From 8939a0dd43635e05b213e026f4dcc1af899ad9ff Mon Sep 17 00:00:00 2001 From: stujones11 Date: Wed, 8 Feb 2017 19:32:42 +0000 Subject: [PATCH] Armor stand hidden nodes use copy of pos vector --- 3d_armor_stand/init.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index 26104b7..d3463ca 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -99,18 +99,18 @@ local function has_locked_armor_stand_privilege(meta, player) end local function add_hidden_node(pos) - pos.y = pos.y + 1 - local node = minetest.get_node(pos) + local p = {x=pos.x, y=pos.y + 1, z=pos.z} + local node = minetest.get_node(p) if node.name == "air" or node.name == "ignore" then - minetest.set_node(pos, {name="3d_armor_stand:top"}) + minetest.set_node(p, {name="3d_armor_stand:top"}) end end local function remove_hidden_node(pos) - pos.y = pos.y + 1 - local node = minetest.get_node(pos) + local p = {x=pos.x, y=pos.y + 1, z=pos.z} + local node = minetest.get_node(p) if node.name == "3d_armor_stand:top" then - minetest.remove_node(pos) + minetest.remove_node(p) end end