--[[ Map Tools: node definitions Copyright © 2012-2020 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local S = maptools.S local register_node = maptools.register_node maptools.creative = maptools.config["hide_from_creative_inventory"] -- Redefine cloud so that the admin pickaxe can mine it register_node(":default:cloud", { description = S("Cloud"), tiles = {"default_cloud.png"}, sounds = default.node_sound_defaults(), }) -- Nodes register_node("maptools:black", { description = S("Black"), tiles = {"black.png"}, post_effect_color = {a=255, r=0, g=0, b=0}, sounds = default.node_sound_stone_defaults(), }) register_node("maptools:white", { description = S("White"), tiles = {"white.png"}, post_effect_color = {a=255, r=128, g=128, b=128}, sounds = default.node_sound_stone_defaults(), }) register_node("maptools:playerclip", { description = S("Player Clip"), inventory_image = "default_steel_block.png^dye_green.png", drawtype = "airlike", paramtype = "light", pointable = false, sunlight_propagates = true, }) register_node("maptools:fake_walkable", { description = S("Player Clip"), inventory_image = "default_steel_block.png^dye_green.png", drawtype = "airlike", paramtype = "light", pointable = false, sunlight_propagates = true, node_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, }, }, }) register_node("maptools:fullclip", { description = S("Full Clip"), inventory_image = "default_steel_block.png^dye_blue.png", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, }) register_node("maptools:fake_walkable_pointable", { description = S("Player Clip"), inventory_image = "default_steel_block.png^dye_green.png", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, node_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, }, }, }) register_node("maptools:ignore_like", { description = S("Ignore-like"), inventory_image = "default_steel_block.png^dye_pink.png", tiles = {"invisible.png"}, paramtype = "light", sunlight_propagates = true, use_texture_alpha = "clip", }) register_node("maptools:ignore_like_no_clip", { description = S("Ignore-like (no clip)"), inventory_image = "default_steel_block.png^dye_violet.png", tiles = {"invisible.png"}, paramtype = "light", walkable = false, sunlight_propagates = true, use_texture_alpha = "clip", }) register_node("maptools:ignore_like_no_point", { description = S("Ignore-like (no point)"), inventory_image = "default_steel_block.png^dye_violet.png", tiles = {"invisible.png"}, paramtype = "light", pointable = false, sunlight_propagates = true, use_texture_alpha = "clip", }) register_node("maptools:ignore_like_no_clip_no_point", { description = S("Ignore-like (no clip, no point)"), inventory_image = "default_steel_block.png^dye_pink.png", tiles = {"invisible.png"}, paramtype = "light", walkable = false, pointable = false, sunlight_propagates = true, }) register_node("maptools:fullclip_face", { description = S("Full Clip Face"), inventory_image = "default_steel_block.png^dye_white.png", drawtype = "nodebox", tiles = {"invisible.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, use_texture_alpha = "clip", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5}, }, groups = { fall_damage_add_percent = -100, }, }) register_node("maptools:playerclip_bottom", { description = S("Player Clip Bottom Face"), inventory_image = "default_steel_block.png^dye_orange.png", drawtype = "nodebox", tiles = {"invisible.png"}, pointable = false, paramtype = "light", sunlight_propagates = true, use_texture_alpha = "clip", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5}, }, groups = { fall_damage_add_percent = -100, }, }) register_node("maptools:playerclip_top", { description = S("Player Clip Top Face"), inventory_image = "default_steel_block.png^dye_yellow.png", drawtype = "nodebox", tiles = {"invisible.png"}, pointable = false, paramtype = "light", sunlight_propagates = true, use_texture_alpha = "clip", node_box = { type = "fixed", fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5}, }, groups = { fall_damage_add_percent = -100, }, }) for pusher_num=1,10,1 do register_node("maptools:pusher_" .. pusher_num, { description = S("Pusher (%s)"):format(pusher_num), inventory_image = "default_steel_block.png^default_apple.png", drawtype = "nodebox", tiles = {"invisible.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, use_texture_alpha = "clip", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5}, }, groups = { fall_damage_add_percent = -100, bouncy = pusher_num * 100, }, }) end register_node("maptools:lightbulb", { description = S("Light Bulb"), inventory_image = "default_steel_block.png^default_mese_crystal_fragment.png", drawtype = "airlike", walkable = false, pointable = false, light_source = default.LIGHT_MAX, paramtype = "light", sunlight_propagates = true, }) register_node("maptools:nobuild", { description = S("Build Prevention"), inventory_image = "default_steel_block.png^default_flint.png", drawtype = "airlike", walkable = false, pointable = false, paramtype = "light", sunlight_propagates = true, }) register_node("maptools:nointeract", { description = S("Interact Prevention"), inventory_image = "default_steel_block.png^default_bush_stem.png", drawtype = "airlike", walkable = false, paramtype = "light", sunlight_propagates = true, }) register_node("maptools:climb", { description = S("Climb Block"), inventory_image = "default_steel_block.png^default_ladder_wood.png", drawtype = "airlike", walkable = false, climbable = true, pointable = false, paramtype = "light", sunlight_propagates = true, }) for damage_num=1,5,1 do register_node("maptools:damage_" .. damage_num, { description = S("Damaging Block (%s)"):format(damage_num), inventory_image = "default_steel_block.png^farming_cotton_" .. damage_num .. ".png", drawtype = "airlike", walkable = false, pointable = false, damage_per_second = damage_num, paramtype = "light", sunlight_propagates = true, }) end register_node("maptools:kill", { description = S("Kill Block"), inventory_image = "default_steel_block.png^dye_black.png", drawtype = "airlike", walkable = false, pointable = false, damage_per_second = 20, paramtype = "light", sunlight_propagates = true, }) register_node("maptools:smoke", { description = S("Smoke Block"), tiles = {"maptools_smoke.png"}, drawtype = "allfaces_optional", walkable = false, paramtype = "light", post_effect_color = {a=192, r=96, g=96, b=96}, }) register_node("maptools:ladder", { description = S("Fake Ladder"), drawtype = "signlike", tiles = {"default_ladder_wood.png"}, inventory_image = "default_ladder_wood.png", wield_image = "default_ladder_wood.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = { type = "wallmounted", }, sounds = default.node_sound_wood_defaults(), }) register_node("maptools:permanent_fire", { description = S("Permanent Fire"), drawtype = "plantlike", paramtype = "light", tiles = {{ name="fire_basic_flame_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, }}, inventory_image = "fire_basic_flame.png", light_source = 14, sunlight_propagates = true, walkable = false, damage_per_second = 4, }) register_node("maptools:fake_fire", { description = S("Fake Fire"), drawtype = "plantlike", paramtype = "light", tiles = {{ name="fire_basic_flame_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, }}, inventory_image = "fire_basic_flame.png", light_source = 14, sunlight_propagates = true, walkable = false, }) register_node("maptools:igniter", { drawtype = "airlike", description = S("Igniter"), paramtype = "light", inventory_image = "fire_basic_flame.png", groups = {igniter=2}, sunlight_propagates = true, pointable = false, walkable = false, }) register_node("maptools:superapple", { description = S("Super Apple"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"maptools_super_apple_top.png","maptools_super_apple_bottom.png","maptools_super_apple_side.png"}, inventory_image = "maptools_superapple.png", paramtype = "light", sunlight_propagates = true, walkable = false, node_box = { type = "fixed", fixed = { {-3/16, -7/16, -3/16, 3/16, 1/16, 3/16}, {-4/16, -6/16, -3/16, 4/16, 0, 3/16}, {-3/16, -6/16, -4/16, 3/16, 0, 4/16}, {-1/32, 1/16, -1/32, 1/32, 4/16, 1/32}, {-1/16, 1.6/16, 0, 1/16, 1.8/16, 1/16}, {-2/16, 1.4/16, 1/16, 1/16, 1.6/16, 2/16}, {-2/16, 1.2/16, 2/16, 0, 1.4/16, 3/16}, {-1.5/16, 1/16, .5/16, 0.5/16, 1.2/16, 2.5/16}, } }, is_ground_content = true, groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = 0, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(20), sounds = default.node_sound_defaults(), }) register_node("maptools:drowning", { description = S("Drownable Air"), inventory_image = "default_steel_block.png^dye_black.png", drawtype = "airlike", paramtype = "light", pointable = false, walkable = false, drowning = 1, sunlight_propagates = true, })