diff --git a/3d_armor/README.txt b/3d_armor/README.txt index 78a5369..7e67f22 100644 --- a/3d_armor/README.txt +++ b/3d_armor/README.txt @@ -107,7 +107,7 @@ armor:register_armor("mod_name:speed_boots", { inventory_image = "mod_name_speed_boots_inv.png", texture = "mod_name_speed_boots.png", preview = "mod_name_speed_boots_preview.png", - groups = {armor_feet=1, armor_use=500}, + groups = {armor_feet=1, armor_use=500, physics_speed=1.2}, armor_groups = {fleshy=10, radiation=10}, damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}, reciprocate_damage = true, @@ -128,7 +128,7 @@ See armor.lua, technic_armor and shields mods for more examples. Default groups: Elements: armor_head, armor_torso, armor_legs, armor_feet -attributes: armor_heal, armor_fire, armor_water +Attributes: armor_heal, armor_fire, armor_water Physics: physics_jump, physics_speed, physics_gravity Durability: armor_use @@ -158,7 +158,7 @@ When armor is destroyed `stack` will contain a copy of the previous stack. Global Callbacks: armor:register_on_update(func(player)) -armor:register_on_equip(ifunc(player, stack)) +armor:register_on_equip(func(player, stack)) armor:register_on_unequip(func(player, stack)) armor:register_on_destroy(func(player, stack))