--Aliases minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest") minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest") minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock") minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble") minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass") minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source") minetest.register_alias("mesecons_gamecompat:mese", "mesecons:redstoneblock") minetest.register_alias("mesecons_gamecompat:mese_crystal", "mesecoms:redstone") minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mesecons:redstone") minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass") minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone") minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot") minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:steelblock") minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch") if minetest.get_modpath("mcl_dyes") then for color, def in ipairs(mcl_dyes.colors) do minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color) end end -- Sounds mesecon.node_sound.default = mcl_sounds.node_sound_defaults() mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults() mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults() mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults() mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults() if minetest.get_modpath("mcl_fire") then mesecon.sound_name.fire = "fire_fire" end if minetest.get_modpath("mcl_tnt") then mesecon.sound_name.explode = "tnt_explode" end -- Textures mesecon.texture.steel_block = "default_steel_block.png"