Update readme.md

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Cyberpangolin 2016-06-06 19:41:34 +02:00
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@ -7,7 +7,7 @@ PLEASE NOTE: THIS MOD (including this readme file) IS UNDER A HARD WORK AND NOT
This mod aims to make a big centralised store, under following conditions: This mod aims to make a big centralised store, under following conditions:
- To have money, the player has to change the coins he finds naturally ingame at the bancomatic, and then it's stored into player's wallet. - To have money, the player has to change the coins he finds naturally ingame at the bancomatic, and then it's stored into player's wallet. 10000 copper coin = 100 silver coins = 1 golden coin = 10000 coins in the wallet
- Any ressource can be sold / bought, with an automatised way to make evolve price: a rare ressource costs lots of money, and a very frequent one becomes cheaper and cheaper. - Any ressource can be sold / bought, with an automatised way to make evolve price: a rare ressource costs lots of money, and a very frequent one becomes cheaper and cheaper.
@ -15,6 +15,9 @@ This mod aims to make a big centralised store, under following conditions:
- The shop always takes more money than gives and has limitations on how much items you can buy / sell at once to make sure you can never gain money by buying - then selling - a same ressource. - The shop always takes more money than gives and has limitations on how much items you can buy / sell at once to make sure you can never gain money by buying - then selling - a same ressource.
- Prices are between 500 and 2 coins, on a stock range between 1 and 10'000. Mith more than 10'000, prices are not evolving anymore. The formula is *not* linear. - Prices are between 500 and 2 coins, on a stock range between 1 and 20000. Mith more than 10000, prices are not evolving anymore and stick at 1. The formula is *not* linear.
- The shop admin can choose to keep it always opened or to close it automatically at night.
HAPPY TRADING! HAPPY TRADING!