calculate cube from multiple markers instead of requiring a rectangle

This commit is contained in:
Kilarin 2015-03-23 23:03:43 -05:00
parent 4c7910849d
commit f5f119a49d

183
init.lua
View File

@ -10,7 +10,7 @@ markers.positions = {}
-- store the positions of that many markers for each player (until server restart) -- store the positions of that many markers for each player (until server restart)
markers.MAX_MARKERS = 10; markers.MAX_MARKERS = 10;
-- the protection against digging of the marker by other players expires after this time -- the protection against digging of the marker by other players expires after this time
markers.EXPIRE_AFTER = 60*60*24; markers.EXPIRE_AFTER = 60*60*24;
@ -79,11 +79,11 @@ end
markers.marker_placed = function( pos, placer, itemstack ) markers.marker_placed = function( pos, placer, itemstack )
if( not( pos ) or not( placer )) then if( not( pos ) or not( placer )) then
return; return;
end end
local meta = minetest.get_meta( pos ); local meta = minetest.get_meta( pos );
local name = placer:get_player_name(); local name = placer:get_player_name();
@ -99,7 +99,7 @@ markers.marker_placed = function( pos, placer, itemstack )
if( not( markers.positions[ name ] ) or #markers.positions[name]<1) then if( not( markers.positions[ name ] ) or #markers.positions[name]<1) then
markers.positions[ name ] = {}; markers.positions[ name ] = {};
markers.positions[ name ][ 1 ] = pos; markers.positions[ name ][ 1 ] = pos;
minetest.chat_send_player( name, minetest.chat_send_player( name,
'First marker set to position '.. 'First marker set to position '..
minetest.pos_to_string( markers.positions[ name ][ 1 ] ).. minetest.pos_to_string( markers.positions[ name ][ 1 ] )..
@ -136,7 +136,7 @@ markers.marker_placed = function( pos, placer, itemstack )
tostring(math.abs(dz)).. tostring(math.abs(dz))..
'. Area: '..tostring( area )..' m^2. Volume: '..tostring( volume )..' m^3.'); '. Area: '..tostring( area )..' m^2. Volume: '..tostring( volume )..' m^3.');
end end
-- this marker is aligned to the last one -- this marker is aligned to the last one
if( d > 0 ) then if( d > 0 ) then
minetest.chat_send_player( name, 'Marker placed at '..minetest.pos_to_string( pos ).. minetest.chat_send_player( name, 'Marker placed at '..minetest.pos_to_string( pos )..
@ -144,46 +144,6 @@ markers.marker_placed = function( pos, placer, itemstack )
tostring( d )..' m '..dir_name..'.'); tostring( d )..' m '..dir_name..'.');
end end
-- do the last 4 markers placed form an area?
if( #markers.positions[ name ] > 3 ) then
local count_x_coord = {};
local count_z_coord = {};
local anz_x_coord = 0;
local anz_z_coord = 0;
local check_failed = 0;
for i=0,3 do
local v = markers.positions[ name ][ n-i ].x;
if( not( count_x_coord[ v ] )) then
count_x_coord[ v ] = 1;
anz_x_coord = anz_x_coord + 1;
elseif( count_x_coord[ v ] == 2 ) then
check_failed = 1;
else
count_x_coord[ v ] = count_x_coord[ v ] + 1;
end
v = markers.positions[ name ][ n-i ].z;
if( not( count_z_coord[ v ] )) then
count_z_coord[ v ] = 1;
anz_z_coord = anz_z_coord + 1;
elseif( count_z_coord[ v ] == 2 ) then
check_failed = 1;
else
count_z_coord[ v ] = count_z_coord[ v ] + 1;
end
end
if( anz_x_coord == 2
and anz_z_coord == 2
and check_failed == 0 ) then
minetest.chat_send_player( name, 'The last four markers you placed form a rectangle. '..
'Right-click on this marker here in order to protect the area.');
end
end
-- make sure the list does not grow too large -- make sure the list does not grow too large
if( n > markers.MAX_MARKERS ) then if( n > markers.MAX_MARKERS ) then
table.remove( markers.positions[ name ], 1 ); table.remove( markers.positions[ name ], 1 );
@ -193,7 +153,7 @@ end
markers.marker_can_dig = function(pos,player) markers.marker_can_dig = function(pos,player)
if( not( pos ) or not( player )) then if( not( pos ) or not( player )) then
return true; return true;
@ -201,12 +161,12 @@ markers.marker_can_dig = function(pos,player)
local meta = minetest.get_meta( pos ); local meta = minetest.get_meta( pos );
local owner = meta:get_string( 'owner' ); local owner = meta:get_string( 'owner' );
local time = meta:get_string( 'time' ); local time = meta:get_string( 'time' );
-- can the marker be removed? -- can the marker be removed?
if( not( owner ) if( not( owner )
or owner=='' or owner==''
or not( time ) or not( time )
or time=='' or time==''
or (os.time() - tonumber( time )) > markers.EXPIRE_AFTER ) then or (os.time() - tonumber( time )) > markers.EXPIRE_AFTER ) then
@ -215,7 +175,7 @@ markers.marker_can_dig = function(pos,player)
-- marker whose data got lost anyway -- marker whose data got lost anyway
elseif( not( markers.positions[ owner ] ) elseif( not( markers.positions[ owner ] )
or #markers.positions[ owner ] < 1 ) then or #markers.positions[ owner ] < 1 ) then
return true; return true;
-- marker owned by someone else and still in use -- marker owned by someone else and still in use
@ -228,7 +188,7 @@ markers.marker_can_dig = function(pos,player)
return false; return false;
end end
return true; return true;
end end
@ -242,7 +202,7 @@ markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger)
end end
local owner = oldmetadata['fields']['owner']; local owner = oldmetadata['fields']['owner'];
if( not( owner ) if( not( owner )
or owner=='' or owner==''
or not( markers.positions[ owner ] ) or not( markers.positions[ owner ] )
or #markers.positions[ owner ] < 1 ) then or #markers.positions[ owner ] < 1 ) then
@ -253,7 +213,7 @@ markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- remove the markers position from our table of stored positions -- remove the markers position from our table of stored positions
local found = 0; local found = 0;
for i,v in ipairs( markers.positions[ owner ] ) do for i,v in ipairs( markers.positions[ owner ] ) do
if( v.x == pos.x if( v.x == pos.x
and v.y == pos.y and v.y == pos.y
and v.z == pos.z ) then and v.z == pos.z ) then
found = i; found = i;
@ -266,7 +226,32 @@ markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger)
end end
--this function returns a min_pos and max_pos that are the corners
--of a box that contains ALL of the players active markers.
markers.get_box_from_markers = function(name)
if (not name) or (not (markers.positions[ name ][ 1 ] )) then
return {x=0,y=0,z=0},{x=1,y=1,z=1}
end
local min_pos={}
min_pos.x = markers.positions[ name ][ 1 ].x
min_pos.y = markers.positions[ name ][ 1 ].y
min_pos.z = markers.positions[ name ][ 1 ].z
local max_pos={}
max_pos.x = markers.positions[ name ][ 1 ].x
max_pos.y = markers.positions[ name ][ 1 ].y
max_pos.z = markers.positions[ name ][ 1 ].z
for i,p in ipairs( markers.positions[ name ] ) do
if p.x < min_pos.x then min_pos.x = p.x end
if p.x > max_pos.x then max_pos.x = p.x end
if p.y < min_pos.y then min_pos.y = p.y end
if p.y > max_pos.y then max_pos.y = p.y end
if p.z < min_pos.z then min_pos.z = p.z end
if p.z > max_pos.z then max_pos.z = p.z end
end
--print("getbox: min_pos.x="..min_pos.x.." y="..min_pos.y.." z="..min_pos.z)
--print(" : max_pos.x="..max_pos.x.." y="..max_pos.y.." z="..max_pos.z)
return min_pos, max_pos
end --get_box_from_markers
@ -291,69 +276,19 @@ markers.get_marker_formspec = function(player, pos, error_msg)
local n = #markers.positions[ name ]; local n = #markers.positions[ name ];
if( markers.positions[ name ][ n ].x ~= pos.x if ( n < 2 ) then
or markers.positions[ name ][ n ].y ~= pos.y return formspec_info.."Please place 2 or more markers\n - at least one in each corner\n of your area first]";
or markers.positions[ name ][ n ].z ~= pos.z ) then
return formspec_info.."Please use the marker\nyou placed last\n"..
"for accessing this menu.\nYou can find said marker at\n"..
minetest.pos_to_string( markers.positions[ name ][ n ] )..'.]';
end
if( n < 4 ) then
return formspec_info.."Please place 4 markers\n - one in each corner\n of your area - first.]";
end end
local coords_raw = meta:get_string( 'coords' ); local coords={}
local coords = {}; coords[1],coords[2] = markers.get_box_from_markers(name)
if( coords_raw ~= nil and coords_raw ~= '' ) then
coords = minetest.deserialize( coords_raw );
end
local opposite = n; -- save data
-- the last 4 markers placed ought to form the area
if( true or #coords ~= 2 ) then -- TODO
for i=1,3 do
-- if both coordinates are diffrent, then this may be the opposite marker
if( ( markers.positions[ name ][ n-i ].x ~=
markers.positions[ name ][ n ].x )
and ( markers.positions[ name ][ n-i ].z ~=
markers.positions[ name ][ n ].z )) then
opposite = n-i;
coords = { markers.positions[ name ][ n ],
markers.positions[ name ][ n-i ] };
end
end
-- check if they fit
for i=1,3 do
if(not( ((n-i) == opposite )
or not(markers.positions[ name ][ n-i ] )
or not( coords ) or not( coords[1]) or not( coords[2])
or not(markers.positions[ name ] )
or not(markers.positions[ name ][ n-i ] )
or ( markers.positions[ name ][ n-i ].x == coords[ 1 ].x
and markers.positions[ name ][ n-i ].z == coords[ 2 ].z )
or ( markers.positions[ name ][ n-i ].x == coords[ 2 ].x
and markers.positions[ name ][ n-i ].z == coords[ 1 ].z ))) then
return formspec_info.."Error: The last 4 markers\nyou placed do not form\na rectangle.]";
end
end
-- save data
meta:set_string( 'coords', minetest.serialize( coords ) ); meta:set_string( 'coords', minetest.serialize( coords ) );
end
if( not( coords ) or #coords < 2 or not( coords[1] ) or not( coords[2] )) then if( not( coords ) or #coords < 2 or not( coords[1] ) or not( coords[2] )) then
return formspec_info.."Error: The last 4 markers\nyou placed do not form\na rectangle.]"; return formspec_info.."Error in markers.]";
end end
-- the coordinates are set; we may present an input form now -- the coordinates are set; we may present an input form now
@ -362,7 +297,7 @@ markers.get_marker_formspec = function(player, pos, error_msg)
local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] ); local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] );
local size = (math.abs( coords[1].x - coords[2].x )+1) local size = (math.abs( coords[1].x - coords[2].x )+1)
* (math.abs( coords[1].z - coords[2].z )+1); * (math.abs( coords[1].z - coords[2].z )+1);
-- check if area is too large -- check if area is too large
@ -384,7 +319,7 @@ markers.get_marker_formspec = function(player, pos, error_msg)
'label[0.5,0.0;Error: ]'.. 'label[0.5,0.0;Error: ]'..
'textarea[5.0,0;4,1.5;info;;'..error_msg..']'; 'textarea[5.0,0;4,1.5;info;;'..error_msg..']';
end end
if( area and area['id'] ) then if( area and area['id'] ) then
formspec = formspec.. formspec = formspec..
'label[0.5,2.0;This is area number ]'.. 'label[0.5,2.0;This is area number ]'..
@ -402,15 +337,15 @@ markers.get_marker_formspec = function(player, pos, error_msg)
'label[0.5,3.0;Your area ought to go..]'.. 'label[0.5,3.0;Your area ought to go..]'..
'label[0.5,3.5;this many blocks up:]'.. 'label[0.5,3.5;this many blocks up:]'..
'field[5.0,4.0;1,0.5;add_height;;40]'.. 'field[5.0,4.0;1,0.5;add_height;;40]'..
'label[6.0,3.5;(relative to this marker)]'.. 'label[6.0,3.5;(above '..coords[2].y..' )]'..
'label[0.5,4.0;and this many blocks down:]'.. 'label[0.5,4.0;and this many blocks down:]'..
'field[5.0,4.5;1,0.5;add_depth;;10]'.. 'field[5.0,4.5;1,0.5;add_depth;;10]'..
'label[6.0,4.0;(relative to this marker)]'.. 'label[6.0,4.0;(below '..coords[1].y..' )]'..
'label[0.5,4.5;The area shall be named]'.. 'label[0.5,4.5;The area shall be named]'..
'field[5.0,5.0;6,0.5;set_area_name;;please enter a name]'.. 'field[5.0,5.0;6,0.5;set_area_name;;please enter a name]'..
"button_exit[2,6.0;2,0.5;abort;Abort]".. "button_exit[2,6.0;2,0.5;abort;Abort]"..
-- code the position in the "Buy area" field -- code the position in the "Buy area" field
"button_exit[6,6.0;2,0.5;"..minetest.pos_to_string(pos)..";Buy area]"; "button_exit[6,6.0;2,0.5;"..minetest.pos_to_string(pos)..";Buy area]";
@ -461,7 +396,7 @@ markers.marker_on_receive_fields = function(pos, formname, fields, sender)
' in the field where the height of your area is requested. Your area will stretch that many blocks '.. ' in the field where the height of your area is requested. Your area will stretch that many blocks '..
'up into the sky from the position of this marker onward.'); 'up into the sky from the position of this marker onward.');
error_msg = 'The height value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT ); error_msg = 'The height value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT );
elseif( not( add_depth ) or add_depth < 0 or add_depth > markers.MAX_HEIGHT ) then elseif( not( add_depth ) or add_depth < 0 or add_depth > markers.MAX_HEIGHT ) then
minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT ).. minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT )..
' in the field where the depth of your area is requested. Your area will stretch that many blocks '.. ' in the field where the depth of your area is requested. Your area will stretch that many blocks '..
@ -481,7 +416,7 @@ markers.marker_on_receive_fields = function(pos, formname, fields, sender)
else else
error_msg = nil; error_msg = nil;
end end
if( error_msg ~= nil ) then if( error_msg ~= nil ) then
minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, error_msg)); minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, error_msg));
@ -493,8 +428,8 @@ markers.marker_on_receive_fields = function(pos, formname, fields, sender)
local pos1 = coords[1]; local pos1 = coords[1];
local pos2 = coords[2]; local pos2 = coords[2];
-- apply height values from the formspeck -- apply height values from the formspeck
pos1.y = pos.y + add_height; pos1.y = pos1.y - add_depth;
pos2.y = pos.y - add_depth; pos2.y = pos2.y + add_height;
pos1, pos2 = areas:sortPos( pos1, pos2 ); pos1, pos2 = areas:sortPos( pos1, pos2 );
@ -552,7 +487,7 @@ markers.form_input_handler = function( player, formname, fields)
if( res ) then if( res ) then
return true; return true;
end end
-- TODO -- TODO
-- minetest.chat_send_player('singleplayer','MARKERS:INFO WITH '..minetest.serialize( fields )); -- minetest.chat_send_player('singleplayer','MARKERS:INFO WITH '..minetest.serialize( fields ));
@ -561,7 +496,7 @@ markers.form_input_handler = function( player, formname, fields)
-- minetest.chat_send_player('singleplayer','YOU CALLED '..tostring( formname )..' WITH '..minetest.serialize( fields )); -- minetest.chat_send_player('singleplayer','YOU CALLED '..tostring( formname )..' WITH '..minetest.serialize( fields ));
end end
return false; return false;
end end
@ -589,9 +524,9 @@ minetest.register_node("markers:mark", {
after_place_node = function(pos, placer, itemstack) after_place_node = function(pos, placer, itemstack)
markers.marker_placed( pos, placer, itemstack ); markers.marker_placed( pos, placer, itemstack );
end, end,
-- the node is digged immediately, so we may as well do all the work in can_dig (any wrong digs are not that critical) -- the node is digged immediately, so we may as well do all the work in can_dig (any wrong digs are not that critical)
can_dig = function(pos,player) can_dig = function(pos,player)
return markers.marker_can_dig( pos, player ); return markers.marker_can_dig( pos, player );
end, end,