diff --git a/3d_armor/LICENSE.txt b/3d_armor/LICENSE.txt new file mode 100644 index 0000000..c0f9da9 --- /dev/null +++ b/3d_armor/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] 3d Armor [3d_armor] +========================= + +License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 + +License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0 + diff --git a/3d_armor_stand/LICENSE.txt b/3d_armor_stand/LICENSE.txt index 5c8246a..fe6dbd8 100644 --- a/3d_armor_stand/LICENSE.txt +++ b/3d_armor_stand/LICENSE.txt @@ -1,7 +1,7 @@ [mod] 3d Armor Stand [3d_armor_stand] ===================================== -License Source Code: LGPL v2.1 +License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1 -Lecense Media: CC BY-SA 3.0 +Lecense Media: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0 diff --git a/LICENSE.md b/LICENSE.md index d383270..fd06688 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,11 +1,9 @@ 3D Armor - Visible Player Armor =============================== -Default Item Textures (C) Cisoun - WTFPL +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 -Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA - -Source Code: Copyright (C) 2013 Stuart Jones - LGPL +Armor Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0 Special credit to Jordach and MirceaKitsune for providing the default 3d character model. diff --git a/hazmat_suit/LICENSE.txt b/hazmat_suit/LICENSE.txt new file mode 100644 index 0000000..d98ddf4 --- /dev/null +++ b/hazmat_suit/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] Hazmat Suit [hazmat_suit] +=============================== + +License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1 + +License Textures: HybridDog and numberZero - WTFPL + diff --git a/hazmat_suit/README.txt b/hazmat_suit/README.txt index eb61e26..73c7ecc 100644 --- a/hazmat_suit/README.txt +++ b/hazmat_suit/README.txt @@ -1,5 +1,5 @@ [mod] Hazmat Suit [hazmat_suit] -=================================== +=============================== Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply. Requires technic mod. @@ -7,4 +7,4 @@ Requires technic mod. Depends: 3d_armor, technic Source code by numZero -Textures by HybridDog and numZero +Textures by HybridDog and numberZero diff --git a/shields/LICENSE.txt b/shields/LICENSE.txt new file mode 100644 index 0000000..ea64f2c --- /dev/null +++ b/shields/LICENSE.txt @@ -0,0 +1,6 @@ +[mod] Shields [shields] +======================= + +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 + +License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0 diff --git a/shields/README.txt b/shields/README.txt index 3146bcb..d71626d 100644 --- a/shields/README.txt +++ b/shields/README.txt @@ -1,3 +1,6 @@ +[mod] Shields [shields] +======================= + Adds shields to 3d_armor Depends: 3d_armor diff --git a/technic_armor/LICENSE.txt b/technic_armor/LICENSE.txt new file mode 100644 index 0000000..f454a50 --- /dev/null +++ b/technic_armor/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] Technic Armor [technic_armor] +=================================== + +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 + +License Textures: poet.nohit and numberZero - WTFPL + diff --git a/technic_armor/README.txt b/technic_armor/README.txt index 93038e9..76a88eb 100644 --- a/technic_armor/README.txt +++ b/technic_armor/README.txt @@ -6,4 +6,4 @@ Requires technic (technic_worldgen at least) mod. Depends: 3d_armor, technic_worldgen -Source code and textures by poet.nohit and numzero +Textures by poet.nohit and numberZero diff --git a/wieldview/LICENSE.txt b/wieldview/LICENSE.txt new file mode 100644 index 0000000..4e8d524 --- /dev/null +++ b/wieldview/LICENSE.txt @@ -0,0 +1,5 @@ +[mod] visible wielded items [wieldview] +======================================= + +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 +