diff --git a/3d_armor/init.lua b/3d_armor/init.lua index 4844a99..c356234 100644 --- a/3d_armor/init.lua +++ b/3d_armor/init.lua @@ -13,7 +13,7 @@ local S = armor.get_translator -- integration test if minetest.settings:get_bool("enable_3d_armor_integration_test") then - dofile(modpath.."/integration_test.lua") + dofile(modpath.."/integration_test.lua") end @@ -66,7 +66,7 @@ end if minetest.get_modpath("technic") then armor.formspec = armor.formspec.. - "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]" + "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]" armor:register_armor_group("radiation") end local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} @@ -95,9 +95,9 @@ dofile(modpath.."/armor.lua") armor.formspec = armor.formspec.. "label[5,1;"..F(S("Level"))..": armor_level]".. - "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]" + "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]" if armor.config.fire_protect then - armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" + armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" end armor:register_on_damage(function(player, index, stack) local name = player:get_player_name() @@ -193,6 +193,9 @@ local function init_player_armor(initplayer) armor:set_player_armor(player) end, allow_put = function(inv, listname, index, put_stack, player) + if player:get_player_name() ~= name then + return 0 + end local element = armor:get_element(put_stack:get_name()) if not element then return 0 @@ -208,9 +211,15 @@ local function init_player_armor(initplayer) return 1 end, allow_take = function(inv, listname, index, stack, player) + if player:get_player_name() ~= name then + return 0 + end return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if player:get_player_name() ~= name then + return 0 + end return count end, }, name) @@ -292,7 +301,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if not name then return end - local player_name = player:get_player_name() + local player_name = player:get_player_name() for field, _ in pairs(fields) do if string.find(field, "skins_set") then armor:update_skin(player_name) @@ -302,10 +311,10 @@ end) minetest.register_on_joinplayer(function(player) default.player_set_model(player, "3d_armor_character.b3d") - local player_name = player:get_player_name() + local player_name = player:get_player_name() minetest.after(0, function() - local pplayer = minetest.get_player_by_name(player_name) + local pplayer = minetest.get_player_by_name(player_name) if pplayer and init_player_armor(pplayer) == false then pending_players[pplayer] = 0 end