Corrected hardcoded chunksizes in meru and do not force meru mountain to spawn on chunk boundaries (it was dependant on chunksize = 5) Tested with chunksize = 3
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0a1961a393
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54
init.lua
54
init.lua
@ -55,14 +55,18 @@ local np_biome = {
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-- Stuff
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-- Stuff
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local cxmin = math.floor((XMIN + 32) / 80) -- limits in chunk co-ordinates
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local xmid = (XMIN + XMAX) / 2
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local czmin = math.floor((ZMIN + 32) / 80)
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local zmid = (ZMIN + ZMAX) / 2
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local cxmax = math.floor((XMAX + 32) / 80)
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local xrad = xmid - XMIN
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local czmax = math.floor((ZMAX + 32) / 80)
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local zrad = zmid - ZMIN
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local cxav = (cxmin + cxmax) / 2 -- spawn area midpoint in chunk co-ordinates
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local czav = (czmin + czmax) / 2
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local merux -- The position of the mountain is calculated on first mapgen
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local xnom = (cxmax - cxmin) / 4 -- noise multipliers
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local meruz
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local znom = (czmax - czmin) / 4
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local merux_min
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local merux_max
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local meruz_min
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local meruz_max
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-- Nodes
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-- Nodes
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@ -93,24 +97,26 @@ local nobj_biome = nil
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-- On generated function
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.x < XMIN or minp.x > XMAX
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if not merux and not meruz then -- on first mapgen
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or maxp.z < ZMIN or minp.z > ZMAX then
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local persist = math.sqrt(1.25) - 0.5 -- golden ratio - 1, solves the equation x²+x+1 = 2
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return
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local locnoise = minetest.get_perlin(5839090, 3, persist, 1)
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local noisex = locnoise:get2d({x = 31, y = 23}) / 2
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local noisez = locnoise:get2d({x = 17, y = 11}) / 2
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merux = math.floor(xmid + noisex * xrad + 0.5)
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meruz = math.floor(zmid + noisez * zrad + 0.5)
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merux_min = merux - BASRAD
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merux_max = merux + BASRAD
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meruz_min = meruz - BASRAD
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meruz_max = meruz + BASRAD
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if COORD then
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print ("[meru] at x " .. merux .. " z " .. meruz)
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end
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end
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end
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local locnoise = minetest.get_perlin(5839090, 2, 0.5, 3)
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if minp.x > merux_max or maxp.x < merux_min or minp.z > meruz_max or maxp.z < meruz_min then
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local noisex = locnoise:get2d({x = 31, y = 23})
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local noisez = locnoise:get2d({x = 17, y = 11})
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local cx = cxav + math.floor(noisex * xnom) -- chunk co ordinates
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local cz = czav + math.floor(noisez * znom)
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local merux = 80 * cx + 8
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local meruz = 80 * cz + 8
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if COORD then
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print ("[meru] at x " .. merux .. " z " .. meruz)
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end
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if minp.x < merux - 120 or minp.x > merux + 40
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or minp.z < meruz - 120 or minp.z > meruz + 40
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or minp.y < -32 or minp.y > HEIGHT * 1.2 then
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return
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return
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end
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end
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