.png", "carts_rail_t_junction.png", "carts_rail_crossing.png"}, inventory_image = "carts_rail_straight.png", wield_image = "carts_rail_straight.png", paramtype = "light", stack_max = 10000, sunlight_propagates = true, is_ground_content = true, walkable = false, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {snappy = 1, rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative}, mesecons = { effector = { action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end, action_on = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, }, }, }) minetest.register_node(":maptools:unbreakable_rail_copper", { description = "Unbreakable Copper Rail", drawtype = "raillike", tiles = {"carts_rail_straight_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"}, inventory_image = "carts_rail_straight_cp.png", wield_image = "carts_rail_straight_cp.png", paramtype = "light", stack_max = 10000, sunlight_propagates = true, is_ground_content = true, walkable = false, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative}, after_place_node = function(pos, placer, itemstack) if not mesecon then minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end end, mesecons = { effector = { action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end, action_on = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, }, }, }) minetest.register_node("maptools:unbreakable_rail_power", { description = "Unbreakable Powered Rail", drawtype = "raillike", tiles = {"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"}, inventory_image = "carts_rail_straight_pwr.png", wield_image = "carts_rail_straight_pwr.png", paramtype = "light", stack_max = 10000, sunlight_propagates = true, is_ground_content = true, walkable = false, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative}, after_place_node = function(pos, placer, itemstack) if not mesecon then minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end end, mesecons = { effector = { action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end, action_on = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, }, }, }) local chestdef = minetest.registered_nodes["default:chest"] minetest.register_node("maptools:chest",{ description = "Chest", tiles = chestdef.tiles, stack_max = 1000, paramtype2 = "facedir", on_construct = chestdef.on_construct, on_metadata_inventory_move = chestdef.on_metadata_inventory_move, on_metadata_inventory_put = chestdef.on_metadata_inventory_put, on_metadata_inventory_take = chestdef.on_metadata_inventory_take, groups = {unbreakable = 1, not_in_creative_inventory = 1}, })