From 23e4d5114f4a19071e6f8c4f340c713b305e0875 Mon Sep 17 00:00:00 2001 From: stujones11 Date: Fri, 31 Mar 2017 19:54:12 +0100 Subject: [PATCH] Add support for intllib --- 3d_armor/api.lua | 2 -- 3d_armor/armor.lua | 77 ++++++++++++++++++++++-------------------- 3d_armor/depends.txt | 1 + 3d_armor/init.lua | 15 ++++++-- 3d_armor_ui/init.lua | 16 +++++---- hazmat_suit/init.lua | 16 +++++---- shields/init.lua | 26 ++++++++------ technic_armor/init.lua | 28 ++++++++------- 8 files changed, 105 insertions(+), 76 deletions(-) diff --git a/3d_armor/api.lua b/3d_armor/api.lua index f019eaf..0a43f10 100644 --- a/3d_armor/api.lua +++ b/3d_armor/api.lua @@ -12,8 +12,6 @@ armor = { default.gui_bg_img.. default.gui_slots.. default.get_hotbar_bg(0, 4.7).. - "label[5,1;Level: armor_level]".. - "label[5,1.5;Heal: armor_attr_heal]".. "list[current_player;main;0,4.7;8,1;]".. "list[current_player;main;0,5.85;8,3;8]", def = {}, diff --git a/3d_armor/armor.lua b/3d_armor/armor.lua index 2abd9da..c125c83 100644 --- a/3d_armor/armor.lua +++ b/3d_armor/armor.lua @@ -1,10 +1,15 @@ +local S = function(s) return s end +if minetest.global_exists("intllib") then + S = intllib.Getter() +end + minetest.register_alias("adminboots","3d_armor:boots_admin") minetest.register_alias("adminhelmet","3d_armor:helmet_admin") minetest.register_alias("adminchestplate","3d_armor:chestplate_admin") minetest.register_alias("adminleggings","3d_armor:leggings_admin") armor:register_armor("3d_armor:helmet_admin", { - description = "Admin Helmet", + description = S("Admin Helmet"), inventory_image = "3d_armor_inv_helmet_admin.png", armor_groups = {fleshy=100}, groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1, @@ -15,7 +20,7 @@ armor:register_armor("3d_armor:helmet_admin", { }) armor:register_armor("3d_armor:chestplate_admin", { - description = "Admin Chestplate", + description = S("Admin Chestplate"), inventory_image = "3d_armor_inv_chestplate_admin.png", armor_groups = {fleshy=100}, groups = {armor_torso=1, armor_heal=100, armor_use=0, @@ -26,7 +31,7 @@ armor:register_armor("3d_armor:chestplate_admin", { }) armor:register_armor("3d_armor:leggings_admin", { - description = "Admin Leggings", + description = S("Admin Leggings"), inventory_image = "3d_armor_inv_leggings_admin.png", armor_groups = {fleshy=100}, groups = {armor_legs=1, armor_heal=100, armor_use=0, @@ -37,7 +42,7 @@ armor:register_armor("3d_armor:leggings_admin", { }) armor:register_armor("3d_armor:boots_admin", { - description = "Admin Boots", + description = S("Admin Boots"), inventory_image = "3d_armor_inv_boots_admin.png", armor_groups = {fleshy=100}, groups = {armor_feet=1, armor_heal=100, armor_use=0, @@ -49,25 +54,25 @@ armor:register_armor("3d_armor:boots_admin", { if armor.materials.wood then armor:register_armor("3d_armor:helmet_wood", { - description = "Wood Helmet", + description = S("Wood Helmet"), inventory_image = "3d_armor_inv_helmet_wood.png", armor_groups = {fleshy=5}, groups = {armor_head=1, armor_heal=0, armor_use=2000}, }) armor:register_armor("3d_armor:chestplate_wood", { - description = "Wood Chestplate", + description = S("Wood Chestplate"), inventory_image = "3d_armor_inv_chestplate_wood.png", armor_groups = {fleshy=10}, groups = {armor_torso=1, armor_heal=0, armor_use=2000}, }) armor:register_armor("3d_armor:leggings_wood", { - description = "Wood Leggings", + description = S("Wood Leggings"), inventory_image = "3d_armor_inv_leggings_wood.png", armor_groups = {fleshy=5}, groups = {armor_legs=1, armor_heal=0, armor_use=2000}, }) armor:register_armor("3d_armor:boots_wood", { - description = "Wood Boots", + description = S("Wood Boots"), inventory_image = "3d_armor_inv_boots_wood.png", armor_groups = {fleshy=5}, groups = {armor_feet=1, armor_heal=0, armor_use=2000}, @@ -76,25 +81,25 @@ end if armor.materials.cactus then armor:register_armor("3d_armor:helmet_cactus", { - description = "Cactus Helmet", + description = S("Cactus Helmet"), inventory_image = "3d_armor_inv_helmet_cactus.png", armor_groups = {fleshy=5}, groups = {armor_head=1, armor_heal=0, armor_use=1000}, }) armor:register_armor("3d_armor:chestplate_cactus", { - description = "Cactus Chestplate", + description = S("Cactus Chestplate"), inventory_image = "3d_armor_inv_chestplate_cactus.png", armor_groups = {fleshy=10}, groups = {armor_torso=1, armor_heal=0, armor_use=1000}, }) armor:register_armor("3d_armor:leggings_cactus", { - description = "Cactus Leggings", + description = S("Cactus Leggings"), inventory_image = "3d_armor_inv_leggings_cactus.png", armor_groups = {fleshy=5}, groups = {armor_legs=1, armor_heal=0, armor_use=1000}, }) armor:register_armor("3d_armor:boots_cactus", { - description = "Cactus Boots", + description = S("Cactus Boots"), inventory_image = "3d_armor_inv_boots_cactus.png", armor_groups = {fleshy=5}, groups = {armor_feet=1, armor_heal=0, armor_use=1000}, @@ -103,25 +108,25 @@ end if armor.materials.steel then armor:register_armor("3d_armor:helmet_steel", { - description = "Steel Helmet", + description = S("Steel Helmet"), inventory_image = "3d_armor_inv_helmet_steel.png", armor_groups = {fleshy=10}, groups = {armor_head=1, armor_heal=0, armor_use=500}, }) armor:register_armor("3d_armor:chestplate_steel", { - description = "Steel Chestplate", + description = S("Steel Chestplate"), inventory_image = "3d_armor_inv_chestplate_steel.png", armor_groups = {fleshy=15}, groups = {armor_torso=1, armor_heal=0, armor_use=500}, }) armor:register_armor("3d_armor:leggings_steel", { - description = "Steel Leggings", + description = S("Steel Leggings"), inventory_image = "3d_armor_inv_leggings_steel.png", armor_groups = {fleshy=15}, groups = {armor_legs=1, armor_heal=0, armor_use=500}, }) armor:register_armor("3d_armor:boots_steel", { - description = "Steel Boots", + description = S("Steel Boots"), inventory_image = "3d_armor_inv_boots_steel.png", armor_groups = {fleshy=10}, groups = {armor_feet=1, armor_heal=0, armor_use=500}, @@ -130,25 +135,25 @@ end if armor.materials.bronze then armor:register_armor("3d_armor:helmet_bronze", { - description = "Bronze Helmet", + description = S("Bronze Helmet"), inventory_image = "3d_armor_inv_helmet_bronze.png", armor_groups = {fleshy=10}, groups = {armor_head=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:chestplate_bronze", { - description = "Bronze Chestplate", + description = S("Bronze Chestplate"), inventory_image = "3d_armor_inv_chestplate_bronze.png", armor_groups = {fleshy=15}, groups = {armor_torso=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:leggings_bronze", { - description = "Bronze Leggings", + description = S("Bronze Leggings"), inventory_image = "3d_armor_inv_leggings_bronze.png", armor_groups = {fleshy=15}, groups = {armor_legs=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:boots_bronze", { - description = "Bronze Boots", + description = S("Bronze Boots"), inventory_image = "3d_armor_inv_boots_bronze.png", armor_groups = {fleshy=10}, groups = {armor_feet=1, armor_heal=6, armor_use=250}, @@ -157,25 +162,25 @@ end if armor.materials.diamond then armor:register_armor("3d_armor:helmet_diamond", { - description = "Diamond Helmet", + description = S("Diamond Helmet"), inventory_image = "3d_armor_inv_helmet_diamond.png", armor_groups = {fleshy=15}, groups = {armor_head=1, armor_heal=12, armor_use=100}, }) armor:register_armor("3d_armor:chestplate_diamond", { - description = "Diamond Chestplate", + description = S("Diamond Chestplate"), inventory_image = "3d_armor_inv_chestplate_diamond.png", armor_groups = {fleshy=20}, groups = {armor_torso=1, armor_heal=12, armor_use=100}, }) armor:register_armor("3d_armor:leggings_diamond", { - description = "Diamond Leggings", + description = S("Diamond Leggings"), inventory_image = "3d_armor_inv_leggings_diamond.png", armor_groups = {fleshy=20}, groups = {armor_legs=1, armor_heal=12, armor_use=100}, }) armor:register_armor("3d_armor:boots_diamond", { - description = "Diamond Boots", + description = S("Diamond Boots"), inventory_image = "3d_armor_inv_boots_diamond.png", armor_groups = {fleshy=15}, groups = {armor_feet=1, armor_heal=12, armor_use=100}, @@ -184,25 +189,25 @@ end if armor.materials.gold then armor:register_armor("3d_armor:helmet_gold", { - description = "Gold Helmet", + description = S("Gold Helmet"), inventory_image = "3d_armor_inv_helmet_gold.png", armor_groups = {fleshy=10}, groups = {armor_head=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:chestplate_gold", { - description = "Gold Chestplate", + description = S("Gold Chestplate"), inventory_image = "3d_armor_inv_chestplate_gold.png", armor_groups = {fleshy=15}, groups = {armor_torso=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:leggings_gold", { - description = "Gold Leggings", + description = S("Gold Leggings"), inventory_image = "3d_armor_inv_leggings_gold.png", armor_groups = {fleshy=15}, groups = {armor_legs=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:boots_gold", { - description = "Gold Boots", + description = S("Gold Boots"), inventory_image = "3d_armor_inv_boots_gold.png", armor_groups = {fleshy=10}, groups = {armor_feet=1, armor_heal=6, armor_use=250}, @@ -211,25 +216,25 @@ end if armor.materials.mithril then armor:register_armor("3d_armor:helmet_mithril", { - description = "Mithril Helmet", + description = S("Mithril Helmet"), inventory_image = "3d_armor_inv_helmet_mithril.png", armor_groups = {fleshy=15}, groups = {armor_head=1, armor_heal=12, armor_use=50}, }) armor:register_armor("3d_armor:chestplate_mithril", { - description = "Mithril Chestplate", + description = S("Mithril Chestplate"), inventory_image = "3d_armor_inv_chestplate_mithril.png", armor_groups = {fleshy=20}, groups = {armor_torso=1, armor_heal=12, armor_use=50}, }) armor:register_armor("3d_armor:leggings_mithril", { - description = "Mithril Leggings", + description = S("Mithril Leggings"), inventory_image = "3d_armor_inv_leggings_mithril.png", armor_groups = {fleshy=20}, groups = {armor_legs=1, armor_heal=12, armor_use=50}, }) armor:register_armor("3d_armor:boots_mithril", { - description = "Mithril Boots", + description = S("Mithril Boots"), inventory_image = "3d_armor_inv_boots_mithril.png", armor_groups = {fleshy=15}, groups = {armor_feet=1, armor_heal=12, armor_use=50}, @@ -238,25 +243,25 @@ end if armor.materials.crystal then armor:register_armor("3d_armor:helmet_crystal", { - description = "Crystal Helmet", + description = S("Crystal Helmet"), inventory_image = "3d_armor_inv_helmet_crystal.png", armor_groups = {fleshy=15}, groups = {armor_head=1, armor_heal=12, armor_use=50, armor_fire=1}, }) armor:register_armor("3d_armor:chestplate_crystal", { - description = "Crystal Chestplate", + description = S("Crystal Chestplate"), inventory_image = "3d_armor_inv_chestplate_crystal.png", armor_groups = {fleshy=20}, groups = {armor_torso=1, armor_heal=12, armor_use=50, armor_fire=1}, }) armor:register_armor("3d_armor:leggings_crystal", { - description = "Crystal Leggings", + description = S("Crystal Leggings"), inventory_image = "3d_armor_inv_leggings_crystal.png", armor_groups = {fleshy=20}, groups = {armor_legs=1, armor_heal=12, armor_use=50, armor_fire=1}, }) armor:register_armor("3d_armor:boots_crystal", { - description = "Crystal Boots", + description = S("Crystal Boots"), inventory_image = "3d_armor_inv_boots_crystal.png", armor_groups = {fleshy=15}, groups = {armor_feet=1, armor_heal=12, armor_use=50, physics_speed=1, diff --git a/3d_armor/depends.txt b/3d_armor/depends.txt index b4197a9..fa1b233 100644 --- a/3d_armor/depends.txt +++ b/3d_armor/depends.txt @@ -4,3 +4,4 @@ armor_monoid? fire? ethereal? bakedclay? +intllib? diff --git a/3d_armor/init.lua b/3d_armor/init.lua index 6c42006..ad8b5a8 100644 --- a/3d_armor/init.lua +++ b/3d_armor/init.lua @@ -1,3 +1,7 @@ +local S = function(s) return s end +if minetest.global_exists("intllib") then + S = intllib.Getter() +end local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local worldpath = minetest.get_worldpath() @@ -50,8 +54,11 @@ for material, _ in pairs(armor.materials) do armor.materials[material] = nil end end +armor.formspec = armor.formspec.. + "label[5,1;"..S("Level")..": armor_level]".. + "label[5,1.5;"..S("Heal")..": armor_attr_heal]" if armor.config.fire_protect then - armor.formspec = armor.formspec.."label[5,2;Fire: armor_fire]" + armor.formspec = armor.formspec.."label[5,2;"..S("Fire")..": armor_fire]" end dofile(modpath.."/armor.lua") @@ -59,7 +66,8 @@ dofile(modpath.."/armor.lua") -- Mod Compatibility if minetest.get_modpath("technic") then - armor.formspec = armor.formspec.."label[5,2.5;Radiation: armor_group_radiation]" + armor.formspec = armor.formspec.. + "label[5,2.5;"..S("Radiation")..": armor_group_radiation]" armor:register_armor_group("radiation") end local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} @@ -282,7 +290,8 @@ minetest.register_on_player_hpchange(function(player, hp_change) if stack:get_count() == 0 then local desc = minetest.registered_items[item].description if desc then - minetest.chat_send_player(name, "Your "..desc.." got destroyed!") + minetest.chat_send_player(name, + S("Your")..desc.." "..S("got destroyed").."!") end armor:set_player_armor(player) armor:run_callbacks("on_unequip", player, stack) diff --git a/3d_armor_ui/init.lua b/3d_armor_ui/init.lua index b967539..d58dd11 100644 --- a/3d_armor_ui/init.lua +++ b/3d_armor_ui/init.lua @@ -2,6 +2,10 @@ if not minetest.global_exists("unified_inventory") then minetest.log("warning", "3d_armor_ui: Mod loaded but unused.") return end +local S = function(s) return s end +if minetest.global_exists("intllib") then + S = intllib.Getter() +end if unified_inventory.sfinv_compat_layer then return @@ -27,17 +31,17 @@ unified_inventory.register_page("armor", { "label[0,0;Armor]".. "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. - "label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]".. - "label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]".. + "label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]".. + "label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]".. "listring[current_player;main]".. "listring[detached:"..name.."_armor;armor]" if armor.config.fire_protect then - formspec = formspec.."label[5.0,"..(fy + 1.0).. - ";Fire: "..armor.def[name].fire.."]" + formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. + S("Fire")..": "..armor.def[name].fire.."]" end if minetest.global_exists("technic") then - formspec = formspec.."label[5.0,"..(fy + 1.5).. - ";Radiation: "..armor.def[name].groups["radiation"].."]" + formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. + S("Radiation")..": "..armor.def[name].groups["radiation"].."]" end return {formspec=formspec} end, diff --git a/hazmat_suit/init.lua b/hazmat_suit/init.lua index 37a747c..a66f295 100644 --- a/hazmat_suit/init.lua +++ b/hazmat_suit/init.lua @@ -2,6 +2,10 @@ if not minetest.get_modpath("technic") then minetest.log("warning", "hazmat_suit: Mod loaded but unused.") return end +local S = function(s) return s end +if minetest.global_exists("intllib") then + S = intllib.Getter() +end local part_count = 4 @@ -26,37 +30,37 @@ fire = math.floor(fire / part_count) radiation = math.floor(radiation / part_count) minetest.register_craftitem("hazmat_suit:helmet_hazmat", { - description = "Hazmat Helmet", + description = S("Hazmat Helmet"), inventory_image = "hazmat_suit_inv_helmet_hazmat.png", stack_max = 1, }) minetest.register_craftitem("hazmat_suit:chestplate_hazmat", { - description = "Hazmat Chestplate", + description = S("Hazmat Chestplate"), inventory_image = "hazmat_suit_inv_chestplate_hazmat.png", stack_max = 1, }) minetest.register_craftitem("hazmat_suit:sleeve_hazmat", { - description = "Hazmat Sleeve", + description = S("Hazmat Sleeve"), inventory_image = "hazmat_suit_inv_sleeve_hazmat.png", stack_max = 1, }) minetest.register_craftitem("hazmat_suit:leggings_hazmat", { - description = "Hazmat Leggins", + description = S("Hazmat Leggins"), inventory_image = "hazmat_suit_inv_leggings_hazmat.png", stack_max = 1, }) minetest.register_craftitem("hazmat_suit:boots_hazmat", { - description = "Hazmat Boots", + description = S("Hazmat Boots"), inventory_image = "hazmat_suit_inv_boots_hazmat.png", stack_max = 1, }) minetest.register_tool("hazmat_suit:suit_hazmat", { - description = "Hazmat Suit", + description = S("Hazmat Suit"), inventory_image = "hazmat_suit_inv_suit_hazmat.png", groups = { armor_head = level, diff --git a/shields/init.lua b/shields/init.lua index 1bb7243..506ebc0 100644 --- a/shields/init.lua +++ b/shields/init.lua @@ -1,3 +1,7 @@ +local S = function(s) return s end +if minetest.global_exists("intllib") then + S = intllib.Getter() +end local use_moreores = minetest.get_modpath("moreores") if minetest.global_exists("armor") and armor.elements then @@ -9,7 +13,7 @@ end -- Regisiter Shields minetest.register_tool("shields:shield_admin", { - description = "Admin Shield", + description = S("Admin Shield"), inventory_image = "shields_inv_shield_admin.png", groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, wear = 0, @@ -17,13 +21,13 @@ minetest.register_tool("shields:shield_admin", { if armor.materials.wood then minetest.register_tool("shields:shield_wood", { - description = "Wooden Shield", + description = S("Wooden Shield"), inventory_image = "shields_inv_shield_wood.png", groups = {armor_shield=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("shields:shield_enhanced_wood", { - description = "Enhanced Wood Shield", + description = S("Enhanced Wood Shield"), inventory_image = "shields_inv_shield_enhanced_wood.png", groups = {armor_shield=8, armor_heal=0, armor_use=1000}, wear = 0, @@ -40,13 +44,13 @@ end if armor.materials.cactus then minetest.register_tool("shields:shield_cactus", { - description = "Cactus Shield", + description = S("Cactus Shield"), inventory_image = "shields_inv_shield_cactus.png", groups = {armor_shield=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("shields:shield_enhanced_cactus", { - description = "Enhanced Cactus Shield", + description = S("Enhanced Cactus Shield"), inventory_image = "shields_inv_shield_enhanced_cactus.png", groups = {armor_shield=8, armor_heal=0, armor_use=1000}, wear = 0, @@ -63,7 +67,7 @@ end if armor.materials.steel then minetest.register_tool("shields:shield_steel", { - description = "Steel Shield", + description = S("Steel Shield"), inventory_image = "shields_inv_shield_steel.png", groups = {armor_shield=10, armor_heal=0, armor_use=500}, wear = 0, @@ -72,7 +76,7 @@ end if armor.materials.bronze then minetest.register_tool("shields:shield_bronze", { - description = "Bronze Shield", + description = S("Bronze Shield"), inventory_image = "shields_inv_shield_bronze.png", groups = {armor_shield=10, armor_heal=6, armor_use=250}, wear = 0, @@ -81,7 +85,7 @@ end if armor.materials.diamond then minetest.register_tool("shields:shield_diamond", { - description = "Diamond Shield", + description = S("Diamond Shield"), inventory_image = "shields_inv_shield_diamond.png", groups = {armor_shield=15, armor_heal=12, armor_use=100}, wear = 0, @@ -90,7 +94,7 @@ end if armor.materials.gold then minetest.register_tool("shields:shield_gold", { - description = "Gold Shield", + description = S("Gold Shield"), inventory_image = "shields_inv_shield_gold.png", groups = {armor_shield=10, armor_heal=6, armor_use=250}, wear = 0, @@ -99,7 +103,7 @@ end if armor.materials.mithril then minetest.register_tool("shields:shield_mithril", { - description = "Mithril Shield", + description = S("Mithril Shield"), inventory_image = "shields_inv_shield_mithril.png", groups = {armor_shield=15, armor_heal=12, armor_use=50}, wear = 0, @@ -108,7 +112,7 @@ end if armor.materials.crystal then minetest.register_tool("shields:shield_crystal", { - description = "Crystal Shield", + description = S("Crystal Shield"), inventory_image = "shields_inv_shield_crystal.png", groups = {armor_shield=15, armor_heal=12, armor_use=50, armor_fire=1}, wear = 0, diff --git a/technic_armor/init.lua b/technic_armor/init.lua index 9a925f7..b06d7bf 100644 --- a/technic_armor/init.lua +++ b/technic_armor/init.lua @@ -2,27 +2,31 @@ if not minetest.get_modpath("technic_worldgen") then minetest.log("warning", "technic_armor: Mod loaded but unused.") return end +local S = function(s) return s end +if minetest.global_exists("intllib") then + S = intllib.Getter() +end local stats = { - lead = { name="Lead", material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 }, - brass = { name="Brass", material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, - cast = { name="Cast Iron", material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, - carbon = { name="Carbon Steel", material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, - stainless = { name="Stainless Steel", material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, + lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 }, + brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, + cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, + carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, + stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, } if minetest.get_modpath("moreores") then - stats.tin = { name="Tin", material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } - stats.silver = { name="Silver", material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 } + stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } + stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 } end local parts = { - helmet = { place="head", name="Helmet", level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} }, - chestplate = { place="torso", name="Chestplate", level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} }, - leggings = { place="legs", name="Leggings", level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} }, - boots = { place="feet", name="Boots", level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} }, + helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} }, + chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} }, + leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} }, + boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} }, } if minetest.get_modpath("shields") then - parts.shield = { place="shield", name="Shield", level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} } + parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} } end -- Makes a craft recipe based on a template